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#121
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Another here dying for this one to come out. This looks incredibly amazing!!!!
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#122
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Thanks for the latest blog article. Well I'm sure you'll recognize Peter Molyneaux's statement along the paraphrased lines of: "To make a great game/play you got to play-test-play-test ad nauseum! It's reeeally boring!"
![]() Populous: Best thing about populous was the therapeutic land moulding - and watching the whole thing unfold and react and reform. And greedy gloating, watching your enemy's "hard work" become despoiled, lending a helping hand.. Topia: Impressive target to give each of the animals individuality... sounds like a tricky goal. |
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#123
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Any more info on this or are we just having to sit tight?
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#124
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According to last blog: Good news is Gameplay is perhaps being worked on... but have not heard more and that could take any amount of time?
Last I read from Glenn Corpes on the iPad"3": http://www.pocketgamer.biz/r/PG.Biz/...ws.asp?c=38853 |
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#125
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Still working on AI. Development was paused slightly by the fact that I made it over to the states for GDC which was cool, actually got to meet Josh finally.
Topia also works at full Retina res on iPad3. The 3D worked instantly but took a couple of hours to remove the blur in the UI. With 'high spec' shaders it just about manages to stay at 30 FPS. More pics and videos soon, I have carnivores hunting down peaceful blue sheep creatures in a very horrible way right now. |
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#126
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*love*
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#127
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I'm very much looking forward to this game and can't wait for release. looking forward to seeing the new screens and vids. looks great so far and keep on chugging.
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#128
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Rethinking texture blending
Quote:
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#129
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I honestly don't care too much about gameplay here - I'm more interested in the sandbox and freedom to sculpt worlds
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#130
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Quote:
![]() because thats what it is currently. ![]() although lots of herding animals and other random things happening.
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