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A Long Way Home

06-15-2011, 01:34 PM
#1
Joined: Oct 2009
Posts: 500
A Long Way Home - Now free!

Toucharade review of the iPad version: http://toucharcade.com/2011/06/20/a-...r-ipad-review/





Last edited by jonmulcahy; 07-06-2011 at 10:45 AM. Reason: Now free
07-07-2011, 11:34 AM
#3
Joined: Oct 2009
Posts: 500
It's climbing the rankings in the Mac app store!!

07-07-2011, 05:23 PM
#4
Doctor of Game of the Week-ology
Joined: Oct 2010
Location: Everywhere and Nowhere
Posts: 7,681
Downloaded! Looks great!
07-07-2011, 08:55 PM
#5
Joined: Oct 2009
Posts: 500
keeps on moving up!

07-08-2011, 07:04 AM
#6
Joined: Oct 2009
Posts: 500
A Long Way Home has reached number 7 in the top ten free games in the Mac App Store. Its also sitting at number 22 in top free apps overall. Even better, its number 1 in free adventure and 2 in arcade.

In Poland it is number 1 in all four!

Get it for free here.

07-10-2011, 10:45 PM
#7
Joined: Jan 2011
Posts: 2,348
I like this game, it's relaxing....
07-12-2011, 03:29 PM
#8
Joined: Dec 2009
Posts: 1,068
Is it planning to remain free forever, or is this just a promotion?

www.oneclickmac.com - News, Reviews and Discussion on Mac App Store Gaming.

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07-15-2011, 06:50 AM
#9
Joined: Oct 2009
Posts: 500
Quote:
Originally Posted by madmud101 View Post
Is it planning to remain free forever, or is this just a promotion?
I have not decided yet. It's still being downloaded 800-1000 times a day in the MAC App store. I'm thinking of keeping it free there and keep the iPad version at .99 cents.
07-15-2011, 06:59 AM
#10
Joined: Oct 2009
Posts: 500
Version 1.2 is getting submitted today for both iPad and Mac versions.

- Fixed an bug preventing the computer from giving you instructions in later levels. This was kinda important as it told you stuff like you only have 4 jumps on the blue asteroids, the red asteroids explode after 5 seconds and the brownish asteroids turn to dust after one jump.

- Fixed a few levels where two asteroids were so close it would cause the player to jump between them

- Further tweaked the 'drift zone' to prevent unintentional triggering. This happened most often in galaxy 2

- Slight tweaking of gameplay sounds, player walking, jumping, and dark matter collection.

- Other various (small) tweaks