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05-03-2011, 10:38 AM
#21
Is this game using the TIGSource sprites from awhile back? I LOVED all the games that game out from there, that used this art style. Really cool to see them used in an iPhone game.
05-03-2011, 10:41 AM
#22
Quote:
Originally Posted by lazypeon View Post
Is this game using the TIGSource sprites from awhile back? I LOVED all the games that game out from there, that used this art style. Really cool to see them used in an iPhone game.
Thats right, props to Oryx from TigSource for producing such incredible art. Nice guy too!

Kev

05-03-2011, 09:07 PM
#23
Joined: Jan 2009
Location: Canada
Posts: 940
A free roguelike with a charming visual style? Very nice

Favorites: Siralim | Cavern | Dungeonism | Avadon | Warhammer: Quest | Endless Depths | Tallowmere
Now Playing: Tallowmere | Devious Dungeon II | Sproggiwood
05-03-2011, 09:27 PM
#24
Quote:
Originally Posted by kevglass View Post
Hi,

Just to mention there will be additional content for this game soon in an update. Also I apologise for the issues some people are having on early iPhone/Pod variants - I'm working to get these fixed as soon as possible.

Kev
Good to know. Thanks!
05-04-2011, 01:19 AM
#25
Joined: Apr 2010
Location: VIrginia
Posts: 194
Saves?

Great game, however, anyone else having save issues? I will clear floors, and it says saved, but every time I come back to the game I'm always on floor one with a new character.

Where ever you go, there you are...
----------------------------------------
You had me at universal...
ipad2 & iPhone 5
05-04-2011, 01:32 AM
#26
Is it just me or are the characters the EXACT same as
http://www.realmofthemadgod.com/

Or is this normal for these types of games?

Sokaroka
Graal HQ - http://graal-ta.weebly.com/
(Very outdated, haven't played Graal in years, but still has some decent guides etc. if you wanna update it/take over feel free to PM me)
05-04-2011, 02:28 AM
#27
Quote:
Originally Posted by sokaroka View Post
Is it just me or are the characters the EXACT same as
http://www.realmofthemadgod.com/

Or is this normal for these types of games?
From Lazy Peon's post higher in the thread, it seems that they're using an open source database for the sprites.

All times favorites : CAVE shooters, Space Invaders Infinity Gene, Groove Coaster, Infinity Blade 2, King of Dragon Pass, Ascension, Alien Frontier, Sorcery!, Gamebook Adventure
GameCenter: Corroyeur
05-04-2011, 07:09 AM
#28
The game only saves when a level is complete, so if you quit halfway through a level your progress is lost. However, if you revisit a level the monsters *will* regenerate.

Kev
05-04-2011, 08:33 AM
#29
After playing for a while on my iPad I would love to see a Universal release which would support the iPad by displaying at the native resolution - just showing more of the level. Trying to play at 2x wasn't enjoyable - since the characters are pixelated by design it looks pretty bad magnified to 2x. Playing at 1x is OK (the characters look great) but annoying since you get such a small window. In other news, continuing my save from the web version worked great - love that feature!
05-04-2011, 08:39 AM
#30
Thanks for the feedback, I'll have a little play and try to work out how to fit that into the current framework.

FYI: The online save works nicely, however if you get items that arn't supported on the iPhone version yet there may be issues (this is worked round in the next version). So, the sooner I can get a new version throguh apple the better

Kev