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  #1351  
Old 12-18-2012, 08:52 PM
yellowknife yellowknife is offline
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Originally Posted by psj3809 View Post
I must admit the first thing i tried was iMAME and the buttons on the 8-bitty were fine for that so that was the main app i wanted working.
What do the select and start buttons default to on 8-bitty in iMAME (when selecting iCade in options)? One would hope it was 1P coin and 1P start. I guess if this is not the case, then iMame developer could add 8-bitty as a separate config in options, i.e. you would have choice of iCade classic, 8-bitty and iControlPad.
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  #1352  
Old 12-19-2012, 08:29 AM
makaGeorge makaGeorge is offline
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Originally Posted by yellowknife View Post
The classic iCade is pretty playable with most button configs out there. I am thinking that developers (who don't want to do button mapping options) should just base it on whatever is best for 8 bitty. This would make most people happy.
Until the Gamedock comes out... then games that base their layout on the 8bitty will be unplayable on the GameDock...

The GameDock uses the two red iCade buttons as A and B and the two white as Start and Select. The black buttons are unmapped, and the first column of red buttons in the 8bitty maps to those black buttons on the iCade...

So in order to be compatible with all three you have to either make a setting where you can choose which controller you have or just make a screen where the player can configure the controls as they see fit...
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  #1353  
Old 12-19-2012, 09:48 PM
yellowknife yellowknife is offline
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Originally Posted by makaGeorge View Post
Until the Gamedock comes out... then games that base their layout on the 8bitty will be unplayable on the GameDock
Well seeing as the GameDock doesn't appear to be in production yet, I hope they choose to make their button layout as compatible with 8-bitty as possible. Hard to do though with having only 2 main face buttons.

Anyone interested on GameDock can check it out here http://www.kickstarter.com/projects/...-touch-devices
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  #1354  
Old 12-20-2012, 01:31 AM
Adams Immersive Adams Immersive is offline
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Quote:
Originally Posted by yellowknife View Post
Well seeing as the GameDock doesn't appear to be in production yet, I hope they choose to make their button layout as compatible with 8-bitty as possible. Hard to do though with having only 2 main face buttons.

Anyone interested on GameDock can check it out here http://www.kickstarter.com/projects/...-touch-devices
Rather than see GameDock follow 8-Bitty, I’d rather see 8-Bitty come to its senses and gain a more standard iCade layout in a “version 2!” The mistake has been made, and it’s bad for current 8-Bitty owners, but they can still play (more or less) even if the mistake is later corrected.

Anyway, GameDock does look neat.

Another solution, of course, is for developers to just use very few button functions (generally true anyway) and find a layout that puts Fire, say, on multiple different buttons—something for everyone.
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  #1355  
Old 12-20-2012, 02:12 AM
makaGeorge makaGeorge is offline
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Quote:
Originally Posted by yellowknife View Post
Well seeing as the GameDock doesn't appear to be in production yet, I hope they choose to make their button layout as compatible with 8-bitty as possible. Hard to do though with having only 2 main face buttons.

Anyone interested on GameDock can check it out here http://www.kickstarter.com/projects/...-touch-devices
Problem is the the GameDock's layout has been decided already and there are games out that already support it...
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  #1356  
Old 12-20-2012, 03:32 AM
makaGeorge makaGeorge is offline
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BTW, what I'd like to see is more games supporting 2 players on the iCade. There are many games that could work well, like games where the only controls are left and right and one or two action buttons.

I tried it with my own game and it works perfectly. If a game supports the GameDock it's very easy to add this. Just a matter of changing 2 lines... or full customization can be added so that the game supports all possible controllers and 2 players both on the Gamedock and iCade (and any future controllers of this kind)
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  #1357  
Old 12-21-2012, 01:05 AM
Adams Immersive Adams Immersive is offline
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Quote:
Originally Posted by makaGeorge View Post
BTW, what I'd like to see is more games supporting 2 players on the iCade. There are many games that could work well, like games where the only controls are left and right and one or two action buttons.

I tried it with my own game and it works perfectly. If a game supports the GameDock it's very easy to add this. Just a matter of changing 2 lines... or full customization can be added so that the game supports all possible controllers and 2 players both on the Gamedock and iCade (and any future controllers of this kind)
Or how about iCade + Joypad? No second controller needed, but both players have all the buttons they want. (With more work from the dev. Iím not promising to do this myself )
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  #1358  
Old 12-26-2012, 02:03 AM
yellowknife yellowknife is offline
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Originally Posted by Marconelly View Post
Is it true that they've removed the iCade support from the latest update of Fix-It-Felix? Why would they do that?

I have iCade Jr, and I can't get the game to work with it.
I can confirm Fix-It Felix no longer works with iCade. It used to before last update which is frustrating.

Wreck-It Ralph includes the Fix-It Felix game from what I understand, but costs 99c.

Can anyone confirm Wreck-It Ralph has iCade support that's still working?

Edit: Just tested latest version 1.1 of Wreck-It Ralph and iCade does not work here either.

Last edited by yellowknife; 12-26-2012 at 04:57 PM.. Reason: Game updated
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  #1359  
Old 12-26-2012, 02:05 AM
Pman Pman is offline
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Quote:
Originally Posted by yellowknife View Post
I can confirm Fix-It Felix no longer works with iCade. It used to before last update which is frustrating.

Wreck-It Ralph includes the Fix-It Felix game from what I understand, but costs 99c.

Can anyone confirm Wreck-It Ralph has iCade support that's still working?
Dangit! I was hoping to buy this game when I get my Icade set up.
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  #1360  
Old 12-26-2012, 09:27 AM
Alextended Alextended is offline
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I've ordered an iCade (original style, not Core or anything) for my brother in law (we're weird and give presents on New Year's instead of Christmas, hopefully it will have arrived by then) and I'm looking for some great titles to get him started.

For now I'm only looking for ports and games that are truly great, in that they will perform well on iPad2 which we both have, disable any on screen controls when played on the iCade (I suppose this is not a must if the game has borders due to the aspect ratio and shows the controls on there), look great without (or merely optional) blurry graphics filters, control great with the iCade and more than anything they have to be amazing games that will make the best impression for the platform with no annoyances in interface, gameplay (credits balance!), stability, performance, or anything else negative, to sour the first experience of the present at all.

So far I've been looking at Raiden Legacy and Metal Slug 1 and 3. I was told the Raiden Legacy ports are really great but I can't find iCade information for Metal Slug 1 and 3. Not even a youtube video of either.

I was also considering Pac-Man but it seems there's no modern version (like CE) available for iPad (there is one for iPhone) and I read the controls aren't 100% responsive on iCade. Has that been fixed, or did Ms. Pac-Man not suffer from it?

What other true greats can people recommend for me? Normally I wouldn't go for some shmups but Raiden Legacy isn't like that and the games I played at the arcade were super fun, more Aero Fighters style than anything like R-Type or bullet hell.

They don't have to be real classics (I checked the catalogue for SNK, Capcom, SEGA, Taito, Namco, etc and the offerings are really disappointing, I was surprised by the lack of classics, I thought there are more, but never cared to search for such games because without having an iCade or other controller they'd be useless anyway, but yeah, it's crazy there's no great port of Shock Troopers, King of Fighters, Pang, Bust-A-Move, Shinobi, 1943, Aero Fighters, Street Fighter 2, Baku Baku Animals, etc, and what in God's name did they do to Ultimate Mortal Kombat 3's graphics) just have that kind of awesome feel to them. For example I see Velocispider has great pixel art (not those awful flash-like graphics some indie games have) and a very retro look and feel, though I'm not sure it's a game suitable for him without having played it myself.

He probably won't like the more simplistic 80s games either, unless they were some amazing stuff like Galaga and Pac-Man, which further reduces the selection available I guess. Games like the original Space Invaders or Asteroids tend to lack in the excitement factor by comparison to the later arcade games from the companies I mentioned. The same for those challenge style platform games that have a huge supply of very samey levels to go through.

The present has to be for my sister too, hence games like arcade Pac-Man, Tetris, Bubble Bobble and Bust-A-Move would be great, or any other girl/unisex friendly games, but they still have to meet the requirements I outlined.

Thanks in advance, and I'm sorry for being so picky, but the first tries have to be as close to perfect as possible. After they get used to it they can choose their own games, buy slightly less polished stuff, etc, at will.

Oh yeah, I happen to already have some compatible games, like Swordigo which is nice despite being ugly but nothing amazing. It's crazy that Virtua Tennis, Crazy Taxi, Sonic CD and others don't support it (as far as I know).

Last edited by Alextended; 12-26-2012 at 10:03 AM..
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