I really wish devs that release free to play versions of their games with this much polish would release a paid version with no iap as well. You have nothing to lose, their is hardly any extra work, you can do sales, and who knows, you might have a gem that carries up the charts. The appstore is starting to show the effects of a high roller takeover. More and more smaller devs are trying different pricing styles and undervaluing their games in order to just get noticed, and that to at release now.
Currently Playing: Pocket RPG, Tentacle Wars, Oh My Heroes, Minigore 2, Mini Motor Racing, Eufloria, Swordigo