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  #241  
Old 02-08-2012, 06:37 PM
cplr cplr is offline
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Join Date: Feb 2011
Posts: 298
Default

I vote for getting the initial product out the door, with a promise of a "Creation Kit" later on (aka what Bethesda has done with Skyrim). This allows you to focus QA resources on the main game, which 99% of people will care most about at least upon first release. Mention that user generated content will come later, and then after you iron out any bugs, etc, then worry about implementing the modding/user content system.
  #242  
Old 02-20-2012, 06:34 PM
krispydp krispydp is offline
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Default Progress?

So... About that awesome game you're making?
  #243  
Old 02-20-2012, 10:15 PM
chubbypillow chubbypillow is offline
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this game looks fun!
  #244  
Old 02-27-2012, 09:22 PM
Brandon Pollet Brandon Pollet is offline
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iPhone 4, OS 4.x
 
Join Date: Sep 2010
Location: Tulsa, OK
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Default February Dev Update

Hey everyone! I know it's been a little quiet lately but I wanted to let you know that we've just done a new internal release and I wrote a new dev diary post over on our blog talking about it.

If you're interested in what we've been working on over the last few weeks, check it out! - http://f5games.com/2012/02/pocket-he...ry-dev-update/

As always, please let me know what you think!
  #245  
Old 02-27-2012, 11:41 PM
krispydp krispydp is offline
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Join Date: Jan 2012
Posts: 18
Default Awesome

Truly awesome news. You seem to be making this into the kind of game people in this thread have been hoping for.

Any hints on some other uses for triggers you're thinking of? Maybe incorporating plot elements as triggers? So if I land on a certain tile or any tile past a certain point I hear(read) the cries of the nearby boss or a riddle to finding secret loot (you know, just in case the best loot has to be really hard to get or for giving reasons to replay the main campaign).

I think it's also very smart of you guys to create an atmosphere of cooperation vs competition. Though maybe it should be possible to immediately revisit levels with your friends if you can get them to all agree?

Great job!
  #246  
Old 02-28-2012, 02:53 AM
Pitta Pitta is offline
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iPad (3rd Gen), iOS 6.x
 
Join Date: Oct 2008
Location: Italy
Posts: 1,626
Default

Quote:
Originally Posted by Brandon Pollet View Post
Hey everyone! I know it's been a little quiet lately but I wanted to let you know that we've just done a new internal release and I wrote a new dev diary post over on our blog talking about it.

If you're interested in what we've been working on over the last few weeks, check it out! - http://f5games.com/2012/02/pocket-he...ry-dev-update/

As always, please let me know what you think!
OMG!!!

Objects and Triggers!!!

HELL YES!!!!

This is the most incredible update you did to the game yet!!!!
My mind is already flying....seems like a potentially bite sized async CO OP turn based version of Ultima 7.

I can only imagine what coders could do with those combined...like how people expanded NeverWinter Nights.

I really like the fact that you have to rely on your pals honesty to share your findings examining.

I really can't wait....this is my most desired game on any platform.
  #247  
Old 02-28-2012, 06:58 AM
AceWizard AceWizard is offline
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iPhone 4, iOS 5.x
 
Join Date: Oct 2011
Location: Sweden
Posts: 168
Default

Quote:
Originally Posted by Brandon Pollet View Post
Hey everyone! I know it's been a little quiet lately but I wanted to let you know that we've just done a new internal release and I wrote a new dev diary post over on our blog talking about it.

If you're interested in what we've been working on over the last few weeks, check it out! - http://f5games.com/2012/02/pocket-he...ry-dev-update/

As always, please let me know what you think!
I want this sooooooooo bad! O.O

Number 1 on my list of games im waiting on!
  #248  
Old 02-28-2012, 11:27 AM
Emos Emos is offline
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iPad (3rd Gen), iOS 5.x
 
Join Date: Dec 2009
Posts: 397
Default

Quote:
Originally Posted by Pitta View Post
OMG!!!

Objects and Triggers!!!

HELL YES!!!!

This is the most incredible update you did to the game yet!!!!
My mind is already flying....seems like a potentially bite sized async CO OP turn based version of Ultima 7.

I can only imagine what coders could do with those combined...like how people expanded NeverWinter Nights.

I really like the fact that you have to rely on your pals honesty to share your findings examining.

I really can't wait....this is my most desired game on any platform.
Yes I am really pumped for this title, hope to be adventuring with you all eventually
  #249  
Old 03-02-2012, 12:59 AM
krispydp krispydp is offline
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iPhone 4, iOS 5.x
 
Join Date: Jan 2012
Posts: 18
Default Question

What are you guys planning for implementing chat? I take it there is a chat window for you and your party, but do any enemies ever say something? Will those comments appear in a separate chat window or on screen and within the battle? I think the latter is best.

Can't wait!
  #250  
Old 03-02-2012, 02:23 AM
Ap0calypse Ap0calypse is offline
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iPod Touch (4th Gen), OS 4.x
 
Join Date: Jun 2011
Posts: 295
Default

Quote:
Originally Posted by krispydp View Post
What are you guys planning for implementing chat? I take it there is a chat window for you and your party, but do any enemies ever say something? Will those comments appear in a separate chat window or on screen and within the battle? I think the latter is best.

Can't wait!
i think there should be an arrow at the top of the screen and when we click on it it would open.... SWEET

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