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Looking for testers for my Objective C API

05-16-2011, 06:37 PM
#1
Junior Member [Original Poster]
Joined: May 2011
Posts: 11
Looking for testers for my Objective C API

Hi guys,

I run a website called Playtomic, it's a major presence in the *Flash* side of casual gaming, does analytics, leaderboards, player created levels and a whole bunch more, but until now it's been pretty locked up inside the Flash side of things until now (although I did a JavaScript API a while back for HTML5 games).

I just posted the first draft of our objective c version, would love to get some feedback especially on how it can be improved - I'm not good at objective c and it probably shows in my code!

You can check it out here:

http://github.com/playtomic/gameapi-ios

Documentation's available at:

http://playtomic.com/api/ios

There's a few things that I think are going to be particular problems:
  • services stuff like player levels, GameVars etc are not async yet
  • memory leaks, I come from .NET where I don't have to even think about that stuff heh
  • storing analytics data when the player is offline

Would love any advice you guys have to give on taking it to the next level.

Ben

Last edited by beno; 05-16-2011 at 07:01 PM.
05-16-2011, 09:04 PM
#2
Joined: Mar 2009
Location: Singapore
Posts: 1,770
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Great job - love to see stuff like that! I've read about Playtomic before. Are the player created levels coded by you guys? The editor I mean. How would you modify it for each different game?
05-16-2011, 09:17 PM
#3
Junior Member [Original Poster]
Joined: May 2011
Posts: 11
Quote:
Originally Posted by kohjingyu View Post
Great job - love to see stuff like that! I've read about Playtomic before. Are the player created levels coded by you guys? The editor I mean. How would you modify it for each different game?
It's up to you how you go about actually *creating* the levels, we just provide the infrastructure for storing / loading / listing / rating etc, from our end it's just data you send to us from your game.

There's a great example from RobotJAM here: http://notdoppler.com/hambo.php, he's got the editor and all that nicely integrated with the game design & engine, and behind that sits us handling the data.

Not sure how you'd cram an editor into iphone/ipod but you could do some interesting stuff w/ an ipad or Flash editor + levels playable on iphone/ipod. The cross platform and device capabilities are prob the most exciting part of finally branching out into other paltforms.

Last edited by beno; 05-16-2011 at 09:35 PM.