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When Ingame virtual currency runs out!

05-06-2011, 05:48 AM
#1
Joined: May 2011
Location: Mars
Posts: 54
When Ingame virtual currency runs out!

Some games have little to make virtual currency promotions with.

So if say 20 million people regularly play your game, when they have bought and unlocked your couple of virtual currency game items, what can you do next to keep the profits coming in?

Last edited by plooper; 05-06-2011 at 05:52 AM.
05-06-2011, 06:24 AM
#2
Joined: Dec 2010
Posts: 240
I don't use this economical model, but I guess:
- Adding content I guess.
- Making a new version ( 2.0 ), and promote it with the V1.0.

05-06-2011, 08:38 AM
#3
Joined: May 2011
Location: Mars
Posts: 54
2

Quote:
Originally Posted by Hercule View Post
I don't use this economical model, but I guess:
- Adding content I guess.
- Making a new version ( 2.0 ), and promote it with the V1.0.
I cannot

My game is such that only 1 or 2 ingame currencies can be inserted.
05-06-2011, 10:26 AM
#4
you're gonna have to give more info than that... maybe share the game you are talking about?
05-06-2011, 10:50 AM
#5
Joined: May 2011
Location: Mars
Posts: 54
Quote:
Originally Posted by BravadoWaffle View Post
you're gonna have to give more info than that... maybe share the game you are talking about?
I think anyone can answer this question without any details about a game.

You can only do so much with in game currencies with certain game genres.
05-06-2011, 10:54 AM
#6
Joined: Dec 2009
Location: Berlin, Germany
Posts: 1,674
consumable goods are important for a constant cashflow.. if you have fixed goods and there is a point where you got everything the game has to offer.. then thats it.. it then..


and what silly answere is it to say i cannot add more currency.. if it was stated you should add more content.. ?
05-06-2011, 11:04 AM
#7
Joined: May 2011
Location: Mars
Posts: 54
Quote:
Originally Posted by mr.Ugly View Post
consumable goods are important for a constant cashflow.. if you have fixed goods and there is a point where you got everything the game has to offer.. then thats it.. it then..


and what silly answere is it to say i cannot add more currency.. if it was stated you should add more content.. ?
Why don't you give a game example and an example of adding content?

Not as easy as you make it sound.
05-06-2011, 11:28 AM
#8
Joined: Jun 2009
Posts: 10,963
Quote:
Originally Posted by plooper View Post
Why don't you give a game example and an example of adding content?

Not as easy as you make it sound.


Minigore: Characters



Hook Champ: Hats! Characters!

Lots of games: Level skip / unlock whole game early / extra lives/etc.

Quote:
Originally Posted by NickFalk View Post
Squids!?

Worst idea ever!
05-06-2011, 12:43 PM
#9
Joined: Mar 2011
Location: Middletown, CT
Posts: 91
Quote:
Originally Posted by plooper View Post
I think anyone can answer this question without any details about a game.

You can only do so much with in game currencies with certain game genres.
Anyone can answer any question without context, sure. If you're looking for valuable input, though, the more information you can provide us the better.

If you can't add more currency then you're pretty much done. Unless you don't limit the amount of currency a player can buy (I assume we're talking real world money for in game currency?). In order for that to work, however, you will need to have enough items in game to warrant the player purchasing more items.

If it's a one and done type thing then, well, it's one and done. Move onto another project that can offer you more ways to monetize.
05-06-2011, 12:47 PM
#10
Joined: May 2011
Location: Mars
Posts: 54
Quote:
Originally Posted by jlach View Post
Anyone can answer any question without context, sure. If you're looking for valuable input, though, the more information you can provide us the better.

If you can't add more currency then you're pretty much done. Unless you don't limit the amount of currency a player can buy (I assume we're talking real world money for in game currency?). In order for that to work, however, you will need to have enough items in game to warrant the player purchasing more items.

If it's a one and done type thing then, well, it's one and done. Move onto another project that can offer you more ways to monetize.
Yes real world money!

This has been tested that using virtual currency to unlock game enhancements is better than purchasing directly.