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iTileMaps - tile map editor for iPad

05-03-2011, 02:01 PM
#1
Joined: Oct 2010
Location: Latvia, Riga
Posts: 10
iTileMaps - tile map editor for iPad, iPhone and iPod Touch

Edit your TMX tilemaps directly on the iPad, iPhone and iPod Touch
Official site: http://www.klemix.com/
Twitter: http://twitter.com/#!/iTileMaps
Facebook: http://www.facebook.com/pages/iTileMaps/192635440771351

Check video





Last edited by KleMiX; 07-08-2011 at 01:37 PM. Reason: free version added
05-03-2011, 04:45 PM
#2
Joined: Dec 2010
Posts: 240
It's nice to see the kind of tool comming to the appstore.
I don't need it, for the kind of game I'm developping right now, but I will definitely try it if I have the opportunity to.

05-03-2011, 05:05 PM
#3
Joined: Dec 2009
Location: Berlin, Germany
Posts: 1,674
Nice idea, hefty price.

From my experience with any more complex editing i always found a desktop solution at the end alot faster and more reliable..

Working on an ipad always feels very slow and gimicky compared to a desktop, so thats the place where i get the job done.. And i tried alot of tools raster Gfx, vector, 3d editing.. In the end it all feels clumsy and it show to me the that the ipad is mainly and always will be a consumer product.

Not to mention the low resolution small screen size the last time i "worked" on 1024x768 was like 10+ years ago

Anyway good luck with your product.. For dektop usage id stick to "tiled".

Last edited by mr.Ugly; 05-03-2011 at 05:08 PM.
05-03-2011, 06:35 PM
#4
Joined: Sep 2008
Location: Canada
Posts: 2,799
Cool beans! I am interested but I am so new at dev-ing that I know nothing about working with tile maps and I'm not going to take an $18 chance. Might I suggest a lite version? Something to give me a feel for the workflow but sans the export feature, perhaps.

 /l、
(゚、 。 7
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05-03-2011, 07:18 PM
#5
Joined: Dec 2009
Location: Berlin, Germany
Posts: 1,674
Quote:
Originally Posted by starjimstar View Post
Cool beans! I am interested but I am so new at dev-ing that I know nothing about working with tile maps and I'm not going to take an $18 chance. Might I suggest a lite version? Something to give me a feel for the workflow but sans the export feature, perhaps.
well maybe you like to fiddle around with http://www.mapeditor.org/

then if you want an similar editor on the ipad you can try to one above..


at the end i still think its too expensive, and yes maybe a lite would help justifying the price tag for interested people.

but i see the very limited audience for this so a higher price is in order.. at the end he still competes with a free tool and since you do your coding on a mac you can just run tiled there.. not sure how much "mobile level editing" is really needed for devlopers.
05-04-2011, 01:53 AM
#6
Joined: Mar 2009
Location: Oslo, Norway
Posts: 731
Quote:
Originally Posted by mr.Ugly View Post
Nice idea, hefty price.

From my experience with any more complex editing i always found a desktop solution at the end alot faster and more reliable..
I can see some advantages to this app as compared to a desktop version. Especially if you're developing for the iPad specifically. I can imagine it making it easier to spot immediately if a level design makes sense when you get to see the exact same view the player will almost immediately.
05-04-2011, 11:20 AM
#7
Quote:
Originally Posted by mr.Ugly View Post
Working on an ipad always feels very slow and gimicky compared to a desktop, so thats the place where i get the job done.. And i tried alot of tools raster Gfx, vector, 3d editing.. In the end it all feels clumsy and it show to me the that the ipad is mainly and always will be a consumer product.
This is disappointing, are you using an iPad 2 for your work? I don't have one yet, but was looking forward to using it to create content and graphics with it. I was thinking that a nicely intuitive 3d editing program would be outstanding, between the multi-touch gestures, pinching and rotating, and things like that, it seemed like it had the potential to be quite fast.

My composer has made all our music on his iPhone, and has said that it's so much easier and fun since you can compose anywhere at anytime.

I'm a painter first and formost though, so I'm looking forward to doing some painting and concept art on my iPad once I get it!

As for the tile editor, I think it's pretty cool, and it would be neat to see a whole tool set come out for game designers that let you design specifically on the iPad. Even if it's a little more clunky, the mobility aspect is awesome!
05-04-2011, 12:14 PM
#8
Joined: Dec 2009
Location: Berlin, Germany
Posts: 1,674
Quote:
Originally Posted by BravadoWaffle View Post
This is disappointing, are you using an iPad 2 for your work? I don't have one yet, but was looking forward to using it to create content and graphics with it. I was thinking that a nicely intuitive 3d editing program would be outstanding, between the multi-touch gestures, pinching and rotating, and things like that, it seemed like it had the potential to be quite fast.
it can never be as fast.. a mouse, a wacom pressure sensitive tabled and a keyboard with hundreds of quick shortcuts to access and working on a 30" at 2560*1200 can never be beaten by an tablet.

and no i have no ipad2 yet they just got more avaiable after the first weeks but at the end for developing its not as interesting as the lowest denominator which is the ipad1..

from a user perspective the bump in speed and ram is surely nicely but still lousy compare to my "ordinary" workstation, and still a lousy amount what is 512mb 2011? i was actualy shocked back in 2010 that the ipad1 had lousy 256mb.. which was the same amount as third generation iphones/ipads with less than a quarter of screen size... but i'm getting offtopic here about the cheapish descisions by apple, on one side the best touchpanels avaiable on the other side below average hardware..


Quote:
My composer has made all our music on his iPhone, and has said that it's so much easier and fun since you can compose anywhere at anytime.

yeah well maybe he is one of the i call them "arty fartsy" people who need to sit in a cafee with their notebook and "work" there, and be hip..

when i work i sit in my tiny office and work, when i work i work, i don't need to "work" during a commute from a to b.. i rather work in a silent enviroment where i can focus on the task at hand. quick and effective.
thats a reason why i hate thoose "loft like" offices alot of bigger dev studios have.. its just loud noise, not my cup of tea.



Quote:
I'm a painter first and formost though, so I'm looking forward to doing some painting and concept art on my iPad once I get it!
well i've yet to encounter an artist who would step back technically from an cintique to an ipad.. they all toyed around with painting apps on iphone/ipad.. but so faar that all just a novel gimick at the first glance, i think they are too much of pros to make several steps backwards and fiddle with pich gestures etc. which can by accident be seen as strokes etc.


at the end (tm) i still stick to my pov that productivity apps on the ipad are more a gimick than real tools.. and i have alot of them tried out..
at the end all feels very very slow and limited.. like someone would throw you into gelatine and then force you to run a 100m track as fast as possible..



Quote:
As for the tile editor, I think it's pretty cool, and it would be neat to see a whole tool set come out for game designers that let you design specifically on the iPad. Even if it's a little more clunky, the mobility aspect is awesome!
well i can't see the awesome-ness of the mobility.. with the huge deficites there is.. maybe should should try out an ipad before bying it for mobile developing.. except you want to hunt for shadows all day long.. sitting in the sun and seeing barely anything on the screen is not nice at all..

but hey everyone can do as he likes..
05-04-2011, 02:09 PM
#9
Quote:
Originally Posted by mr.Ugly View Post
its just loud noise, not my cup of tea
Don't be such a sauerkraut! haha!

Quote:
Originally Posted by mr.Ugly View Post
like someone would throw you into gelatine and then force you to run a 100m track as fast as possible..

My German grandma used to say it's like "A heard of turtles in a cloud of peanut butter" but maybe that was just her thing...

I agree, it's a big step back to use an iPad for creating things, especially if you are looking for professional quality production. I love to do my art while I travel and explore, and paint on scene and edit my videos on the fly and all that good stuff. And I'm far from professional in that aspect.

In the end though, I'm just trying to justify purchasing a new toy! Why does everybody have to rain on my parade?

Last edited by BravadoWaffle; 05-04-2011 at 02:11 PM.
05-04-2011, 02:36 PM
#10
Joined: Oct 2010
Location: Latvia, Riga
Posts: 10
It's not said it should replace Tiled :P
It's meant for users who want to be mobile at their work. Imo it's awesome to create something while youre out and have some idea. Or generate some concept on team meeting...
It's meant to be used with Tiled.