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  • Publisher: Pixelbite
  • Genre: Racing
  • Device: Universal
  • Size: 120.0 MB
  • Version: 1.2.1
  • Price: Free
  • Average User Rating:
    Not enough votes.
App description: It aint no cakewalk topping the most-wanted list. It takes hard work and a sweet ride Dodge the heat and dont get dead!

- Free-roaming levels
- Loads of epic cars to unlock
- Simple controls
- Pretty awesome graphics and physics
... and stay tuned for:
- More Cars
- More Levels
- And a bunch of features we keep working on...

Boardumb's comments:

05-24-2017, 12:01 PM
Joined: May 2009
Posts: 840
So, a slightly more forgiving PAKO with a large open level and a chase cam perspective.

Could be good based on my couple of minutes tryout.

05-24-2017, 01:43 PM
Joined: Nov 2015
Posts: 1,241
Was excited to see this as a huge fan of the original but disappointed to see that it looks nothing like it. I kind of liked the set tracks in this kind of game.

Might give it a try later anyway.
05-24-2017, 02:00 PM
Joined: Nov 2008
Location: Indiana, USA
Posts: 7,926
I was disappointed too.. at first. Once you play for a bit, and realize that each car unlocks specific challenges within the game environment there is more and more reason to keep playing. Very neat way to incorporate things into the game.

That being said, the original was so awesome!
05-24-2017, 02:04 PM
Joined: May 2009
Posts: 840
I was coming back to say it's in the "gets old fast" category but shall persevere on rich's recommendation.
05-24-2017, 02:42 PM
Joined: Nov 2008
Location: Indiana, USA
Posts: 7,926
Originally Posted by MetaGonzo View Post
I was coming back to say it's in the "gets old fast" category but shall persevere on rich's recommendation.
It's still nowhere near as deep as the original, but there are layers to unlock.
05-24-2017, 08:17 PM
I'm disappointed.

The original is so much better. When I saw the icon and the new game I got so excited. I've been playing for an hour and this just isn't get away 2. They should have named it something else.

05-25-2017, 04:33 AM
Joined: Aug 2011
Posts: 1,583
Well it's Ok - so far nowhere near as good as the first though.
I don't like the fact that there's no information about the challenges - for example one of the early ones is streetlight challenge to knock a certain number down but there's no indication of how many,ditto the get air challenge. Also unless I'm missing something the only way to see what the challenges actually are is to go into the main car menu?

I'm also finding the view slightly too zoomed in for my taste.

Going to give it a bit longer see if I get into it a bit more but so far it's a meh from me.
05-25-2017, 05:33 AM
Joined: Jan 2012
Location: UK
Posts: 627
Yeah, there's some fun to be had here, but it's all a bit too cheery and bland for my taste, and it may be more forgiving than Pako but in many ways it's not as good. Car physics just don't feel that fun to me, and you really can't destroy that many things - I keep ramming tons of stuff I think I ought to be able to plow through only to find I can't. Crash Club had a bigger world than any Pako level, AFAIK, and still got that part right.

On first impressions at least RG2 just feels uncomfortably like Smash Cops in all the wrong ways - a game which seems to have been specifically designed to stop you feeling empowered and prevent you having any fun as quickly as possible (enemies who are all faster and more powerful than you and never stop coming, tons of stuff you'd like to do but can't, jumps you can't clear, stuff you can't destroy, a world which seems big but isn't really that open etc., etc.). It's polished, sure, and hey, there's nothing to stop you playing as much as you like if you're enjoying yourself, but I don't think I'll be bothering. There's better racing out there on mobile, better destructible environments, better art design and better collectathons, so why would I want to bother with this?
05-25-2017, 06:56 AM
Joined: Jul 2013
Posts: 164
I like it. It reminds me of Smuggler's Run 2. ☝️😝