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Siegecraft (Published By Crescent Moon Games & Developed by Blowfish Studios)

05-02-2011, 09:18 AM
#1
Joined: Mar 2010
Location: Sydney, Australia
Posts: 127
Siegecraft (Published By Crescent Moon Games & Developed by Blowfish Studios)

Hi Everyone,

I'm here to show off a first sneak peak at one of our new games in development and to get some early feedback and impressions from you gamers

Any feedback will be welcome and help to shape the final game. Here is a video showing the initial menu section of the game.



Just a reminder it is a very early version of the game still. It is tentatively titled Siegecraft - Crossbows and Catapults. This version will be available on iPad1 and 2, with graphics optimisations for the iPad2 (visible here). It is anticipated to be free with in-app purchase to unlock extra races and maps/levels.







After the launch of the iPad version we definitely have plans to bring the franchise to iPhone, but it will use slightly different play mechanics to suit the smaller device.

Please comment with your impressions of the look and feel and stay tuned for game play videos and screenshots in the very near future!

Blowfish Studios | Qbism, Hungry MonstR, Siegecraft, Razor Salvation, 39 Clues Vesper Hunt, Infinity Ring #1 & #2, Siegecraft TD
http://www.blowfishstudios.com
Support Quality Indie development!

Last edited by ben_at_blowfishstudios; 08-29-2011 at 03:31 AM.
05-02-2011, 10:28 AM
#2
interesting. need beta testers?

05-02-2011, 10:31 AM
#3
Joined: Mar 2011
Location: Middletown, CT
Posts: 91
I cannot comment on the gameplay as there were no details provided =)

As for the look, I must say that I'm really digging it. Gives me an old Warcraft 3 vibe. I imagine seeing races like Orcs, Goblins, and Elves. They just seem like they'd fit this art style very well.

Just my 2 pennies =)
05-02-2011, 07:36 PM
#4
Joined: Jan 2010
Posts: 355
Graphics good, but u really need to show some gameplay for feedback. And the cat at the end was pure epicness.
05-04-2011, 06:50 AM
#5
Joined: Mar 2010
Location: Sydney, Australia
Posts: 127
We will definitely be looking for beta testers! If you are interested in being a beta tester please post here on the thread and also PM me. We currently use TestFlight to send out builds, so please register here https://testflightapp.com/ to prepare for beta testing. Testing will not commence for a couple of weeks yet, but can never register too early

Glad to hear that people are liking the look, and we still haven't shown off particle effects and animations!

I've attached an early concept sketch for one of the characters in the game. Soon we'll be able to show more of the playable sides so stay tuned!
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Blowfish Studios | Qbism, Hungry MonstR, Siegecraft, Razor Salvation, 39 Clues Vesper Hunt, Infinity Ring #1 & #2, Siegecraft TD
http://www.blowfishstudios.com
Support Quality Indie development!
05-04-2011, 08:26 PM
#6
Joined: May 2009
Location: Daydream
Posts: 3,374
Nice art. Will be interested to see how the game turns out.
05-08-2011, 11:45 PM
#7
Joined: Mar 2010
Location: Sydney, Australia
Posts: 127
We are getting closer to showing some game play footage. Our musician is just working on first draft of our music and sound effects.

I can show you a comparison screenshot for now that shows one of the differences between the iPad 1 and iPad 2 graphics that will make it into the game.



Here we show how the water is different between the two versions. The iPad 1 will be restricted to OpenGL 1.1 to improve the frame rate to playable levels. While the iPad 2 can run OpenGL 2 with ease and perform real dynamic reflections and refractions. iPad 2 also will support camera blooming and blurring, I'll post a comparison screenshot showing that when I have more free time.

By the way, anyone interested in Beta Testing please PM! We have one person signed up, and will welcome more testers.

Cheers,
Ben.

Blowfish Studios | Qbism, Hungry MonstR, Siegecraft, Razor Salvation, 39 Clues Vesper Hunt, Infinity Ring #1 & #2, Siegecraft TD
http://www.blowfishstudios.com
Support Quality Indie development!

Last edited by ben_at_blowfishstudios; 08-29-2011 at 03:31 AM.
05-09-2011, 01:53 AM
#8
Looks interesting! Patiently waiting for a gameplay video
05-09-2011, 04:46 AM
#9
this looks awesome, really interested!
05-09-2011, 08:33 AM
#10
Joined: Oct 2009
Location: omaha, ne
Posts: 1,392
pm sent.

also curious about gameplay, and whether the pixelated textures will stay? (grass/stone).