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BlibBlob - 7 day challenge

05-25-2011, 08:53 AM
#1
Joined: Apr 2011
Location: Kyoto, Japan
Posts: 281
BlibBlob - 7 day challenge

Hi there
I decided to set myself a challenge to create an iphone game in 7 days.
This is the first day.


To be clear, I'm not starting completely from scratch. I already have a fairly comprehensive library with things like sprites, particles, fonts, texture/music/sound managers, etc.
But I will try to make a simple, cute, fun game in 1 week. That's the plan.

Anyway, I thought I would share my progress each day on TA and hopefully get some criticisms and suggestions.
It's not such a serious project, I just thought it would be a bit of a laugh.
Later on, I plan to run a small competition. Perhaps people can suggest names for the characters and win a promo code.
Anyway, enough banter. Back to work!

Tomorrow: platformer physics! Gyaaaaa!

Game source code for PC, Mac, Linux and iOS here.
05-26-2011, 10:27 AM
#2
Joined: Apr 2011
Location: Kyoto, Japan
Posts: 281
Day 2


Second day of challenge.
Improved graphics, control system and added two types of enemy.
The physics are coming along nicely. There is now interaction with both playforms and enemies.
Currently the platforms are optimised in that appropriate data structures ensure only nearby platforms are included in rendering and collisions. However, all the enemies in the level are tested each frame.
Tomorrow: more enemies, add collectibles, optimisation, death.

Game source code for PC, Mac, Linux and iOS here.

05-27-2011, 10:50 PM
#3
Joined: Apr 2011
Location: Kyoto, Japan
Posts: 281
Day 3


I didnt manage to get the collectibles or death working, but I did a lot of work on the graphics. Added monocle and tophat to make main character more identifiable and add personality. Put the background mountains on a separate layer for paralax.
General improvements to efficency, physics, rendering, etc.
I am toying with the idea of calling the character "Filby". I think it is quite fitting.
In terms of gameplay, still not sure what kind of game it will be: Collect everything, get to end of level, kill everything, find something, flick switches, time limit, etc.
Tomorrow: aforementioned collectibles and death.

Game source code for PC, Mac, Linux and iOS here.
05-28-2011, 08:49 AM
#4
Joined: Apr 2011
Location: Kyoto, Japan
Posts: 281
Day 4


So today I managed to get the collectibles in. I will have to add particles or something for when you collect them. I made many general improvements all round.
Added a bat and put in the logic for dying and winning the level.

Tomorrow: think more about the 'game' aspect. Improve UI

Game source code for PC, Mac, Linux and iOS here.
05-29-2011, 06:42 AM
#5
Joined: Apr 2011
Location: Germany
Posts: 265
Wondering how everyone could keep their hands away from this thread

What a sweet progress you have going there !
Asking myself what you mean with "library of assets" - does that mean you had these purchased/collected ? Or did you do all of these on your own.
Maybe you could share some more insight in the development

15 Coins - @Toucharcade

My humble Portfolio: www.acumen-design.de/blog
Follow me on twitter: https://twitter.com/fabi_smith
05-29-2011, 06:50 AM
#6
Looking cool Love the graphics. Nice work.

Goo Hoo - The game! Coming soon.
05-29-2011, 07:40 AM
#7
Joined: Apr 2011
Location: Kyoto, Japan
Posts: 281
Hi Acumen and ianpaget
Thanks for the nice words.
Development is going very well. I am on day 5 now, will upload a new video soon. I doubt it will be 100% finished by day seven, but I think I will have the overall meat of the game done. After that it will be stuff like finding music, menu screen graphics, making it run on iphone, and general tweaking/debugging.
I am having tremendous fun doing it, taking a short break from my major project Glade.
Sorry, I didn't mean library of assets, I meant code library. I have my own engine with code for sprites, particles, font rendering, etc. It all makes development pretty rapid.
I will try to share more details about the development. If anyone has specific questions I would be more than happy to share.
Thanks again for your interest

Game source code for PC, Mac, Linux and iOS here.

Last edited by Charybdis; 05-29-2011 at 07:54 AM.
05-29-2011, 08:23 AM
#8
Joined: Feb 2009
Posts: 6,899
Quote:
Originally Posted by Acumen View Post
Wondering how everyone could keep their hands away from this thread
Most people, myself included, tend to steer away from these time limit challenge threads cause they mostly look like crap. This one does look good though.
05-29-2011, 08:25 AM
#9
Joined: Apr 2011
Location: USA
Posts: 1,502
Quote:
Originally Posted by arta View Post
Most people, myself included, tend to steer away from these time limit challenge threads cause they mostly look like crap. This one does look good though.
Yep completely agree with this.


So is more gonna happen with the enemies, because right now they do not seem to have much effect at all. Good luck with this.

Currently Playing: Pocket RPG, Tentacle Wars, Oh My Heroes, Minigore 2, Mini Motor Racing, Eufloria, Swordigo
05-29-2011, 11:00 AM
#10
Joined: Apr 2011
Location: Germany
Posts: 265
Well why don't you start with who did the art so far

15 Coins - @Toucharcade

My humble Portfolio: www.acumen-design.de/blog
Follow me on twitter: https://twitter.com/fabi_smith