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  #1  
Old 01-12-2013, 10:22 AM
JBRUU JBRUU is offline
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Default Ravensword: Shadowlands Quest/Content Suggestions

See title. Begin suggesting.

This is my big suggestion and there've been a good few concurring posts. Updated and added with other suggestions frequently.

Quote:

Ok here is my big list of stuff, divided into what I'd want to see as paid DLC and what I think should be a free update:

Update:
1) Enemy AI should be a little better. There shouldn't just be a "circle" where, if you enter it, they automatically chase you forever. Also, if you jump on a rock and start shooting they won't always jump up after you.

2) Enemies should level up with you. The game is just to easy even on the hardest setting IMO.

3) Aven and the mining town should be more active. Maybe double or triple the NPCs for capable devices.

4) I've seen a deer and a boar right next to each other doing nothing. Maybe have the animals occasionall fight each other? It would add a lot to the immersion.

5) The inventory is a pain to use; I like the 3D items but it's a pain scrolling through everything. I liked Aralon's system better where everything was a grid and easily accessible. Likewise, the quick-access bar needs to have more slots or we need to be able to scroll across to reveal more. It's annoying not being able to have more than four at a time.

6) Chests should be randomized and if we revisit the area we should be able to reopen them and discover new stuff once we fight through the horde again. Likewise drops from enemies should be randomized to a certain extent.

7) This is more a personal preference, but if possible allow devices to tweak graphics settings like you could in Aralon? Not just view distance, but texture quality, shadow resolution, rendering resolution, AA, bump mapping, etc. Have a default for all devices so those who don't want to mess with it don't have to, but for advanced users it's really nice to be able to tweak to their own preference.

8) Making the weapons bob a little in first person view would be nice, as would the option of a seperate block button and being able to resize the buttons. The resizing thing is pretty minor though.

Paid DLC. I'd pay $3-5 each for both of these.

Pack 1: Loot/Magic
1) Add some more caves all over the map, with enemies as suiting the area. The more difficult, the better the reward. The chests should be randomized and be able to be reopened when we revisit the cave.

2) More magic runes. How about a spike one that has spikes jut up from the ground at our enemy? Or a confusion rune that causes an enemy to attack its allies? Likewise, some higher level enemies should use magic against us. Also hide the runes in chests and on a few extra-high level enemies, that way we have to earn them.

3) More weapons and especially armor. Let the weapons have special powers or add runes that allow things like poison, life leech, quicker attack, etc. Allow end enemies to use these same powers against us, and add runes that will counteract the magic.

4) I saw a forge but nothing to do with it. How about let us gather materials and have a little minigame to forge our own weapon? Just a thought.

5) Dual wielding. ’Nuff said

Pack 2: Quests

1) That Assassin's Guild quest idea was pretty neat. Maybe have us kill a few corrupt officials, a goblin king that his minions are sick of, then get creative and maybe a few others with some edgy themes like a jealous shopkeeper wants to kill his rival or the head of the guild suspects someone's messing with his wife (depends on apple there, I guess), all with heavy reliance on stealth. The addition of poison darts that we can craft (can't buy) would be really cool.

2) Add an Elf Castle! With tons of loot in the keep, archers at the towers etc. the Aven soldiers can come with you and you can hire extra support like troll mercenaries. Really make the loot big.

3) Unleash the skeletons. We'll wander in the meadow after the main quest is completed and see a skeleton and an Aven guard randomly fighting. Maybe have the skeletons and spiders band together, a few of the skeletons could ride the spiders with bows? Let the spiders shoot webbing at you, and have a little minigame to untie/unstick yourself

Last edited by JBRUU; 01-15-2013 at 01:25 PM..
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Old 01-12-2013, 10:26 AM
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Quote:
Originally Posted by JBRUU View Post
See title. Begin suggesting.

I for one suggest the addition of unicorns.
really? Unicorns?
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  #3  
Old 01-12-2013, 10:28 AM
JBRUU JBRUU is offline
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Lmao Josh is like

It was a joke.
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Old 01-12-2013, 11:14 AM
bacobit bacobit is offline
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I think it would be cool if you added an Assassin quest line (like the Dark Brotherhood in TES.) You could put in special assassin armor that increases sneak and speed and a special assassin dagger and crossbow.

How you would start is by finding a dead assassin somewhere with a left over contract that you can loot off him. From here you can choose to either give the contract to the guards or fulfill it yourself. After you fulfill it someone in assassin guild contacts and the rest goes off of that.

Might be asking too much, but it'd be pretty cool if it got in :P
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Old 01-12-2013, 11:49 AM
Primoz Primoz is offline
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Ability to become a werewolf. We've been begging for this since the Aralon upcoming thread.
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  #6  
Old 01-12-2013, 11:59 AM
VaroFN VaroFN is online now
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Being able to kill NPCs. And HUGE bosses.
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  #7  
Old 01-12-2013, 12:17 PM
Ravensword Lover Ravensword Lover is offline
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Quote from my first porst:

Quote:
Originally Posted by Ravensword Lover View Post
-First of all, the enemy AI. Most of them just wander aimlessly or walk between two waypoints, and they do not take any action unless you approach really close to them. Please increase their trigger area to start attacking you, and the distance between their waypoints.
-And the NPC AI. All of them just stand idle without any reactions. At least you can make them walk around in a certain area or look at the side you are standing in. By the way, citizens roaming the town are fine but their number is insufficient. Doubling or tripling their number will solve this issue.
-The game is not so ranger/mage/archer etc. friendly. Some missions force you to engage the enemy with a melee weapon. More freedom wouldn't hurt.
-Selection of the spells is also an issue. The available runes are scarce. And also I haven't encountered any end-game runes. Please add more variety like frost novas, meteors, lightnings, earthquakes.
-The equipment is suffering from the same problem. Definitely the game needs more weapons and armors. You may also consider adding more jewelry with different effects like Critical Hit, chance to stun, increased movement speed etc.
-Not so necessary, but more variety in the weapon models would be awesome. But again, current models are fine too.
-Hand to hand combat could be a very good bonus. No special equipment like gauntlets needed. Just a smooth animation with some talent tree to spend the points on.
-And please increase the texture resolution of the shields. At least incrase the bump map size. They look like they are from the PS1 era in first person. Weapons are pretty good when viewed close, though.
-Some animations need a little tweaking. For example you can smoothen the death animation of the player character. Giant enemies need more swift animations too.
-Increase the attacking methods of melee weapons. Players always like switching between stabbing, slashing, mauling and thrusting.
-Voice acting is quite satisfying. But it would be more satisfying if we could hear the actors' voice in all dialogs. It greatly helps enhancing the immersion.
-Let us attack the citizens, shopkeepers and every other NPCs in the game. Some of us (including me!) like being a filthy villain and killing innocents.
-Add more varieted looting please. Chests should have a chance to contain almost every type of equipment in the game. And please let us take all the equipment from the dead humanoid NPCs including their armor and jewelry they are wearing on.
-Two handed weapons, light and heavy armor types is crucial at the year were living in.
-And last of all, please add an option to dual wield. Like I said, more variety, more people like the game.
Seriously, we need A LOT MORE Spell Runes and Enchantment effects. The game is offering only two or three spells for a Mage. That's unacceptable. And after the stat point glitch fixed, there's really no point in enchanting an item with +4 strength or agility. You should really consider fixing these Josh, they are huge obstacles when come together.

And +1 to the transformation idea. Either werewolf or something like Vampire Lord in the Skyrim. Or use your creativity and add a spell or skill allows us to become a blood thirsty berserker/demon mage/vicious rogue. That's the true RPG experience! Nuff said.

Last edited by Ravensword Lover; 01-12-2013 at 12:25 PM..
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Old 01-12-2013, 01:32 PM
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Quote:
Originally Posted by Ravensword Lover View Post
Quote from my first porst:



Seriously, we need A LOT MORE Spell Runes and Enchantment effects. The game is offering only two or three spells for a Mage. That's unacceptable. And after the stat point glitch fixed, there's really no point in enchanting an item with +4 strength or agility. You should really consider fixing these Josh, they are huge obstacles when come together.

And +1 to the transformation idea. Either werewolf or something like Vampire Lord in the Skyrim. Or use your creativity and add a spell or skill allows us to become a blood thirsty berserker/demon mage/vicious rogue. That's the true RPG experience! Nuff said.
I believe there are 6 runes not 3.
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  #9  
Old 01-12-2013, 01:35 PM
Ravensword Lover Ravensword Lover is offline
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I believe there are 6 runes not 3.
That's true, but I mentioned the runes for mages, the damaging ones, like the rune of fire.
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  #10  
Old 01-12-2013, 02:14 PM
JBRUU JBRUU is offline
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I think anything that huge should be paid DLC, not a free update. That's a lot of content.
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