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  #171  
Old 08-27-2011, 01:07 AM
wilflare wilflare is offline
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any info on when's the sale ending? ^^
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  #172  
Old 08-28-2011, 05:12 AM
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smuttlegiaco smuttlegiaco is offline
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well, Monday the 29th
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  #173  
Old 09-12-2011, 10:58 AM
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smuttlegiaco smuttlegiaco is offline
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friends!

as we mentioned a few weeks earlier we are still working on the update. we will integrate a host of new items, the shopkeepers already mentioned and inApp purchases in form of Ur-Steel.

Ur-Steel can be used to buy quite a few new and ultra-rare items. these items will drop from time to time when you fight bosses, but the droprate will be rather low.

you can still scrap the "normal" items and receive gold/silver to buy normal stuff (basically all items that drop in the game, even unique items).

we also work on the random endless crawler. you'll be able to level up your heroes to Lvl 50 max. I can assure you: this will basically be a full game itself. (for a moderate price )
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  #174  
Old 09-12-2011, 01:55 PM
Ubisububi Ubisububi is offline
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I am excited to hear this, especially the random dungeon crawler portion. While I am not a fan of consumable IAP, using them to permanently acquire items and unlock content is completely reasonable.

Can't wait..
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  #175  
Old 09-12-2011, 03:55 PM
ojtitus ojtitus is offline
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Awesome, I look forward to another day one purchase or should I say day one IAP. Great job especially with the updates.
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  #176  
Old 09-13-2011, 03:46 AM
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smuttlegiaco smuttlegiaco is offline
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ok, so we gave all this stuff another thought. if we integrate it like we planned, you'd buy an item for one savegame only. kind of sucks.

we came up with a new idea this morning: you buy Ur-Steel as a global resource for real money. while playing on a profile you can convert a portion or all of your Ur-Steel into gold. gold is then used to buy items. this gold is "local" only, so when you delete the profile, the gold is lost.

the Ur-Steel on the other hand is available for all your future games (or profiles - even for the upcoming random crawler). you can also convert uniques/rare items to gold and sometimes you may even gain Ur-Steel (albeit with a very slim chance).

so, what do you guys think?
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  #177  
Old 09-13-2011, 06:05 AM
greengiant987 greengiant987 is offline
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Hey I have a question. I just got to the point where you have to defend two golems while they build you a bridge. How far into the campaign am I ?

Also I keep running into a problem where I tell my guys to attack someone, their icon appears next to the enemy but they just stand still. I end up having to move them next to the enemy before they do anything.
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  #178  
Old 09-13-2011, 07:19 AM
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smuttlegiaco smuttlegiaco is offline
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@greengiant987: you are on map 5 about halfway through. map 6 is the last map. after you finished of Raartaark on map 6 the campaign ends. but don't delete the game then: we will release a free campaign addon, hopefully before the end of this year. you may then continue to play with your party or start a new game.

as to your problem: when the icon appears next to an enemy, just tap a second time on him/her/it. your guys will then move/turn toward the target and attack.
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  #179  
Old 09-13-2011, 11:06 AM
Movementcat Movementcat is offline
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Hey Smuttle,

can i gain still all Items with normal Playing? im glad to pay for new content but i dont Like if there some Items i cant reach without normal Playing.

Regards Movementat
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  #180  
Old 09-13-2011, 11:25 AM
Ubisububi Ubisububi is offline
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Quote:
Originally Posted by smuttlegiaco View Post
ok, so we gave all this stuff another thought. if we integrate it like we planned, you'd buy an item for one savegame only. kind of sucks.

we came up with a new idea this morning: you buy Ur-Steel as a global resource for real money. while playing on a profile you can convert a portion or all of your Ur-Steel into gold. gold is then used to buy items. this gold is "local" only, so when you delete the profile, the gold is lost.

the Ur-Steel on the other hand is available for all your future games (or profiles - even for the upcoming random crawler). you can also convert uniques/rare items to gold and sometimes you may even gain Ur-Steel (albeit with a very slim chance).

so, what do you guys think?
For me the litmus test is whether or not items purchased with Ur-Steel are permanently unlocked or not. If not, that wanders into the category of "consumable;" a place where I never tread. Ideally, any items purchased with Ur-Steel would be available for future games as well; much the way unlocked content is. A good example of this is Popcap's recent addition of a "coin store." These coins can be used to unlock powerful plants and Zen Garden items, all of which remain unlocked for future play.

IAPs are a great way for developers to monetize their hard work. For me, however, there is a bright line between what I will purchase (content, permanently unlocked resources, etc.) and consumables. The latter leaves me with the feeling that I no longer own the game, but am merely renting it.
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