Originally Posted by TheMoonwalls
Can I ask you a question?
I'm a developer, so my point of view is pretty much different than point of view of players.
What are the main differences for you, between my series The Secret of Moonwall Palace, and adventure games by Fire Maple Games?
I know that I have NPCs, and many dialogues, etc, but I'm talking about the "feeling" you have while playing those games.
I have to confess -- I haven't played yours yet
. I did buy all of them but haven't gotten to them yet. As you can see above, I'm just now making my way through he Hector series, but hope to get to yours soon. I'll give more feed and when I have a chance to play a bit.
But when I saw FMG games run smoothly, I'm comparing them to some other similar games that are hindered by long loading times that can ruin the experience. I don't want to name them all here, but one example is LaVille. Personally, I love games like Lost City that allow you to explore easily and seemlessly. If exploration means staring at a black screen after every tap, I get impatient and often give up on the game.
I don know yet how yours runs because I haven't played them yet
. But having NPCs also changes the formula a bit. For instance, I *know* when playing Broken Sword or Hector, that I need to have the time and patience to sit win it for a while, because there's a lot of dialogue. But games without dialogue should not make you wait...ever.