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Calibration for "tilt" based games...

04-28-2011, 12:41 PM
#1
Joined: Apr 2010
Posts: 127
Calibration for "tilt" based games...

Hey all,
This may sound like a stupid question/problem, but I seem to be completely unable to calibrate my device (ipodtouch, 2nd gen) in order to play tilt based games like Air Penguin, Dark Nebula and more recently Gears. Every time I play these games and attempt to calibrate the games, it just doesn't work and results in my characters bouncing around the screen like crazy.
I'm pretty sure the accelerometer on my ipod is working just fine as it works in other aspects of my ipod (the browser and other apps flip around just like they should as does the music art and videos), so I'm not sure what I'm doing wrong here or whats going on.
Anybody have any ideas? This is really frustrating me!
Thank you!

Current addictions: [I]Neon Chrome, Jade Empire, Bug Butcher,/I]
04-28-2011, 02:09 PM
#2
Joined: Jun 2010
Location: India
Posts: 964
Quote:
Originally Posted by Rein37 View Post
Hey all,
This may sound like a stupid question/problem, but I seem to be completely unable to calibrate my device (ipodtouch, 2nd gen) in order to play tilt based games like Air Penguin, Dark Nebula and more recently Gears. Every time I play these games and attempt to calibrate the games, it just doesn't work and results in my characters bouncing around the screen like crazy.
I'm pretty sure the accelerometer on my ipod is working just fine as it works in other aspects of my ipod (the browser and other apps flip around just like they should as does the music art and videos), so I'm not sure what I'm doing wrong here or whats going on.
Anybody have any ideas? This is really frustrating me!
Thank you!
Don't know about Air Penguin, but Dark Nebula 1 never had any calibration system as far as I remember. Perhaps that's true for Dark Nebula 2. So you will have to play with the ipod touch parallel to the ground.

Are you saying that you are doing that and still it's not working?

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Mom Says Get Married!!

04-28-2011, 11:36 PM
#3
Joined: Apr 2010
Posts: 127
Quote:
Originally Posted by spidey View Post
Don't know about Air Penguin, but Dark Nebula 1 never had any calibration system as far as I remember. Perhaps that's true for Dark Nebula 2. So you will have to play with the ipod touch parallel to the ground.

Are you saying that you are doing that and still it's not working?
I'm playing Dark Nebula 2, not 1. I've been playing the games while laying on the couch. Can I not do that while playing these type of games?

Current addictions: [I]Neon Chrome, Jade Empire, Bug Butcher,/I]
04-29-2011, 06:25 AM
#4
Joined: Jun 2010
Location: India
Posts: 964
Quote:
Originally Posted by Rein37 View Post
I'm playing Dark Nebula 2, not 1. I've been playing the games while laying on the couch. Can I not do that while playing these type of games?
For Dark Nebula 2, while playing, make a tap with two fingers, game will get calibrated.

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Mom Says Get Married!!
04-29-2011, 01:49 PM
#5
Joined: Apr 2010
Posts: 127
Quote:
Originally Posted by spidey View Post
For Dark Nebula 2, while playing, make a tap with two fingers, game will get calibrated.
Yes, I know. I'm aware of HOW to calibrate the games, what I'm saying is that my attempts to make it work are failing!

Current addictions: [I]Neon Chrome, Jade Empire, Bug Butcher,/I]
05-05-2011, 03:32 PM
#6
Think of the accelerometer as a water compass. If you hold it horizontally, or at a slight angle, you'll get a good measurement of the angle its currently at - but if you hold it vertically, the bubble will pretty much just remain at the top even it you tilt it or rotate it. So when you play a game and calibrate it to play vertically, the accelerometer will not be able to provide any good readings and the results will be quite random just like you've experienced.

Later models like the iPhone 4 has a gyro added to them to solve this problem.
05-05-2011, 04:53 PM
#7
Joined: Feb 2010
Location: On the internet.
Posts: 459
One time for me calibrations were not working at all, a simple hard reset (Holding the home and power button for more then 5 seconds and turning off the device, then on again) did the job and fixed the problem.

Ipad - 64 GB - 5.0.1 / Iphone4S - 32 GB - 5.0.1
GameCenter - Abisco79
05-05-2011, 11:07 PM
#8
Joined: Apr 2010
Posts: 127
Quote:
Originally Posted by Hejden View Post
Think of the accelerometer as a water compass. If you hold it horizontally, or at a slight angle, you'll get a good measurement of the angle its currently at - but if you hold it vertically, the bubble will pretty much just remain at the top even it you tilt it or rotate it. So when you play a game and calibrate it to play vertically, the accelerometer will not be able to provide any good readings and the results will be quite random just like you've experienced.

Later models like the iPhone 4 has a gyro added to them to solve this problem.
Hmmmm, ok! I'll give this a shot! I never knew holding it vertically or horizontally would make a difference. Thanks for the tips!

Current addictions: [I]Neon Chrome, Jade Empire, Bug Butcher,/I]