App description: Checkout Stellar Wars! The futuristic successor to the legendary Wars series!

*Runner-up Winner: Best App Ever Award for top Strategy Game of 2011.
*Winner of top Game app for MacWorld's Top 25 Apps of all time!
"One of the best games of the year!" -Kotaku, Slide to Play

Welcome to Legendary Wars. Take command of your heroes. Build up massive armies to destroy the undead forces of the Netherworld! It's time to fight back!

==========
PRESS QUOTES:

"There's an amazing amount of gameplay packed into this iPhone game. Liv Games may have finally toppled Plants Vs. Zombies as my go-to form of mobile entertainment".
-Kotaku

"There's so much variety and so many things to work towards that I've been having an absolutely fantastic time playing through it".
-Touch Arcade

"Legendary Wars is a must have title. 4/4"
-Slide to Play

"It delivers a unique and enjoyable gaming experience that few other games match." 9/10
-MacWorld

"Legendary Wars is an absolutely gigantic castle/lane defense title, with deep RPG elements. The quest is huge and varied, so fans of light strategy should grab Liv Games' modern classic."
-IGN
==========
****************
Legendary Wars 2.0 is now Universal with iCloud support for device sharing!
Features:

-Huge world to Explore
Campaign mode features 6 lands and over 70 levels each with unique gameplay and secret unlockable modes.

-Unique Gameplay: Action-RTS-RPG
Take direct control of any hero on the battlefield and unleash their special attacks! Command huge armies and destroy the monster horde. Features a variety of gameplay styles including; castle defense, castle siege, ambush, arena, action, side-scrolling, free build, and Hero control.

-Gorgeous Retina graphics and animation
8 beautifully detailed environment with eye-popping parallax scrolling, and a whole cast of charming characters in a visually stunning experience.

-ZOMG Monsters!
Battle Skullys, Zombies, Wolfys, Vamps, Trolls, Gargoyles and Dragons designed with AI to hunt you down. Each monster is also equipped with their own unique special attacks that will keep you challenged until the last epic battle.

-New gear and attacks
Upgrade your heroes through the game to unlock powerful new attacks and 5 Tiers of Legendary Armor per character.

-Epic Soundtrack
Beautiful orchestrated soundtrack written exclusively for Legendary Wars. This is what games need to sound like.

& the fun is not over yet!
Unlock more than 15 modes including Arena and Action Challenges in multiple difficulties that will allow you to put your upgraded heroes and skil to the test.

Legendary Wars contains optional In App Purchases. It was designed to play without IAPs. To disable IAPs, turn them off in settings - restrictions on your device.

Min Requirements: iphone 3GS, ipod touch 3

Follow us on twitter.com/LivGames
Add Legendary Wars on facebook!

Send us feedback at:
www.livgames.com

ojtitus's comments:


So happy to finally see this on the ipad, Nice Job Liv Games!
05-07-2011, 04:14 PM
#21
I'd never played this game before, but don't find it very compelling thus far. PvZ is leagues better. I have frustrations with changing lanes, figuring out where the archers can shoot and which lane they're shooting etc. Definitely some interface annoyances. Having played for just under an hour, aside from the great artwork I fail to see much appeal.

But as always, to each his own.
05-07-2011, 04:25 PM
#22
Quote:
Originally Posted by WilliamG View Post
I'd never played this game before, but don't find it very compelling thus far. PvZ is leagues better. I have frustrations with changing lanes, figuring out where the archers can shoot and which lane they're shooting etc. Definitely some interface annoyances. Having played for just under an hour, aside from the great artwork I fail to see much appeal.

But as always, to each his own.
Sad to say that I agree. Played the first 8 levels and I just didn't enjoy it. I tried 'casual' mode as well. Nice graphics, but the gameplay doesn't grab me.

05-07-2011, 06:51 PM
#23
if you use the advance and retreat buttons on the top of the screen then your guys will auto attack when walking. also check the options menu for some other helpful options that make the lane changing much easier.

on a side note, i am noticing invisible characters (their health bar still shows) and also sliding characters (no movement animations) that i never noticed in the iphone version.. doesn't effect gameplay or anything, but just slightly annoying.

ipad 4.2.1
05-07-2011, 08:21 PM
#24
Quote:
Originally Posted by Liv Games View Post
strange it happend to both. We have only ever recieved to complaints ever in this serious bug and we've sold tens of thousands of copies.

i wonder what your devices have in common.

anyone else having gems not saving??

thanks
Hi Liv games,

Sorry, but I made a mistake on the ios version of my phone. I've double checked and I've listed both iphone & ipad below for your reference.

iphone 3GS: 4.2.1 (no JB)

iPad 1: 4.3 (no JB)

I hope this helps, if you need more info just shoot me a PM or tweet me @Natsu2872
05-07-2011, 09:16 PM
#25
Quote:
Originally Posted by caanerud View Post
Sad to say that I agree. Played the first 8 levels and I just didn't enjoy it. I tried 'casual' mode as well. Nice graphics, but the gameplay doesn't grab me.
I agree, it may not be for everyone.

However, It's not the regular iphone experience where you can judge it by the first few levels because it really picks up in world 2 and doesn't let up. I guess it requires you to really learn how to play.

However the first world is about 5% of the game, and there is a ton more to see and do, and it gets way more intense. If you still are not compelled by the end of world 2, then hey its only 99 cents

www.livgames.com
Creator of the award winning Legendary Wars, Monster Wars and Stellar Wars.
05-08-2011, 11:51 AM
#26
I really want to like Legendary Wars, the presentation is top notch and everything is well polished. But, and this is a big but, micromanaging your units is just not fun. For example, having your archers constantly take over your knights instead of being a tad more intelligent and then having a whole mess on screen which you must put in order, really ruins the strategic experience for me. Again, I really want to like this game, if the soldiers had a bit of an AI to them, it could help a lot.
05-08-2011, 01:08 PM
#27
I think more visual cues might help. Like if you move an archer in the castle, the line of his attack should light up briefly, so you know where he'll be attacking etc.
05-08-2011, 06:40 PM
#28
Quote:
Originally Posted by GiHubb View Post
I really want to like Legendary Wars, the presentation is top notch and everything is well polished. But, and this is a big but, micromanaging your units is just not fun. For example, having your archers constantly take over your knights instead of being a tad more intelligent and then having a whole mess on screen which you must put in order, really ruins the strategic experience for me. Again, I really want to like this game, if the soldiers had a bit of an AI to them, it could help a lot.
We are glad to take suggestions and still working to improve the experience.

are you talking about casual control? can you elaborate of what you mean by archers taking over the knights?! thanks

www.livgames.com
Creator of the award winning Legendary Wars, Monster Wars and Stellar Wars.
05-08-2011, 06:40 PM
#29
Quote:
Originally Posted by WilliamG View Post
I think more visual cues might help. Like if you move an archer in the castle, the line of his attack should light up briefly, so you know where he'll be attacking etc.
that's a good idea. I'll see about implementing that. Again we are very open to suggestions.

www.livgames.com
Creator of the award winning Legendary Wars, Monster Wars and Stellar Wars.
05-08-2011, 06:56 PM
#30
Quote:
Originally Posted by Liv Games View Post
that's a good idea. I'll see about implementing that. Again we are very open to suggestions.
Appreciate it! I like the idea of the whole path lighting up faint blue briefly when you move an archer in the castle. A fade in and fade out, perhaps. In any case, the more visual cues to help speed movements would be great, and go a long way toward making the game more accessible.

Maybe even a minimap in the corner so we can tell how many baddies are approaching and in what "lanes."

Random thoughts ftw.

All times are GMT -5. The time now is 08:16 AM.