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How bad is it to launch with versus mode only?

04-27-2011, 10:45 PM
#1
Joined: Apr 2011
Posts: 77
How bad is it to launch with versus mode only?

Hey people,

I'm working on a game that is essentially a board game on the iOS platform. It's not your average checkers, so AI can be quite complex and at first launch, I thought of keeping the game-play at versus mode only.

That means playing via Bluetooth, Bump or Game Center - but not on your own against your A4 chip.

I know this is bad, but How bad?

(Cross-posted to BGG)

Last edited by aviadbd; 04-27-2011 at 10:47 PM.
04-27-2011, 10:47 PM
#2
It's funny, I have the same question before starting to develop my next game. Let's see what devs and players think about it.

04-28-2011, 12:19 AM
#3
I'd say it's not really all that bad. Look at Disc Drivin and Words With Friends. Make sure you have an outstanding multiplayer experience, and make sure you have a free version of the game to build up the community of players, and you could be good.

Also, make sure you are reaching out to the guys in the boardgamegeek forums and community for their support and suggestions. Those are the kind of players who will give you the best feedback on the gaming experience.

Heck, it's got me interested! Got anymore details?
04-28-2011, 02:11 AM
#4
Joined: Oct 2009
Posts: 249
I personally believe it's either AI or global multiplayer. Wifi/Bluetooth is almost pointless I think as not that many players have friends around waiting to play with them.

Global matchmaking with GameCenter or your own solution OTOH can be pretty popular.

Whatever you do make sure that your game:

- Has birds
- There is 3 stars to collect for each level
- Has more birds.

Profit!

Start your engines gentlemen, Vector Rally is out!

---
Twitter: http://twitter.com/VectorRally
04-28-2011, 03:30 AM
#5
Joined: Mar 2011
Location: In a car
Posts: 324
Quote:
Originally Posted by eJayStudios View Post
Whatever you do make sure that your game:

- Has birds
- There is 3 stars to collect for each level
- Has more birds.

Profit!
Heey , that's how my next game will be! How did you know?The only difference is that in my game you slingshot birds on hills made of ice!

My Twitter:@Tudor
04-28-2011, 06:33 AM
#6
Joined: Apr 2011
Posts: 77
Quote:
Originally Posted by eJayStudios View Post
I personally believe it's either AI or global multiplayer. Wifi/Bluetooth is almost pointless I think as not that many players have friends around waiting to play with them.
Since the target audience is board gamers, is it ok to assume they might Will have people they know who they meet with for board gaming, and could meet for this as well? I'm actually asking if anyone's experience shows this kind market acts differently?

Thanks,
Aviad.
04-28-2011, 07:43 AM
#7
I agree with eJayStudios, you have to make sure that people can connect to people wherever they are. Game Center would probably be your best bet. And free is a must to build up the player base, nothing worse than buying a game that no one plays.
04-28-2011, 08:10 AM
#8
I'd say as long as there is some kind of free version it will be alright.

Without a free version the first players to buy the game will be pretty bummed when they can't make a match (Unless your game gets super popular off the bat.)
04-28-2011, 09:03 AM
#9
Joined: Sep 2010
Location: Atlanta
Posts: 184
I would say under most circumstances using Game Center for matchmaking would be fine.

The only scenario that might be annoying is if a new player wants to familiarize themselves with the game first and get better before playing online and potentially lowering their rank.
04-28-2011, 10:32 AM
#10
Thanks for your tips. I'm writing all this down. Free is a must and the boardgeekgame community seems to be pretty active too. So it is a must in order to get feedback to improve the gaming experience.

Quote:
Originally Posted by pchukwura View Post
I would say under most circumstances using Game Center for matchmaking would be fine.

The only scenario that might be annoying is if a new player wants to familiarize themselves with the game first and get better before playing online and potentially lowering their rank.
This is interesting too. I haven't had thought about it. What if you have a special lobby for players who haven't played the game more than let's say 5 times? In parallel there will be beginners, average and advanced players lobbies according to their ranking. Or maybe giving the player the chance to play a friendly match, without ranking points involved.

Last edited by thisissudoku; 04-28-2011 at 10:34 AM.