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Character Design

06-16-2011, 01:50 PM
#1
Joined: Jul 2009
Location: Slough, England
Posts: 91
Character Design

Guys, this is a very simple question, yet it can affect a game in so many ways.

What size characters should you consider in terms of a platform game?

Should it be 32x32 pixels or closer to 64x64?

Obviously it depends a lot on the game, but would appreciate your thoughts.

Thanks
Matt
06-16-2011, 02:12 PM
#2
Joined: Jun 2011
Location: Dallas, TX
Posts: 78
Yeah totally depends how fast the character is moving (how far you need to see ahead).

What I do is dynamically zoom in/out depending on how fast the character is going.

06-16-2011, 02:13 PM
#3
For retina graphics we are using 64x64, for low res we are using 32x32. However our game isn't a platformer and is more of a top down strategy game. Make your character in Illustrator using vector graphics so you can quickly and easily resize him if you want to.
06-16-2011, 02:22 PM
#4
Joined: Jul 2009
Location: Slough, England
Posts: 91
Cheers for the feedback lads. more appreciated as ever.

How does the size come into play with multiple platforms.

i.e. iphone 4, 3gs, iPad?

Does objective allow for this and use certain tiles for one device, and others for another? i.e. should i have 2 types of tilesets. One for ipad and one for phone?
06-16-2011, 02:42 PM
#5
Joined: Jun 2011
Location: Dallas, TX
Posts: 78
Quote:
Originally Posted by P3Z View Post
Cheers for the feedback lads. more appreciated as ever.

How does the size come into play with multiple platforms.

i.e. iphone 4, 3gs, iPad?

Does objective allow for this and use certain tiles for one device, and others for another? i.e. should i have 2 types of tilesets. One for ipad and one for phone?
Having different assets for different resolutions is typically the most efficient (no wasted memory/blurry textures)
06-16-2011, 03:25 PM
#6
Joined: Jul 2009
Location: Slough, England
Posts: 91
Cheers JT.

So is that a cmplete re-design of the levels to allow for the width/height of the ipad?

M
06-17-2011, 08:07 AM
#7
Joined: Sep 2010
Location: Atlanta
Posts: 184
Quote:
Originally Posted by P3Z View Post
Cheers JT.

So is that a cmplete re-design of the levels to allow for the width/height of the ipad?

M
If it the original art is in vector format, there shouldn't be too many changes that are necessary. Just some tweaking and such.