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Is it worth partering your game with a big co?

04-29-2011, 08:23 AM
#1
Joined: Dec 2010
Posts: 127
Is it worth partering your game with a big co?

Is it worth partnering with a company like Bulkypix?
Or go it alone with your single game?

By the way do these companies make your game if you partner with them if you dont have one but have most atwork, mechanics etc?

Say you partnered with someone and got say 20 million players of your game with paid download and also perhaps a couple in game incentives how much does the cut go to you on avearage and of course does the game get done for Android etc too?
04-29-2011, 08:28 AM
#2
Joined: Nov 2008
Location: Munich, Germany
Posts: 754
Send a message via Skype™ to mobile1up
Quote:
Originally Posted by Noodler View Post
Is it worth partnering with a company like Bulkypix?
Or go it alone with your single game?
who the hell is bulkypix?

but to answer your question - being part of a bigger company means more exposure definitely; but your going to lose something for that of course. you need to do the math; exposure means sales.. partnership means costs.. as long as costs < sales profit - your good.

// Aaron Ardiri
Mobile 1UP is a proud indie developer - support us!
developer of Caveman / Caveman HD and GW Series

04-29-2011, 09:49 AM
#3
Joined: Sep 2010
Location: Atlanta
Posts: 184
It's also important to try and ink deals where you keep the intellectual property of your game if possible. Just imagine if Chillingo owned the Angry Birds franchise. We probably wouldn't be talking about Rovio as much today.
04-29-2011, 10:30 AM
#4
Just do some research on your own... search for independent games that partnered with Chillingo and other publishers on AppAnnie and see how they did/are doing. From what I've seen you're not even CLOSE to being a guaranteed hit if signing on with a publisher... I've seen tons of games flop despite signing on with big publishers.

We were actually contacted by Chillingo with Bug Heroes, but we opted to go at it ourselves... mainly because we are in this business for the long haul so it is important to build up our own brand name and user base (instead of having Chillingo stamped on everything). This may mean less success initially, but you have to consider the long term if you're taking this seriously. If its just a hobby and you don't even need the money, maybe signing on with a publisher could be good.
04-29-2011, 11:10 AM
#5
Joined: Feb 1983
Location: Barcelona
Posts: 1,268,704
Instead of incessantly positing threads, why not lurk more? Search the forums? Check out the numerous developer resources by typing questions into Google? All of these questions have been answered many times over.
04-29-2011, 11:26 AM
#6
Joined: Dec 2010
Posts: 127
Stuff that then wit those risks and possible oversights mentioned.

Im going to make my own billions.
Much safer.
04-29-2011, 11:37 AM
#7
Joined: Mar 2011
Location: Middletown, CT
Posts: 91
Quote:
Originally Posted by Noodler View Post
Stuff that then wit those risks and possible oversights mentioned.

Im going to make my own billions.
Much safer.
Not to be mean, but you may want to temper your expectations a bit.

For every Rovio there are thousands of game developers you've never heard of.
04-29-2011, 01:47 PM
#8
Quote:
Originally Posted by Foursaken_Media View Post
Just do some research on your own... search for independent games that partnered with Chillingo and other publishers on AppAnnie and see how they did/are doing. From what I've seen you're not even CLOSE to being a guaranteed hit if signing on with a publisher... I've seen tons of games flop despite signing on with big publishers.

We were actually contacted by Chillingo with Bug Heroes, but we opted to go at it ourselves... mainly because we are in this business for the long haul so it is important to build up our own brand name and user base (instead of having Chillingo stamped on everything). This may mean less success initially, but you have to consider the long term if you're taking this seriously. If its just a hobby and you don't even need the money, maybe signing on with a publisher could be good.
@foursaken media
How have the IAPs been going?

Loving the title music on Bugs Heroes - reminds me of the Amiga 500 days
04-29-2011, 08:24 PM
#9
Joined: Feb 2011
Posts: 454
I still dont get the reason there seems to be a hidden anger among developers against publishers. Sure games dont always blow-up but the developers make at least some decent money. Publishers wil help if your games is doing well and they help dont if the game is doing bad.
I cant see a company that supposedly building a brand if they 1st game they sell is $4.99 then the next game they sell is $1.99 . That means the percieved value of the product went down. The goal is to build a brand with price going up.
There is only one publishing company I dont like , which is chillingo. They tried to claim credit for angry birds after they dissed the game themselves. That to me is bulls&*t and shouldnt be tolerated .
04-29-2011, 09:10 PM
#10
Joined: Nov 2008
Location: Munich, Germany
Posts: 754
Send a message via Skype™ to mobile1up
Quote:
Originally Posted by yemi View Post
I still dont get the reason there seems to be a hidden anger among developers against publishers.
i wouldn't say there is hidden anger - they serve their purpose; but not for all developers.

if you plan to release multiple titles and build your own user base; stick it out on your own. you can have just as much success without a publisher than with - it is not like the publisher have any way of getting additional promotion than you have as an individual - you cannot buy your way into the app store.

i can definitely see one advantage of being with a publisher - just look at the top 5 matrix; if an app is there (because it is awesome, not because of publisher) then users are likely to click on it. they can then see other applications by that "developer" (publisher); what you get out of this, is in essence better exposure to more users.

but then again; how many applications do chillingo et al publish? you end up lost in a different set of applications; but it definitely is a smaller list

// Aaron Ardiri
Mobile 1UP is a proud indie developer - support us!
developer of Caveman / Caveman HD and GW Series