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#111
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Ill justgive another idea, will weapons have lvls (like mastrery lvl), will we be able to customize our character(armor,colour,etc) i never saw this in a tb rpg |
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#112
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Hey everyone, just wanted you to know we're still working over here. Sorry for the lack of updates but, as Lucas said in an earlier post, we've been working to get some new features and gameplay elements into the game in the hopes of doing another little demo video. I'm not ready to give a date on that just yet but it will have a lot of new things going on and at that time I think we'll be able to nail down a lot more details about the game.
Just hang in there, we're working to get you something cool and I can't wait to be able to show it to you. Thanks, Brandon |
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#113
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Yay i Love cool stuff
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#114
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anything new you can tell us about?
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#115
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Yes actually! I've just written a new blog post detailing some of the work we've been doing over the last couple weeks. I'm sorry we haven't had more to show lately but I'm hoping we'll be able to do more frequent updates moving forward. Check out the blog post and let me know what you think.
Pocket Heroes - August Development Update |
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#116
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#117
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Right now we have about a dozen classes, and we're planning anywhere from 4 - 6 at launch. There are other classes that we've designed at a very high level that could either be additional classes or prestige classes later on, we haven't made a decision on that yet. |
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#118
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I just wanted to hopefully point out some features that may be up for consideration in later updates. This is certainly a game I have been looking forward to as I have been waiting for such a game for a very long time. One of the main aspects of any RPG is gear collection (At least in a modern RPG). I believe that this should be present here. It would be simply amazing to have a custom character that you take with you from game to game. He is unique and your gear selection has a lot to do with how you play the game. This really makes no two games play out the same. Especially with a large amount of gear being introduced that you may randomly get a chance to receive through certain games. Some gear is quite rare while others serve a special purpose but is more common. No level requirements would be needed if you have a vast enough amount of a gear selection so that every character is uniquely suited to a certain task and everybody feels as though they truly play a role. Just some things to think about. Also, a nice icon is VITAL.
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#119
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Everything looks great, thanks for the update! Going with what IJayCee said, tons of equipment is a must. Also, the game should have a lot of different types of stats so that each character can really be specialized.
Edit: I wrote this before I actually read your development update, and I think that twelve attributes sounds perfect. |
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#120
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WOW! It looks amazing, and not long now!!!! WOOT!
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