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  • Publisher: Curious Bit
  • Genre: Strategy
  • Device: iPhone
  • Size: 17.5 MB
  • Version: 1.1
  • Price: $1.99
  • Average User Rating:
    Not enough votes.
App description: To celebrate the release of our new frantic slicing game, Slashy Slice, we are making Perfect Slice FREE for a limited time!

Make sure to check out SLASHY SLICE and compete with your friends and other players for the top position on the leaderboards!

*****

See why Perfect Slice reached numerous top 10 positions in App Store, and why it was featured as 'New and Noteworthy', 'What's Hot' and 'What We're Playing'!

- Reached #1 strategy game in Croatia
- "New & Noteworthy" in United States, Australia, Canada, Japan, China, Mexico, Germany and New Zealand
- "What's Hot" in United States, Australia, Canada, China, Japan, Mexico, Croatia and New Zealand
- reached #3 in Czech Republic, #6 in Thailand, #8 in Australia and Italy, #10 in Taiwan
- featured on top lists in numerous other countries

*****

WHAT PEOPLE ARE SAYING:

"Perfect Slice is the BEST slicing game on the App Store! We had a blast playing it!"
- Croteam, developers of Serious Sam

"Perfect Slice HD is the perfect game to challenge and while away the time when you have a few moments to spare."
A "TRULY COOL" seal of approval!
- cooliphoneipadapps.com

"Altogether, this game is great and will certainly entertain you with all of its amazing achievements, visual graphics, weird objects and will leave a lasting effect on your memory."
- iphone-games-review.com

"[Perfect Slice is] one of those cute, mindless games that are perfect for killing time while waiting for the city bus or standing in line. Some of the objects presented are truly absurd, making me smile a little as I played."
- 148apps.com

"I took a lot pride in my perfect slices. Its not easy to get it perfect, especially on some of these objects. I found myself taking screen captures of some of the awesome ones. Anything that Id waste disc space to record, is worth a look."
- tofttapps.com

*****

Perfect Slice is a slicing puzzle game with one simple goal - slice the objects into two even parts.

Gameplay video:
http://www.youtube.com/watch?v=bOm18WA3onQ

FEATURES:
- ZEN Game - Think before you slice! Take your time and try to make that Perfect Slice; collect enough stars to unlock new levels.
- SURVIVAL Game - Slice objects until you loose all your lives. Keep getting extra lives by making perfect slices, but don't run out of time or make very bad slices: that will cost you a life!
- over 100 sliceable objects in 10 level packs
- additional secret objects in Survival mode
- LINE SLICE Mode - Draw a straight slice line that can be edited with anchors.
- FREESTYLE Mode - Freely draw a slice line with your finger.
- AWARDS (ACHIEVEMENTS) and LEADERBOARDS - Show your skill by earning awards and making a highscore.

The iPhone version supports gorgeous and crispy clear Retina graphics!

*****

If you enjoyed Perfect Slice, please support us with your 5-star rating! This will make it possible for us to update the game with new features, game modes and objects!

CuriousBit's comments:
I'm happy to announce that the iPhone version of our game Perfect Slice is out on AppStore!



And here's a gameplay video:

Youtube link | Pop Up
05-14-2011, 02:00 PM
#2
Joined: Mar 2009
Posts: 823
so basically you released a clone of Slice It! ?

plus+: Collokey
"Words/Chess With Friends": Collokey

05-14-2011, 02:10 PM
#3
Joined: Jun 2009
Location: London, UK
Posts: 3,741
I prefer the graphics here to those of Slice It, so how many levels are we talking?

  /l、
゙(゚、 。 7 ノ
 l、゙ ~ヽ
 じしf_, )ノ
05-14-2011, 02:15 PM
#4
People love to cut stuff for some reason. It is easier to destroy than create!
05-15-2011, 02:22 AM
#5
Joined: May 2011
Posts: 10
Quote:
Originally Posted by magihiro View Post
so basically you released a clone of Slice It! ?
I knew that some people were going to say this, so I almost never released the game. But the fact is, Perfect Slice was already in production when Slice It was released (it took me a really long time to make the game because 90% of it was basically done by me in my spare time).

My initial idea was even more similar to that of Slice It, but after I saw it, I decided to simplify as much as possible.

In the end, I think Perfect Slice plays a bit differently, it's supposed to test your sense of balance and intuition (the puzzle element is minimal) and it even has an arcade component in Survival mode. I hope you can all enjoy it!

Cheers!
05-15-2011, 03:21 AM
#6
Quote:
Originally Posted by CuriousBit View Post
I knew that some people were going to say this, so I almost never released the game. But the fact is, Perfect Slice was already in production when Slice It was released (it took me a really long time to make the game because 90% of it was basically done by me in my spare time).

My initial idea was even more similar to that of Slice It, but after I saw it, I decided to simplify as much as possible.

In the end, I think Perfect Slice plays a bit differently, it's supposed to test your sense of balance and intuition (the puzzle element is minimal) and it even has an arcade component in Survival mode. I hope you can all enjoy it!

Cheers!
This is very stressful for an individual in that you have a game but no funds to get it going, or you cannot find a programmer or investor, and one day someone will make a clone or similar version before you but luckily my game mechanics are so that nobody ever will get the same combination.
05-15-2011, 03:25 AM
#7
Joined: Oct 2010
Location: Finland
Posts: 64
Quote:
Originally Posted by CuriousBit View Post
I knew that some people were going to say this, so I almost never released the game. But the fact is, Perfect Slice was already in production when Slice It was released (it took me a really long time to make the game because 90% of it was basically done by me in my spare time).
I can share your pain. I'm also an indie developer writing games as a hobby on my spare time. I know it takes some time to implement any type of game that way and someone can publish the same ideas just before you do. It took me about half a year to develop Bubble Bob - my second iPhone game - and I was a bit worried that someone would publish similar game before I do. I thought I had an original idea there and wished that I would be the first one. (... although the idea wasn't that great since the game hasn't really been successful. )