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#241
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I vote for getting the initial product out the door, with a promise of a "Creation Kit" later on (aka what Bethesda has done with Skyrim). This allows you to focus QA resources on the main game, which 99% of people will care most about at least upon first release. Mention that user generated content will come later, and then after you iron out any bugs, etc, then worry about implementing the modding/user content system.
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#242
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So... About that awesome game you're making?
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#243
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this game looks fun!
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#244
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Hey everyone! I know it's been a little quiet lately but I wanted to let you know that we've just done a new internal release and I wrote a new dev diary post over on our blog talking about it.
If you're interested in what we've been working on over the last few weeks, check it out! - http://f5games.com/2012/02/pocket-he...ry-dev-update/ As always, please let me know what you think! |
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#245
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Truly awesome news. You seem to be making this into the kind of game people in this thread have been hoping for.
Any hints on some other uses for triggers you're thinking of? Maybe incorporating plot elements as triggers? So if I land on a certain tile or any tile past a certain point I hear(read) the cries of the nearby boss or a riddle to finding secret loot (you know, just in case the best loot has to be really hard to get or for giving reasons to replay the main campaign). I think it's also very smart of you guys to create an atmosphere of cooperation vs competition. Though maybe it should be possible to immediately revisit levels with your friends if you can get them to all agree? Great job! |
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#246
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Quote:
Objects and Triggers!!! HELL YES!!!! This is the most incredible update you did to the game yet!!!! My mind is already flying....seems like a potentially bite sized async CO OP turn based version of Ultima 7. I can only imagine what coders could do with those combined...like how people expanded NeverWinter Nights. I really like the fact that you have to rely on your pals honesty to share your findings examining. I really can't wait....this is my most desired game on any platform. |
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#247
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Number 1 on my list of games im waiting on! |
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#248
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#249
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What are you guys planning for implementing chat? I take it there is a chat window for you and your party, but do any enemies ever say something? Will those comments appear in a separate chat window or on screen and within the battle? I think the latter is best.
Can't wait! |
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#250
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