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Pangea Software talks about how much money devs make/ how many copies we buy.

04-13-2009, 10:22 PM
#1
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Pangea Software talks about how much money devs make/ how many copies we buy.


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Very informative. On average if you're in the top 100 you're selling at least 1000 copies a day (he says when Enigmo was on top it was selling 18,000 copies a day.

Folks who STAY in the number 1 spot get $250,000 to $1million in sales.

On the low end devs make $50 to $100 a day.
Decent-good apps that don't make top 100 make $100 to $1000 a day.
04-13-2009, 10:25 PM
#2
Joined: Dec 2008
Posts: 6,509
Yes, well, if Pangea actually made good games, I'd be happy for them, but I just really wanna toss that guy in a vat of boiling for Engimo alone. Nanosaur, I'd give a vial of Spanish Flu to the entire design team for that!

04-13-2009, 10:31 PM
#3
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Quote:
Originally Posted by Kamazar View Post
Yes, well, if Pangea actually made good games, I'd be happy for them, but I just really wanna toss that guy in a vat of boiling for Engimo alone. Nanosaur, I'd give a vial of Spanish Flu to the entire design team for that!
Well while I don't get the hype about their games myself it was cool of him to give gamers and devs such candid glimpses into the inner workings of the Appstore.
04-13-2009, 10:31 PM
#4
Joined: Feb 2009
Location: Texas
Posts: 567
Quote:
Originally Posted by Kamazar View Post
Yes, well, if Pangea actually made good games, I'd be happy for them, but I just really wanna toss that guy in a vat of boiling for Engimo alone. Nanosaur, I'd give a vial of Spanish Flu to the entire design team for that!
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04-13-2009, 10:32 PM
#5
Joined: Feb 2009
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enigmo is the only decent game pangea has made for iphone
04-13-2009, 10:37 PM
#6
Joined: Apr 2009
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Quote:
Originally Posted by wootbean View Post
enigmo is the only decent game pangea has made for iphone
Actually, I disagree. I thought that Enigmo was plain and boring, while other games such as Cro-Mag Rally and Nanosaur 2 were much better.
04-13-2009, 10:39 PM
#7
Joined: Mar 2009
Posts: 603
Quote:
Originally Posted by wootbean View Post
enigmo is the only decent game pangea has made for iphone
Enigmo wasn't even made for the iPhone. They were just lucky that the port fit well. I bought all their games like a fool when some of them were a dollar. All of their games combined weren't worth $8 so I feel bad for people that paid that for one game. If you're going to port a game, at least change something. I actually take that back a little, Enigmo was worth a dollar but it's too bad that I paid $2 for it
04-13-2009, 10:40 PM
#8
Joined: Jan 2009
Location: The Internet
Posts: 1,533
i don't understand all the hate on Pangea...i've had good fun with some of their titles.

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04-13-2009, 10:43 PM
#9
Joined: Dec 2008
Location: JERICHO, KS
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Quote:
Originally Posted by Fletch View Post
i don't understand all the hate on Pangea...i've had good fun with some of their titles.
I know, I bet it's because some of their games look like they are more suitable for kids, which isn't true. I found Bugdom 2 extremely fun, and same with Nanosaur 2.

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04-13-2009, 10:43 PM
#10
Joined: Mar 2009
Location: America
Posts: 1,012
I don't think this thread was intended to flame "Pangea" or their software. Not all software will serve the needs of all customers. Since it was selling so well it means that there were people who quite enjoyed it.

My company's upcoming game Sparta: Lords of War is surely going to be criticized for being "too violent" and that it isn't family friendly.

I believe I read that Enigmo earned him $1,500,000 and that is a fair bit of change. I just don't understand why he went out of his way to give away that information.

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