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  #321  
Old 05-02-2012, 09:58 AM
hobbitrjw27 hobbitrjw27 is offline
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First of all the negative critsizm: It's really disappointing to see that the release has been pushed back.....yet again! My feeling is that you all should have either announced a release date when you were sure you could have the game finished,and submitted to Apple in time to achieve the date,or have the team work the extra hours neccessary to get the polishing done so it can get released on May 10th. That's my only criticism,that and we are already close to a year since this first got announced.

The positive feedback: is that I like how the game is looking. Really well done!
  #322  
Old 05-02-2012, 11:07 AM
Brandon Pollet Brandon Pollet is offline
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iPhone 4, OS 4.x
 
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Quote:
Originally Posted by hobbitrjw27 View Post
First of all the negative critsizm: It's really disappointing to see that the release has been pushed back.....yet again! My feeling is that you all should have either announced a release date when you were sure you could have the game finished,and submitted to Apple in time to achieve the date,or have the team work the extra hours neccessary to get the polishing done so it can get released on May 10th. That's my only criticism,that and we are already close to a year since this first got announced.

The positive feedback: is that I like how the game is looking. Really well done!
Message received

We were really hesitant about showing off the game at E3 last year since we knew it was still so early, I know that makes it tough on all of you because you have to wait so long to get your hands on it.

On the other hand, I don't think it was a mistake. This development process has been so tough that there have been numerous times, usually between 2:00 and 3:00 AM, where I would have quit and walked away if it weren't for the fact that we knew there were so many people who wanted to play this game. That may sound trite, but I guarantee I've felt that way numerous times.

We've been working on Pocket Heroes for over a year, during late nights and long weekends. We didn't do a Kickstarter and ask for a bunch of money from people, we continued to work day jobs and build Pocket Heroes in whatever spare time we could muster because it's our dream to make games.

I know that the wait for the game has been difficult, and I appreciate you sticking with us this long. Stick with us just a few more weeks, and I think you'll be glad you did.
  #323  
Old 05-02-2012, 11:26 AM
3parkbenchhydra 3parkbenchhydra is offline
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iPhone 4S, iOS 6.x
 
Join Date: Mar 2012
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IMO the only way someone's got a right to be upset about a missed release date is if they have preordered the product in question and thus have put money on the line. People with zero skin in the game somehow still seem to think they are entitled to all sorts of things. Just wait. Be patient. It builds character.
  #324  
Old 05-03-2012, 06:20 AM
Narziss Narziss is offline
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Quote:
Originally Posted by Brandon Pollet View Post
But, if you're trying to decide between getting a new Axe or a new Helmet we wanted to give you the chance to purchase some gold and get both.

As I'm sure you all know, pricing is tough in the app store. Our first focus is on making the game fun to play, but we also need to think about how can we make enough money to keep the servers running, and hopefully enough to fund our next game.

With that said, if you guys ever have a problem with our IAPs, or pricing, be sure to let me know so we can figure something else out.
I don't really like this personally. I rather pay IAP for new classes or even for cosmetic changes (different hair color, etc.). I feel like being able to buy gold gives you an unfair advantage in the game and takes away from some of the resourcefulness and skill in decision making that would be required to progress through the game if you didn't have such an IAP.

IAP which makes games easier takes away some of the fun and bragging rights. IAP which focus on new classes and cosmetic changes expand the game and give players the ability to affect small details in appearance in exchange for IAP (without affecting the game difficulty).

Look at the IAP model in HERO ACADEMY. You can buy new teams (expanding the game), and you can buy cosmetic changes (personalizing the game), but none of the IAP alter the difficulty of the game itself.

I spent $14+ on new teams and cosmetic changes in HERO ACADEMY, but had they introduced even a single IAP that affected the difficulty of gameplay, I would have quit instantly and not spent that money.

Last edited by Narziss; 05-03-2012 at 08:20 PM..
  #325  
Old 05-03-2012, 11:35 AM
just_jeepin just_jeepin is offline
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iPhone 4, iOS 5.x
 
Join Date: Mar 2012
Location: Cincinnati, OH
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I don't like IAPs either but know many people do.

How about a setting or separate server for people who want to play with no IAPs? Heck I'd pay more ($4.99) to play with people without IAPs (aka cheats).
  #326  
Old 05-03-2012, 06:17 PM
nfong nfong is offline
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TBH I'm a bit weary about the proposed IAP classes; I just hope that, if implemented, they won't be overpowered compared to the classes that you get w/o an in app purchase. Balance is key, especially when flirting with additional IAP characters.
  #327  
Old 05-03-2012, 06:39 PM
drelbs drelbs is offline
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Quote:
Originally Posted by nfong View Post
TBH I'm a bit weary about the proposed IAP classes; I just hope that, if implemented, they won't be overpowered compared to the classes that you get w/o an in app purchase. Balance is key, especially when flirting with additional IAP characters.
Could just have each character have it's own leaderboard(s) like the way 100 Rogues does it.
  #328  
Old 05-03-2012, 06:45 PM
DaviddesJ DaviddesJ is online now
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Quote:
Originally Posted by drelbs View Post
Could just have each character have it's own leaderboard(s) like the way 100 Rogues does it.
Balance is important even for people who don't care at all about leaderboards....
  #329  
Old 05-03-2012, 07:57 PM
nfong nfong is offline
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Or maybe the IAP characters can also be bought with a large sum of coins? That might help balance issues, because this way you can either fork up the money to buy the character right away, or grind a little for it. Either way, no one will be excluded from eventually being able to play as the character.
  #330  
Old 05-03-2012, 08:27 PM
Narziss Narziss is offline
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Quote:
Originally Posted by nfong View Post
Or maybe the IAP characters can also be bought with a large sum of coins? That might help balance issues, because this way you can either fork up the money to buy the character right away, or grind a little for it. Either way, no one will be excluded from eventually being able to play as the character.
Just look at Hero Academy. It has a good entry for players since it is free and gives you a free team. But then you have to buy the other teams, which I think is totally fair. Furthermore, they try to balance the teams so that there is no unfair advantage to those who buy the IAP teams.

Looking to Pocket Heroes, I'd suggest keep the entry price low for the game at $0-2, and then I'd suggest limiting IAP to new classes (each class could be $1-2). The game could come with 2-4 free classes, but any extra classes would cost IAP. There should be no way to buy these classes with gold (as the dev needs to make $). Of course, they should try to keep the classes somewhat balanced.

As for items, weapons, armor, etc. These should be kept to game currency and should not be mixed with IAP.

They can make additional $ with IAP cosmetic changes. I don't mind paying extra $2+ for an alternate hero sprite (same hero but slightly different look).

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