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Where do you find your game music?

04-26-2011, 02:34 PM
#1
Joined: Apr 2011
Posts: 77
Where do you find your game music?

Hello!

I'm currently working on a game, and I was wondering: where do you find your game music? I read an article by the Braid team, where they described using Magnatunes as their source. Obviously some make their own music, like in World of Goo, but I'm not that talented I'm afraid.

Where do you go to shop for your licensed game tracks?
04-26-2011, 02:47 PM
#2
We have our own incredibly talented composer making music for us, but I'd suggest looking at the Dev Services forum here or on other forums as well. A quick scan brought up these guys:

http://forums.toucharcade.com/showthread.php?t=92214
http://forums.toucharcade.com/showthread.php?t=84733
http://forums.toucharcade.com/showthread.php?t=88682
http://forums.toucharcade.com/showthread.php?t=88678
http://forums.toucharcade.com/showthread.php?t=88078

I have no idea what they charge though! The reason I like to have custom made music is so that you can have a specific tune, jingle, or hook that is played throughout the music, even in different songs. Kind of like how Worms has their signature tune that is present in every song. It gives the game a more polished and complete experience.

04-26-2011, 03:03 PM
#3
Joined: Nov 2009
Location: Santa Rosa, CA
Posts: 197
If you are interested in an original score, I did the music and SFX for hit games like Zombieville USA and Battleheart, and am currently working on new music for the next MikaMobile project and am starting a new project with Umizato Games.

I'm not dirt cheap, but I'm good, and I don't think the list comprising "all styles of music" begins with "metal" and ends with "ambient."
04-26-2011, 03:45 PM
#4
Were using http://seanbeeson.com/ he's an amazing composer, but again doesnt come cheap.

Blog post about it - http://iceflame.com/2011/04/18/working-with-the-beeson/
04-27-2011, 02:06 AM
#5
Joined: Sep 2010
Location: Morestel, France
Posts: 572
http://www.shockwave-sound.com/

You need the mass market licence for your games, witch is more than double the display price. It is still very cheap and quick to find a music for your game.

If you can afford a composer, then go for it too, everybody need to eat.

JC
04-27-2011, 02:10 AM
#6
Joined: Sep 2010
Location: Morestel, France
Posts: 572
Quote:
Originally Posted by Gravity Jim View Post
If you are interested in an original score, I did the music and SFX for hit games like...
Gravity Jim, why don't you add a sig in your profile. It isn't the most effective marketing device but it just take 10 seconds.

JC
04-27-2011, 03:10 AM
#7
Joined: Sep 2009
Location: Vancouver, Canada
Posts: 977
Send a message via MSN to MindJuice Send a message via Skype™ to MindJuice
Mattias Holmgren of Morningdew Media is awesome.

http://www.morningdewmedia.com

Check out one of the tracks he wrote for my upcoming game, Unicorn Rush.
04-27-2011, 06:45 AM
#8
Joined: Nov 2009
Location: Santa Rosa, CA
Posts: 197
Quote:
Originally Posted by Ovogame View Post
Gravity Jim, why don't you add a sig in your profile. It isn't the most effective marketing device but it just take 10 seconds.

JC
You know, that's a pretty good idea.

Gravity Music
Music and sound for Zombieville USA (I & II), OMG! Pirates!, Battleheart and more
"Gravity Doesn't Suck. It Attracts."
www.gravitymusic.com
04-27-2011, 07:15 AM
#9
Joined: Mar 2011
Posts: 137
We bought some soundpool dvds with free licences for everything, added some sfx from the internet and builded the tracks ourselves, that worked because we wanted a more background ambient track with some melodies for Blood Fever and no real "music".
04-27-2011, 11:37 AM
#10
Joined: Apr 2011
Posts: 77
Quote:
Originally Posted by Ovogame View Post
http://www.shockwave-sound.com/

You need the mass market licence for your games, witch is more than double the display price. It is still very cheap and quick to find a music for your game.

If you can afford a composer, then go for it too, everybody need to eat.

JC
So what you're saying is that finding a composer could he cheaper than mass license of a score(s)? Bear in mind that I'm not expecting to be Angry Birds or anything. Does it affect it in terms of licensing? Small volumes fees?

Thanks!