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App description: "Sixth Seals production values are simply through the roof" - iFanzine.com

IMPORTANT: It is strongly advised to close all running apps before starting Sixth Seal.

BECOME THE ONE!
The One, who mastered all the six elements and is beyond the borders of life and death. By defeating the demon emperor and closing the ancient seal, You have to save the perishing world from hosts of demonic creatures.

NON-STOP ACTION IN FANTASY WORLD
The sixth seal is a top-view fantasy action-game with unmatched gesture-based magic control system. Action, strategy, role-playing, and humor have been seamlessly combined to ensure an unforgettable gaming experience.
Arguably, this game is the most thrilling action game in the Appstore!

FEATURES:
- Finger gesture-based spell casting
- 20 campaign maps, extra challenge modes and more to come ...
- 3 difficulty levels
- Non-stop action and fascinating gameplay
- Eye-catching graphics
- Enhanced iPad2 experience

SOCIAL GAMING INTEGRATION:
- Earn rewards
- Play with friends
- Challenge the leaders
- Chat with others

GET INVOLVED:
http://www.facebook.com/sixthsealthegame

******
Some hints:
- Always spare enough time for spell gestures! Rushing will deform the shapes and thus decrease the efficiency of your finger drawings.
- Try to draw the symbols of the spells correctly! Use the built-in practice map appearing on the intro screen when a new spell is introduced. Relax your fingers and draw lightly!
- The wizard can cast spells while moving. Staying mobile could be lifesaving.
- Finding lightly sheltered places on the given map helps you to reduce the range of the creatures attacks.
- Use frost spells to reduce the speed of the monsters around you.
- Use air spells to throw the monsters away, freeing up territory around you.
- Casting just attack spells will make your quest significantly more difficult.
04-30-2011, 02:11 PM
#2
Joined: Apr 2011
Posts: 41
Thanks guys, we have been working hard on the next update which is waiting for review for awhile now and will boost the gameplay a lot thanks to your feedback.

Please, give a second chance to the game and check the upcoming 1.1. Grab your seats, this will be hard!

04-30-2011, 02:20 PM
#3
Joined: May 2010
Location: England
Posts: 357
Any more info on this guys. The graphics look nice and crisp from the pics shown, but what do you do? Perhaps you have a smell video to show off your games prowess..
04-30-2011, 03:20 PM
#4
Gameplay Trailer:

04-30-2011, 04:44 PM
#5
Joined: Dec 2010
Posts: 950
Well I like your game, as the graphics are very polished and nice voice overs. Also, I like you can control the wizard and move him out of danger when there are enemies all around.

Unfortunately, when drawing shapes (runes) things seem to not work too well. I'm playing on an ipad2, so I'm not sure if its just this iOS device, but 30%-50% time I draw the rune shapes on the ground nothing happens. I'm not sure why this happens (as I have many games that are more responsive than this game) perhaps its not optimized for the ipad2?

Anyways, this just needs a bit of optimization in the controls to be really fun.

Last edited by Marcus70; 04-30-2011 at 04:47 PM.
05-01-2011, 12:41 PM
#6
Joined: Apr 2011
Posts: 41
Quote:
Originally Posted by Marcus70 View Post
Well I like your game, as the graphics are very polished and nice voice overs. Also, I like you can control the wizard and move him out of danger when there are enemies all around.

Unfortunately, when drawing shapes (runes) things seem to not work too well. I'm playing on an ipad2, so I'm not sure if its just this iOS device, but 30%-50% time I draw the rune shapes on the ground nothing happens. I'm not sure why this happens (as I have many games that are more responsive than this game) perhaps its not optimized for the ipad2?

Anyways, this just needs a bit of optimization in the controls to be really fun.
Thanks for the feedback! The gesture recognition was tested many times and it looked quite responsive for us. There can be problems with the recognizing of the fire spell (the circle shape) if you draw a closed circle. If you stop drawing the circle before you reach the start point it works very well. Anyway we are working on the optimization of the gesture recognition to give you better gaming experience.
05-02-2011, 02:56 AM
#7
Joined: Apr 2011
Posts: 41
Dear Guys,

It seems, that the following operative is used by Apple:
"Reviews and Ratings from what I've experience with promo codes can not be done with-in 48 hours of use. They would have to download it with the promo code and wait approx. 48 hours to review or rate."

Would you confirm that after 48 hours of wait, you succeeded to post the replay?
05-02-2011, 05:57 AM
#8
Joined: Jan 2010
Posts: 355
Quote:
Originally Posted by depontgabor View Post
Dear Guys,

It seems, that the following operative is used by Apple:
"Reviews and Ratings from what I've experience with promo codes can not be done with-in 48 hours of use. They would have to download it with the promo code and wait approx. 48 hours to review or rate."

Would you confirm that after 48 hours of wait, you succeeded to post the replay?
Was there a promo code giveaway? Anyway I've tried with another game and I couldn't post a review immediately so it could be the case.
05-06-2011, 02:29 AM
#9
Joined: Apr 2011
Posts: 41
Version 1.1 is out, and free for 2 days!

We proudly announce the next huge update of Sixth Seal and a special one week offer! The game is FREE for 2 days and discounted for another few days! Don't miss it.
****
This new update is a major one, incorporating long-waited and
requested improvements:
- greatly improved gameplay speed in the first stages
- monsters' wave countdown in the campaign game
- relieved differences among monsters

Last edited by depontgabor; 05-06-2011 at 02:32 AM.
05-06-2011, 04:55 PM
#10
Joined: Mar 2011
Location: Czech Republic, Ostrava
Posts: 621
Send a message via ICQ to spajdr
Well im playing on Ipad 2 and its not much good, i mean graphic is fine, but as Marcus70 mention, drawing a spells sometimes or most of time does nothing and i die, i can stay maybe two or three minutes before im dead. I get it for free, but still, its really frustrating.
Also in video its mentioned multi touch casting, but it didnt work for me, if i try two spells at once then no spell is cast.

Last edited by spajdr; 05-06-2011 at 04:58 PM.