Quote:
Originally Posted by
Dazarath
Any impressions? From the screenshots and video, it looks kind of like a competitive breakout?
Heres a bit of a walkthrough for you to take a look at:
* At the start of a battle the players face each other at opposite ends of the screen. The battlefield is separated by multiple lines of breakable bricks that move.
* A number of balls are dropped into the arena which the players have to hit around to break the bricks, breaking bricks will increase the players score. Letting a ball past will cost the player points
* Players can either slide their finger to move their bats or tap to move, note that tapping also slams the bat which gives the player the option to hit the ball hard in the hopes that they can cause the opposing team to miss and lose points
* Over time balls grow in size changing visibly whilst at the same time increasing in value. Destroying bricks with more powerful balls earns the player more points, but loses them more points if they let balls past
* Bricks are not destroyed upon immediate contact but instead lose health and change visibly to show their current health status. When a brick is broken it will dramatically explode and depending upon difficulty level will release a power-up or power-down
* Power-ups can help the player in many ways, for example, by increasing the teams bat size or shrinking the enemies team size. Other examples include barriers which deflect balls and freeze waves, freeze wave pickup which temporarily gives the team a freeze wave weapon that freezes enemy bats in place if hit
* Power downs have negative effects on the player so should be avoided, they are marked red to distinguish them from power-ups
* As the player progresses to more difficult rounds, additional bricks are added to the field as well as hazards. Hazards include zappers (these zap the nearest player with either a negative or positive effect), gravity wells (these alter the course of nearby balls making it harder to determine where they will go) and ball grabbers, which reach out, steal a ball then throw it back out again
* Players can play either 10, 20 or 30 round games, depending upon how much free time they have and how many achievements they want to try for (some of the harder achievements are difficult to achieve and may require 20 or 30 rounds to achieve)
* We have included 4 difficulty settings making the game easily playable over a wide range of skill levels
* The game is playable in a variety of arrangements including solo practice, player v AI or player v player with and without additional AI assistants
* The players hits, misses and destruction counts are tracked from round to round so that players can determine how well they have done
* Every 5th round is a death match round, the first player to lose a ball loses the round giving the opposing player bonus points