★ TouchArcade needs your help. Click here to support us on Patreon.

A Long Way Home Director's Cut (by Jonathan Mulcahy)

06-15-2011, 05:22 AM
#1
Joined: Jun 2009
Posts: 10,505
A Long Way Home Director's Cut (by Jonathan Mulcahy)




Last edited by ImNoSuperMan; 06-16-2011 at 02:02 AM.
06-15-2011, 07:38 AM
#2
Joined: Nov 2009
Posts: 5,146
Interesting. Would like to see more of the gameplay. The video above leaves me with one important unanswered question: where's the challenge?

06-15-2011, 09:29 AM
#3
There are:
- blue sticky asteroids (only 5 jumps and your stuck)
- red exploding asteroids (5 seconds and BOOM)
- brown 'dusty' asteroids (after you jump off they disintegrate)
- mini asteroid belts blocking your way
- orbiting dark matter
- teleporting dark matter
- commets
- black holes

Here's a quick video showing some of the hazards:


Youtube link | Pop Up
06-15-2011, 10:03 AM
#4
Joined: Aug 2009
Location: With Carmen Sandiego
Posts: 880
Excellent Hitchikers guide reference in the video at the top

I like the look of this, gives a nice isolated vibe.

Seems big, vastly mind-bogglingly big

Will give it a go at midnight.

Game Centre I.D - Scarypharaoh
06-15-2011, 09:37 PM
#5
Glad you caught that reference There's a few more scattered throughout the game.

Also, In celebration of the release of A Long Way Home on both the iPad and Mac, I've made 5 of my older games free! All of these games have recently been updated with GameCenter, so get in there and start beating people's scores! They are set to go free on June 16th, so it may still be updating in your area.

The free games are:

Z is for Zombie

F is for Falling

Zombie Heads

Zombie Heads HD

Obliteration HD
06-15-2011, 10:15 PM
#6
Joined: Mar 2011
Posts: 126
When will an iPhone version become availible?
06-16-2011, 09:31 AM
#7
Quote:
Originally Posted by boo7600 View Post
When will an iPhone version become availible?
That's a good question. I've been spending this week trying to figure out the best way to do that. I'm hoping to start work on the iPhone version next month.
06-16-2011, 06:11 PM
#8
Joined: Mar 2011
Posts: 126
Can't you just make A Long Way Home universal?
06-17-2011, 02:42 AM
#9
Quote:
Originally Posted by boo7600 View Post
Can't you just make A Long Way Home universal?
it's not that easy. it was originally designed for both an iPad and Mac release. I'm looking at options, and will probably do something with a zooming camera, but i need a break too This is a one man show and I've been working on the game since august.
06-17-2011, 03:35 AM
#10
Two websites had prerelease reviews up yesterday

The smart phone app review: http://thesmartphoneappreview.com/20...e-ipad-review/

Pocket gamer: http://www.pocketgamer.co.uk/r/iPad/...ws.asp?c=30686