Quote:
Originally Posted by
laxking97
After looking through this whole thread, iCade's website, and some other random sites I've found, I've made this list. This thread gave me a huge head start. I probably missed a few but...
Just noticed your list. Thanks!
Quote:
Originally Posted by
x999x
Lets hope with the release of 8-bitty, we'll see more active iCade support.
Maybe! Although I’m pretty pleased with the selection of games already, and unfortunately, 8-Bitty isn’t as iCade-friendly as I’d have hoped.
8-Bitty is not an Ion product like the rest of the iCade lineup is. (I suppose someone else made it for Think Geek.) And it sounds like the button mapping they chose for the 8-Bitty is a little crazy—not a great mapping for iCade compatibility. (Not even the same as iCade Mobile, which you might expect to match.) Therefore,
good 8-Bitty support might mean many games have to offer a choice of an entirely separate control mapping. Doable, but less likely—and not much help for those of us who want iCade support to be simple and widespread.
Here’s how the buttons map on the different models:
iCade and iCade Core:
- Identical to each other (I think iCade Core is the best iCade product: less bulky, lower cost, couch-and-coffee-table-friendly for TV)
iCade Jr. and iCade Mobile:
- 4 diamond-arranged buttons on right equal the left-most 4 iCade buttons (the button on the bottom equals the bottom red iCade button; the left button in the diamond equals the top red button).
- 4 rear “shoulder” buttons equal the right-most 4 iCade buttons. Black buttons become the top shoulder buttons (top button is left shoulder). White buttons become the bottom shoulder buttons.
That should work pretty well I think: all the buttons sound useful and comfortable to reach.
iCade 8-Bitty maps very differently according to
TA:
- 4 buttons on right are a square instead of a diamond (which I think is actually good) but they map the the
right-most iCade buttons—not the left-most.
- Top red iCade button becomes Select (one of the small middle buttons).
- Bottom red iCade button becomes left trigger.
- Top-left black iCade button becomes Start (middle buttons).
- Bottom-left black iCade button becomes right trigger.
It’s too late now, but I think they should ALL have a square on the right, with two red and two white buttons just like iCade. And the 4 black buttons should map to top and bottom shoulders, again arranged just like iCade. Easy to remember. (Or better yet, the big iCade should have had a button-diamond from the start!)
Now, since most games don’t need ALL the buttons (do any of them?) it’s often going to be possible to offer several buttons for key functions, and create a single mapping that’s at least reasonable for all these options. If (er, when?) I finish my iOS game I will strive to achieve that.