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  #1281  
Old 10-14-2012, 10:39 PM
xenoclone xenoclone is offline
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Location: Portland, OR, Cascadia
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We've mapped the GameDock to have the A-B buttons map to the red buttons on the iCade and start-select map to the white buttons. This seems to be the mapping of choice for somewhere between half to 2/3 of the games I've tried (over 40).

We're hoping to help standardize button mapping a little bit, as well as make it more commonplace to have all menus navigable by the controller, and have launch urls for all games. Hopefully, some standards will emerge out of the wild west that is iCade-protocol controllers right now.
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  #1282  
Old 10-15-2012, 12:30 PM
Adams Immersive Adams Immersive is offline
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Good ideas. The standardization I want: always include SOME form of help to show iCade users the controls! I always die trying to remember how a specific game works.

I’m thinking maybe I’ll simply use one single image (no language, no localization) showing an iCade layout, a Mobile/Jr. layout, and an 8-Bitty layout. (Assuming that all those catch on enough!)
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  #1283  
Old 10-15-2012, 02:07 PM
xenoclone xenoclone is offline
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Location: Portland, OR, Cascadia
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Quote:
Originally Posted by Adams Immersive View Post
Good ideas. The standardization I want: always include SOME form of help to show iCade users the controls! I always die trying to remember how a specific game works.

I’m thinking maybe I’ll simply use one single image (no language, no localization) showing an iCade layout, a Mobile/Jr. layout, and an 8-Bitty layout. (Assuming that all those catch on enough!)
Yup. So we're putting together a dashboard app. First, the idea is you'll be able to launch / exit games without having to use the touch screen. And second, it would have a prompt reminding you of the controls before the game launches. (IE "Here is the button layout. Ready to play?") That should take some of the burden off of developers and is something we can easily do. I've posted a couple pics of the app on my twitter stream.
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  #1284  
Old 10-17-2012, 05:22 AM
yellowknife yellowknife is offline
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Quote:
Originally Posted by xenoclone View Post
Yup. So we're putting together a dashboard app. First, the idea is you'll be able to launch / exit games without having to use the touch screen. And second, it would have a prompt reminding you of the controls before the game launches. (IE "Here is the button layout. Ready to play?") That should take some of the burden off of developers and is something we can easily do. I've posted a couple pics of the app on my twitter stream.
Fantastic idea, xenoclone. So glad you are sharing this dashboard with other developers.
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  #1285  
Old 10-17-2012, 08:59 PM
Gamer_Kev Gamer_Kev is offline
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iPod Touch (3rd Gen), iOS 5.x
 
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I just noticed that the last update to Swordigo says it adds external arcade controls, can anyone confirm whether this refers to th iCade or not? I'd like to grab it, but only if it does support the iCade. (sorry if this is the wrong place to ask this, I'm still figuring out my way around the forums.). Thx.

BTW, the highest game on my wish list for iCade support is Shantae, I'd love to see that game get supported. Thought I'd mention that since this thread also a wish list.
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  #1286  
Old 10-18-2012, 09:28 AM
slamraman slamraman is offline
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Quote:
Originally Posted by Gamer_Kev View Post
I just noticed that the last update to Swordigo says it adds external arcade controls, can anyone confirm whether this refers to th iCade or not? I'd like to grab it, but only if it does support the iCade. (sorry if this is the wrong place to ask this, I'm still figuring out my way around the forums.). Thx.

BTW, the highest game on my wish list for iCade support is Shantae, I'd love to see that game get supported. Thought I'd mention that since this thread also a wish list.
Just tried Swordigo and it does indeed support iCade. Very well spotted. Mikey Shorts Halloween does too for anyone in any doubt and it's fantastic too.
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  #1287  
Old 10-18-2012, 02:57 PM
Gamer_Kev Gamer_Kev is offline
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Quote:
Originally Posted by slamraman View Post
Just tried Swordigo and it does indeed support iCade. Very well spotted. Mikey Shorts Halloween does too for anyone in any doubt and it's fantastic too.
Thanks for the confirmation. I agree about The Halloween version of Mikey Shorts, I spent some time playing it last night and it's just as fun as the original game. Very addicting, I find myself going back to it a lot just to try to get that third star on each level.
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  #1288  
Old 10-24-2012, 01:00 PM
Tommythecatz Tommythecatz is offline
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iPad 2, iOS 6.x
 
Join Date: Oct 2012
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Default Icade, imame, iPad 2 and iOS6

Hi everyone

Just a question. I had imame working perfectly with the icade in iOS 5 on my iPad but since I've upgraded to ios6 imame doesn't seem to "see" the icade anymore. The icade works fine with the Atari app etc and is connecting fine with the Bluetooth. Does any know this is a known issue or any way to help at all?

Thanks a million

Garret
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  #1289  
Old 10-24-2012, 02:38 PM
Lesbird Lesbird is offline
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Location: Sunrise Florida
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I've noticed this too but not sure why its happening. What I do to get around it is go to Options in iMame and toggle the Control Layout option from iCade to iCP and back then tap the OK button and your iCade should be detected.

- Les
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  #1290  
Old 10-24-2012, 04:06 PM
Tommythecatz Tommythecatz is offline
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Join Date: Oct 2012
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Hey Les

Thanks for the reply. I literally just figured that out before I read your post but thank you so much for the help. If I just hit options and then ok it just sees it I don't even have to change anything. Weird but at least I can get back to playing out run now! Thanks!

Garret
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