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#2861
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I ended up buying Gravely Silent, and so far I'm really enjoying it. Unfortunately I haven't gotten my receipt from iTunes yet, so I'm sure BFG has given away all of their copies of Stray Souls, but I still got a good game for my money.
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#2862
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Wow Hector 2 is a lot harder than episode 1. Been trying to avoid using hints, but I may have to cave soon.
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#2863
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It said the contest goes through April 4th I think. Thus, im guessing they will wait until the last day to give out Lost Souls. I'm really enjoying the game. I'm almost done. It's a long game so you def. got your $$ worth.
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#2864
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The contest may go until April 4th, but since it's first come first serve there's no reason they can't dish out the freebies right away and just end the contest if all 200 have been given away.
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#2865
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A new game from Fire Maple Games is on its way - Mosaika. Thread is on upcoming iphone games (sorry still don't know how to post links). I really like their games so am hoping it won't be too long before release
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#2866
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Quote:
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#2867
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Quote:
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#2868
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Quote:
Play Lost City already -- it's such a pleasure. The gameplay is so smooth, something that many devs seem to forget is important. |
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#2869
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Can I ask you a question?
I'm a developer, so my point of view is pretty much different than point of view of players. What are the main differences for you, between my series The Secret of Moonwall Palace, and adventure games by Fire Maple Games? I know that I have NPCs, and many dialogues, etc, but I'm talking about the "feeling" you have while playing those games. Thank you!
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#2870
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Quote:
. I did buy all of them but haven't gotten to them yet. As you can see above, I'm just now making my way through he Hector series, but hope to get to yours soon. I'll give more feed and when I have a chance to play a bit.But when I saw FMG games run smoothly, I'm comparing them to some other similar games that are hindered by long loading times that can ruin the experience. I don't want to name them all here, but one example is LaVille. Personally, I love games like Lost City that allow you to explore easily and seemlessly. If exploration means staring at a black screen after every tap, I get impatient and often give up on the game. I don know yet how yours runs because I haven't played them yet . But having NPCs also changes the formula a bit. For instance, I *know* when playing Broken Sword or Hector, that I need to have the time and patience to sit win it for a while, because there's a lot of dialogue. But games without dialogue should not make you wait...ever.
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