★ TouchArcade needs your help. Click here to support us on Patreon.

Xcode3.2.6. + cocos2D 0.99.5 = problem

05-29-2011, 06:04 PM
Joined: May 2011
Location: Prague, Czech republic
Posts: 2
Xcode3.2.6. + cocos2D 0.99.5 = problem

I'm using XCode 3.2.6. I like to make my game work for earlier version 3.1.3 but when I build the Project in Xcode, I'm getting the following error:
File /Users/.../build/Debug-iphoneos/libcocos2d libraries.a depends on itself.  This target might include its own product.
And it's the only error. What's the meaning of this error ? What's the issue here?

Please help me.
05-29-2011, 06:13 PM
Joined: Mar 2011
Posts: 8
This looks like an awesome game

05-29-2011, 06:19 PM
Joined: Dec 2009
Location: Italy
Posts: 2,916
I'm a journalist, know nothing about this!
But my bro is studying informatics at university...post again the same question in about two years...then he will answer to it!

I love this world!
06-04-2011, 01:10 PM
Joined: May 2011
Location: Prague, Czech republic
Posts: 2
Originally Posted by spadict View Post
This looks like an awesome game
Ha ha, very fanny
06-04-2011, 01:48 PM
Joined: Feb 2011
Posts: 454
I think its about time to ban 2 people the one with 2 posts and the one with 6 posts.
06-04-2011, 02:07 PM
Joined: May 2009
Location: UK
Posts: 741
I haven't looked into your bug, there simply isn't enough info, but I would say that it isn't worth sticking with XCode 3.x when you could be using XCode 4.x.

Don't switch yet though, someone may come up with a good reason to stick with the old version. I really can't think of one though.

-=< Fat Owl With A Jetpack >=-
-=< Topia World Builder >=-
-=< Twitter >=-
-=< Blog >=-
06-04-2011, 02:23 PM
Joined: Dec 2009
Location: Berlin, Germany
Posts: 1,674
you may find more help with the cocos2d community for specific errors