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  #1  
Old 05-10-2011, 05:05 PM
Geta-Ve Geta-Ve is offline
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iPhone 4S, iOS 5.x
 
Join Date: Apr 2011
Location: Canada
Posts: 242
Default The Curse of Kullvaria! Pirate Themed Twin Stick Shooter

Hey Everyone!

So, admittedly we are quite new here, but we feel that now is the right time to specifically post about our upcoming game. We have enough information already that there is lots to see, and still a ton more to come.

We really hope to get a ton of community feedback both good and bad regarding the game. We update almost nightly with new media.

****Newest media can be viewed here!****
****Older media posts can be viewed here!****

So with that said let me introduce you guys to our game

----------------------------------------------------------------------------------------------------------------

The Story So Far

It stars none other than Captain Hugo Cannon Tredder! A down-on-his-luck pirate searching for the legendary Island of Kullvaria. Why is it legendary? Because no one has ever been there! Except, of course, for Hugo.

A once proud and fearce Captain, Hugo lead a swashbuckling expedition to find the legendary Island of Kullvaria. Following bits and pieces of information scrapped together from various olde texts and dusty pages of words forgotten, he charted a course past the Ruby Storms and through the Emerald Seas. As a man of literature he learned early on in life that not all legends are myth and not all myths are to be taken lightly.

Eventually he and his crew made it to that Island, but it was a trip he would never forget. Memories of his crew being swallowed up by the seas haunted his thoughts as he drifted home on a raft, a parting favour and a dire warning from the mighty and mythical Abaddon and the strange cursed creatures in the night.

Fast forward many years to a man that never made it to Kullvaria, a man who lost everything in one swift blow. A desperate, aging drunken shallow of a man that will stop at nothing to get back to that Island and reclaim what is rightfully his for the taking! Not a beast nor man will stand in his way nor will the fabled

Curse of Kullvaria!

Alright, well I really hope that intro peaked your interest as we have a lot to show you guys.

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What is Curse of Kullvaria?

You might be asking, well, that sounded pretty interesting, but, what IS Curse of Kullvaria, and why should I be interested? Ah! Fantastic questions!

Curse of Kullvaria is a twin stick isometric, pirate themed, shooter. This will be classic, tried and true dodge and shoot game play.

Why should you be interested? Well, for one, we are offering and striving for a high fidelity experience that also encompasses great pick up and put down game play.

Visual style and great game play is not all that we have to offer. We have also planned for post release support for both Survival Mode and the upcoming Story Mode. Our road map, seen below, only details 2 updates, but you can expect at least 3 more after that, each containing a new Story level and an unlockable Survival level. This is a guarantee. Beyond that, if we find that sales are strong, we will continue Hugo's adventure, to new and interesting places! Kullvaria is a mysterious place with hidden secrets waiting to be found.

We are in this for the long haul and we really hope you will join us.

----------------------------------------------------------------------------------------------------------------

Meet The Cast!













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Follow Us!

Facebook
Twitter
Blog
YouTube
Email

Who We Are
Next let me introduce you to the two developers on this game.

Michael Jarvis (me) - Geta-Ve
I am 26 years old Canadian born awesome guy! at least my wife tells me so... ^_^


Michael's Work
Low-Poly Modelling Reel 2011


Raveen Rajadorai - Ollarin
Raveen is a 23 year old super cool dude. At least, I tell him so... :P


Raveen's Work
Animation Reel 2011
Rigging Reel 2010


This is our first project for the iOS and we are totally stoked for its release.

----------------------------------------------------------------------------------------------------------------

Below you will find our current road map for Curse of Kullvaria.

Game Features Version 1.0
Version 1.0 Submission Date - June, July, August, TBD - Price: $1.99
The release date is tentative and dependent on how smoothly production goes.
  • Twin Stick Isometric Shooter
  • Pirate Genre
  • Game Center Integration
  • 40+ Achievements
  • High Score Leaderboards
  • 2 Player Co-op (tentative)
  • Utilization of the Unreal Engine
  • Universal App (tentative. iPhone confirmed)
  • First version will feature 1 survival level
  • 4 different enemies
  • Powerups (tentative)
  • A slew of statistics
  • Interactive environmental weapons (Ship Cannons)

Game Features Version 1.5
Version 1.5 Submission Date - ? - Price: Free
  • Fleshed out story
  • First Story Mode level
  • More Achievements
  • More Statistics
  • More Leaderboards
  • User Feedback

Game Features Version 2.0
Version 2.0 Submission Date - ? - Price: Free
  • Second Story Mode Level
  • Second Survival Mode Level
  • More Enemies
  • More Powerups (tentative)
  • More Achievements
  • More Statistics
  • More Leaderboards
  • User Feedback

Last edited by Geta-Ve; 09-02-2011 at 10:33 AM.. Reason: Updated story
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  #2  
Old 05-10-2011, 05:06 PM
Geta-Ve Geta-Ve is offline
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iPhone 4S, iOS 5.x
 
Join Date: Apr 2011
Location: Canada
Posts: 242
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August 21 2011

Hey Everybody!

Been a few days since we have posted, for which I am sorry, so many things to go on about, but I will leave that for the blog post which should be going up by tomorrow. I am just proofreading it at the moment.

But for now enjoy a new playtest video, showcasing moving water (work in progress) and lots of enemies! Woo!

Let us know what you think!


Youtube link | Pop Up

Last edited by Geta-Ve; 08-22-2011 at 02:16 AM..
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  #3  
Old 05-10-2011, 05:06 PM
Geta-Ve Geta-Ve is offline
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iPhone 4S, iOS 5.x
 
Join Date: Apr 2011
Location: Canada
Posts: 242
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***Older Media Posts (Part 1)***

May 12 2011 - Image of the Chef and Generic Crewman UV Mapped
May 12 2011 - Video of our 3rd playtest through UDK previewer. Images of Hugo's near final texture, Abaddon texture and the Bramblemen textures
May 12 2011 - Video of the Minion rig
May 17 2011 - Images of the Abaddon Rig
May 17 2011 - Video of the Abaddon Rig
May 17 2011 - Video of the Hugo rig
May 18 2011 - Video of the Hugo model on an iPhone 3GS!
May 18 2011 - Video of the Chef rig
May 19 2011 - Videos of the Guntar and Generic Crewman rig
May 24 2011 - Production Photos of Raveen and Michael and their sweet setup
May 24 2011 - Video of the 5th play test
May 24 2011 - Video of Hugo's first animation cycle!
May 25 2011 - Videos of Hugo's run cycle and the start of his walk cycle
May 25 2011 - Video of the 6th play test
May 26 2011 - Videos of Hugo's Walk forward/backward and Run backward cycles
May 26 2011 - Images of Level 1 models
May 27 2011 - Video of Hugo's walk cycle rendered out
May 30 2011 - Video of Hugo's strafe cycle
May 31 2011 - Video of Hugo's strafing animation
May 31 2011 - Video of the 7th play test showcasing in game animation!
June 2 2011 - Videos of Hugo's Shooting and Idle animation. Work in progress
June 2 2011 - Images of the props atlas map!
June 3 2011 - Video of Developer Diary 001!
June 6 2011 - Video of Hugo's final idle animation!
June 7 2011 - Video of our totally real and definitely not fake loading screen!
June 7 2011 - Video of the 8th play test. A little silly.
June 8 2011 - Video of a test 2D animation for Hugo's death
June 8 2011 - Images of the game running on different devices with work in progress textures
June 9 2011 - Videos of Hugos Damage Cycle and WIP of Bombers Run cycle
June 10 2011 - Videos of Bombers Run Cycle and a 2D test animation for the Bombers explosion
June 10 2011 - Images of the ship texture shown on the iP3GS, iP4 and iPad2
June 11 2011 - Comparison between old ship texture base colour and new
June 11 2011 - Compression comparison images, plus an image of the updated ship texture
June 11 2011 - Video of our second Friday Developer Diary!
June 13 2011 - Video of a texturing time lapse
June 14 2011 - Video of Bomber explosion. Kaboom!
June 15 2011 - Video of the tentacle rig
June 15 2011 - Image of the tentacles on the ship, ready to be animated
June 16 2011 - Video of the 9th play test. Showing the new textures and tentacles
June 18 2011 - Video of the 3rd Developer Diary!
June 21 2011 - Video of the 10th Play test. Showing some tentacle animation. Subtle.
June 22 2011 - Images of the Cast and Crew of Kullvaria!
June 24 2011 - Video of the fourth Developer Diary!
June 27 2011 - Videos of Bomber and Hugo animations
June 30 2011 - Video of Hugos death animation
July 11 2011 - Video of Bombers animations blended together. WIP
July 12 2011 - Videos of the Bruiser and Bomber animations
July 13 2011 - Videos of the Bruiser's final walk and preview attack animation
July 13 2011 - Videos of the Final Bruiser attack animation! Woo!!
July 18 2011 - Video of the fifth Developer Diary!
July 25 2011 - Videos of the Spearman's Run and Walk cycle
July 26 2011 - Video of the Spearman stalk cycle! Runn!
July 26 2011 - Image of the Chef's texture
July 27 2011 - Image of Guntar's textures!
July 27 2011 - Video of the Spearmans attack
July 28 2011 - Image of the 3 crewmen textured
August 2 2011 - Image of the weapons textures
August 2 2011 - Videos of the Dartmans jog and fire animations
August 4 2011 - Video of the ship cannon firing animation. Kaboom!
August 5 2011 - Video of the Ship Cannon firing! Kaboom!
August 10 2011 - Videos of the Ship Cannon animation and Abaddon idle animation
August 10 2011 - Video of the Playtest 11 - Showcasing working shooting mechanics!
August 10 2011 - Image of the props textures
August 11 2011 - Images of the ingame screens showcasing new props and textures
August 12 2011 - Video of Playtest 12 running on a 3GS
August 17 2011 - Video of 2D animation for Hugo's waking animation
August 18 2011 - Video of Playtest 13 - Showcasing bouncing ammo (not final) and the Bruiser pathing AI
August 21 2011 - Video of Playtest 14 - Showcasing animated water and lots of Bruisers! Rawr!

Last edited by Geta-Ve; 08-22-2011 at 02:17 AM..
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  #4  
Old 05-10-2011, 05:06 PM
Geta-Ve Geta-Ve is offline
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-reserved-

Last edited by ImNoSuperMan; 08-12-2011 at 04:16 AM..
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  #5  
Old 05-10-2011, 05:06 PM
Geta-Ve Geta-Ve is offline
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Posts: 242
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-reserved-

Last edited by ImNoSuperMan; 08-12-2011 at 04:16 AM..
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  #6  
Old 05-10-2011, 05:13 PM
Starish Starish is offline
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do you have a video of ur game?
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  #7  
Old 05-10-2011, 05:22 PM
Geta-Ve Geta-Ve is offline
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Hey Starish! We definitely have some videos for you to check out! Take a gander at the second post.

Thanks!
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  #8  
Old 05-12-2011, 06:04 PM
Geta-Ve Geta-Ve is offline
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Join Date: Apr 2011
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Posts: 242
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Hey there everyone, just wanted to let you know that we will have another update for you all tonight. Roughly 3 hours. Should be a lot of pictures of UV Maps and such.

Just a heads up for some wondering. Once the May beta of UDK hits, I will be delving in to it pretty hard, finally setting up our project properly. At that point I will know how viable our June 30th submission date actually is.

Cheers!
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  #9  
Old 05-12-2011, 06:39 PM
arta arta is offline
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Interested. Will this be out by the end of the year?
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  #10  
Old 05-12-2011, 07:55 PM
Geta-Ve Geta-Ve is offline
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Quote:
Originally Posted by arta View Post
Interested. Will this be out by the end of the year?

Hey arta! We are hoping to submit by June 30th! Thanks for your interest!!
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