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#131
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Which attacks use INT rather then attack?
And the monsters in the monsterpedia are different then the ones ingame i think. Would be nice to have a list of the ones available ingame. |
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#132
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Quote:
INT Controls when a monster will learn an attack. This will be fine-tuned in the next version making it less redundant once the stat value is over 300. |
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#133
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I have the same glitch as the dude earlier with the gardener not moving. Also, I've got 7 f-ranks done, with access to e-ranks, but every time I take another mission and get an encounter/trainer battle, the game freezes. Restarting game or iPhone does not fix it.
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#134
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I've heard of one user having trouble with battles who deleted and re-downloaded the application which fixed it. He said that he downloaded it on a bad internet connection or something. I'm sorry I don't have any better solutions.
Can you PM me your iDevice/iOS Details? |
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#135
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Ok, so I gave my opinions earlier, and I'm still loving the game, but I think I've uncovered some actual omissions in the game. I'm already at B class, and have seen almost no difference between the wild monsters I saw at f class and the wild monsters now. Same level, and for the most part same monsters. From the beginning of c class there were some levels that were labeled as having ghost, and I saw no ghost monsters at all. There was one level labeled as ghost and psychic, and there were no monsters there whatsoever, not one attack, regardless of how much I wandered. Nowhere have I seen anything with regards to steel, ancient, divine or demonic, although a few of these classes I have been able to obtain through mutating ( I now have a fire/ divine horizelon lvl 53, a water/ electric storm fist lvl 53, a ghost/steel skenzot level 48 and a fire/ ancient hyenfur lvl 28, which took forever to get because pumolf is really rare, and doesn't like being caught). I hope more will be added and the labeled levels will be populated with the right monsters. It would also be nice to see some rare or mythic ( in general, one-ofs) monsters. If anyone else finds that they're seeing the ghost and psychic ones in the right levels, let me know)
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#136
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I'll take a look and see if I can balance out the system a little more for V1.2 - I'm sorry that this is what your seeing. The idea was that based on the class more types were added as opposed to more Monsters of a type. A & S Class unlock Ancient and Steel types.
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#137
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Hey I'm just trying to provide feedback to help you make this game better. I love it, and I appreciate the work that went into it and the continued actions to improve it.
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#138
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And b class seems to be labeled with steel... Don't know if that's intended.
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#139
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Heh, in the first b class mission, steel and earth, only hapimask appears
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#140
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I'm looking now and see that the rarity on most steel types is a bit high - I will attempt to find a balance.
In terms of battle freezes I've found the bug, you need to have music enabled to prevent this crash, sorry about this. I have fixed it in the next version and will be releasing that to apple tonight (If all goes well). |
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