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I need help with my ICON

04-29-2011, 02:27 PM
Joined: Apr 2011
Location: USA
Posts: 39
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I need help with my ICON-GEL MANIA

Hi All,

This is the icon for my game, GEL MANIA, and I'm changing it's category to ARCADE and ACTION, since this is a CHALLENGING CASUAL GAME for all ages.(But Super Simple to learn)

So, #7 was my original one, which was more toward the kids, and now I want to market it more for all ages. Please if you got some time, just let me know in your opinion, which one would be more suitable for ALL AGES?

I like # 1 or # 4 myself.

Also, here are the new designs based on your helps! So, still need help. Thanks.

I like #10 from the new ones,
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Last edited by 4dfrog; 05-18-2011 at 02:22 PM.
04-29-2011, 02:35 PM
Joined: Apr 2011
Location: USA
Posts: 1,502
I definitely do not like the top three. To much going on for an icon. 5 is my favorite if you put a face on the big blob. 6 would also look very nice if it had one more color. 9 might be the best if the white was filled in with a color not already seen in the icon.

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04-29-2011, 09:04 PM
Joined: Jan 2009
Location: Switzerland
Posts: 194
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I agree with injuwarrior, the top 3 are too colorful with too many shapes and details. I think a combination of 5 and 6 would be the best.

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04-30-2011, 01:46 AM
Joined: Jul 2009
Location: Las Vegas, NV
Posts: 140
Icon design feedback

Of the options, I prefer number eight, though to be brutally honest I wouldn't give the app a second glance with any of those icons. The mix of cartoon graphics with what are apparently 3D renders is jarring.

I'd suggest simplifying and refining. Possibly focus on the red or purple angry face gel character.

Spider-Man Unlimited addict, one time iOS game developer at Falcon Empire.
04-30-2011, 11:24 PM
Joined: Apr 2011
Location: Los Angeles
Posts: 6
I got to agree with the people here. I would suggest going back and rethinking the icon a bit. The first thing would be to simplify the "rendering" and color scheme. Too much going on in all those pictures.

Some simple suggestions.

1. Remove the little spikey ball. It looks like nothing, and is too small. Also just confusing.
2. Your game is about color switching, and has some neat gel graphics. It has a cute main character and the spikey ball is the obstacle. Emphasize those things.

Big character on the icon, maybe one or two smaller color blobs to simply get across that this is a matching color game of sorts. Frame that all in a big explosion which will get across the "spikey bomb" element while making the icon feel dynamic and action packed rather than just colored bombs.
05-01-2011, 02:22 AM
Joined: Apr 2011
Location: Kyoto, Japan
Posts: 281
I think you are under the impression that having a cartoony face on the icon will turn adults away. I think you are wrong.
Just look at games such as angry birds. In general, the more 'character' you add, the better.
I personally like numbers 6 and 8

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05-01-2011, 07:01 AM
Joined: Dec 2010
Location: ΖΞN
Posts: 304
6 and 8 were also popular choices here (various ages looked).

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05-01-2011, 07:49 AM
Joined: Apr 2011
Location: Germany
Posts: 266
I'd choose 8. It has the best focus on elements and not too much stuff happening at once, as well as nice color choices.
All the other icons are way too busy, lack focus or don't convey with the game title, for my taste.
I think you'd do well with 8 with some slight modifications.
6 looks nice compositionwise but I don't like the ton of black color on it. Maybe get best of both worlds ^^
But I agree that spikey ball isn't fitting or doing any favor to the icon at all :/

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05-01-2011, 08:53 AM
Joined: Mar 2009
Location: Oslo, Norway
Posts: 731
No offense but I think they're all way too busy. As someone with no knowledge of the game they just looks like a random collection of colors with no focus. I think you should probably rethink this and chose a single blob/element to focus on.
05-01-2011, 12:24 PM
Joined: Dec 2010
Posts: 240
Just my opinion: None of your icon are good.
Read this: