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#1
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Just picked this one up. Fairly original concept; plays like nothing I can readily compare it to and plays well. Technically sound. Recommended.
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#2
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Looks pretty cool. A gameplay video or description of the gameplay would be welcome. Can't really tell what's going on in those screens.
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#3
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Thanks for posting the game!
I'm one of the developers of Arno the Hunter. I hope some of you guys and gals will try it out and enjoy it. If you have any questions about the game feel free to post to this thread and I will try to answer them. Here's a gameplay video Youtube link | Pop Up -Jonathan |
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#4
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I must say, I like this more the more I play it. The multiplier mechanic is what's keeping things addictive. It's just a really nice change of pace from all out frantic shooters with auto-fire on to come across one where each shot counts, making for much more measured (and tense!) gameplay.
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#5
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Thanks for the heads up, Gabrien. Anything made by the creator of Beast Boxing must surely be worth checking out.
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#6
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I posted a gameplay trailer and also a video app review for this game today.
Gameplay http://www.youtube.com/watch?v=NXAGVAYwI-Y Video Review - http://www.youtube.com/watch?v=fTjtsMDV_pQ I hope this is helpful
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#7
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I am guessing this would be Pretty hard to play on an iPad due to the tilt and tap shooting.
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#8
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Maybe only relevant to the oldsters here, but doesn't this game feel like you've been sucked up into a "Yes" album cover?
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#9
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What I really like about this game is the attention to detail in the artwork. Screenshots don't do it justice, because the parallax scrolling is outstanding. Each scenery element has multiple, tiny, animating details that makes the world come alive. The bosses are amazingly detailed and very subtly and beautifully animated. To amend what LordGek said, it's like a Yes album cover illustrated by H.R. Giger. lol
The gameplay is quite good too. As Gabrien pointed out, a skilled series of well-placed shots is very rewarding. Choosing which weapon is best for which enemy or enemies allows for frequent decision-making and a nice dose of positive feedback. The basic shot, triple-shot, bounce shot, nuke, etc. all have their proper place and tactical usage. The rolling mechanic works fine, feels somewhat alien themed, and enables you to cover ground more quickly. The accelerometer tilt feels natural and never gets in the way of the gameplay. It can be tricky to target enemies when rolling around a hectic field of diverse enemies, but that's half the fun. The enemies are more than adequately varied too, since each new world has a new set of enemies. All in all, a very solid effort, both in gameplay and graphics, from a developer with a bright future. Recommended. Last edited by djflippy; 05-16-2011 at 10:03 PM.. Reason: Typo |
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#10
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Probably just as old, but to me this game looked reminiscent of the old Psygnosis games/artwork.
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