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If you like my game, please take a moment to rate it. Thanks!

05-17-2011, 07:07 PM
Joined: Sep 2008
Location: Canada
Posts: 2,799
If you like my game, please take a moment to rate it. Thanks!

Rather than hijacking Nick's thread any longer, I might as well start my own. Anyway, we've all seen it: the nag box. After launching a game about a dozen times you are politely asked to visit the App Store and rate it. The app even offers to drive you there. I need to know how effective this is. Do you do it? Have you come across any hard figures about increased ratings, type of ratings, increase in sales, anything?

Please note that I don't care if you as a customer don't like this feature. I am willing to bet most customers would rather not be asked to do anything if given a choice. I am only interested in determining whether or not this is a financially beneficial strategy.

If you like my thread, please take a moment to post in it. Thanks!

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05-17-2011, 07:22 PM
I've seen a couple blog posts that state it significantly improved their overall rating, most notably Noel Llopis. I also saw this post just today. I'm sure there's more.

05-17-2011, 07:58 PM
Joined: Sep 2008
Location: Canada
Posts: 2,799
Very interesting. I suspected it would have a positive effect but that is exactly what I am looking for: that first hand hard data. Thanks.

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05-18-2011, 10:17 AM
Joined: Jan 2009
Location: Switzerland
Posts: 194
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I recommend to use it. It brought me some good reviews. Just don't abuse it. Respect the user's choice. Never ask them again if they didn't want to review it. Also, don't offer any reward for the reviews (new levels..) or people will complain about it.

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05-18-2011, 10:35 AM
Joined: Dec 2009
Location: Berlin, Germany
Posts: 1,674
my personal view as a customer of thoose alert boxes is that they annoy me..

because( here comes the dev) they are so cheap implemented..

a standard uikit alerbox poping up, stopping me right there and breaking every current playmood i am in..

i am all for such slight reminders but not in the "in your face" popup way, where you have to! click to continue..

what the devs do here is break the zen.

i would love to see more developer taking such things a tiny bit more serious and incorporating such reminders into their gui and into their game flow..

in the games i've worked on we've only implemented an "ordinary" rate me button without any further logic in various places on the different products

in one of the upcoming games such an reminder will be implemented into the game over gui.. it will only show once in a while, it will be an addition to the general menue points so you are not forced to press anything you don't want to, not even a "f u_c k off" button, and of course once trigger it remains unseen.. this combined with a little polish and nice integration should have an alot more appealing feel to it.. than thoose alert views..

one has to ask himself.. hey i am implementing something that has a button that tells users which i am annoying to press it.. stop right there.. i am doing something wrong

my 2 cents.

Last edited by mr.Ugly; 05-18-2011 at 10:38 AM.
05-18-2011, 10:43 AM
Joined: Jun 2009
Location: London, UK
Posts: 3,739
I've always clicked "No"/"Don't Ask Again". I'm in the middle of enjoying a game and now they want me to stop playing? Shuuut uuuup! I'll rate it in my own sweet time.

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05-18-2011, 10:50 AM
Joined: May 2009
Location: UK
Posts: 761
It is possible to be too subtle though. Mine appears as a new "Rate on iTunes" button in the settings menu after a user has got to the 4th level. I like the idea of having it as an extra button next to "continue" on the game-over screen.

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05-18-2011, 10:55 AM
Joined: Dec 2009
Location: Berlin, Germany
Posts: 1,674
Originally Posted by GlennX View Post
It is possible to be too subtle though. Mine appears as a new "Rate on iTunes" button in the settings menu after a user has got to the 4th level. I like the idea of having it as an extra button next to "continue" on the game-over screen.
yeah we've ben subltle so faar too.. put it somewhere in the credits, about, more etc... somewhere outside of the normal flow of the game.. which of course does not results in much visibility.. but also is 100% nag free..

this one time trying something different..
05-18-2011, 10:58 AM
Joined: Mar 2011
Location: Rhode Island
Posts: 39
After reading Marco Arment's post at marco.org I've decided to take the nag boxes out of our game in our next update. They weren't really effective at getting us more user reviews (though I'll be the first to admit that we didn't exactly tear up the charts to begin with, so that probably has a lot to do with it), and I really hate the thought that we are pestering our players when all they want to do is play.

Cheers to Mr. Ugly, I think your idea is pretty great, and am thinking that I'll probably do something along those lines for the next update.

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05-18-2011, 11:41 AM
Joined: Dec 2010
Location: ΖΞN
Posts: 304
Yes cheers to mr.Ugly. I've just implemented a custom version, fading out the screen and "dimming" the music, then using custom GUI to show the options...but now I'm thinking it will be better if a new button appears at this point instead, something that will stay for the next hour or so. The amount of time between showing the nag screen is what I've thought about a lot since finishing the code...at first the plan was to measure how many days since last nag. I didn't like this as users would spend different amounts of time using the app, and some would get the nag each time they rarely loaded, another user loaded daily and said that it doesn't nag much. What I've done now is measure time spent in different parts of the app since any previous nag...the numbers are tricky to juggle without hind sight though. These times are also based on: time since first use, time since loaded/resumed, minimum time to ask later, plus when a new version appears and a user said "no thanks" in an older version, I think it's worth asking 1 more time...maybe with a longer delay, give them chance to get to know the update longer than normal...maybe I'll record how many milliseconds it took them to jump on the no thanks button lol! If it's presumed an automatic response, rather than a thought process (min 1 second?), then I'll flag their half-second response as a don't ask again. Again the numbers need to be considered carefully. Though I'm only looking for a few reviews as even UK has none yet.

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