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  #191  
Old 06-26-2011, 07:14 PM
itouchbd itouchbd is offline
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iPod Touch (2nd Gen)
 
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well i've managed to get into the two treasure rooms but still have no idea how to get into the main room you need to get into to the right of one of the treasure rooms
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  #192  
Old 06-26-2011, 07:59 PM
J2o J2o is offline
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Quote:
Originally Posted by itouchbd View Post
well i've managed to get into the two treasure rooms but still have no idea how to get into the main room you need to get into to the right of one of the treasure rooms
Lol do you want me to spoil it for you?

•••Spoiler:  TTTT
TTTF
TTFF
TFFF
FFFF
FFFT
FFTT
FTTT

FTFT = open second door
TFTF = open first door

FTTF
TFFT

FFTF
FTFF

TTFT = open final door! finally!
TFTT
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  #193  
Old 06-26-2011, 08:30 PM
Kaikyro Kaikyro is offline
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iPhone 4, OS 4.x
 
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Wow, in truth its not that complicated. The final door can be opened with 3 switches (From just starting the mission).

The treasure rooms were made to be hard.
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  #194  
Old 06-27-2011, 03:56 PM
Arashi541 Arashi541 is offline
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iPad 2, iOS 5.x
 
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Has the update status changed yet?
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  #195  
Old 06-27-2011, 09:17 PM
Kaikyro Kaikyro is offline
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No change yet, Still "Waiting for Review"
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  #196  
Old 06-27-2011, 09:20 PM
J2o J2o is offline
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I noticed that i was starting to see more different monsters the more you completed missions in Class C. I just got Grublin and his final form seemed pretty cool.

will you see more monsters as you complete more missions in one class?
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  #197  
Old 06-27-2011, 11:50 PM
Thomson2342 Thomson2342 is offline
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iPhone 4, OS 4.x
 
Join Date: Jun 2011
Posts: 6
Default Just a couple things

I have been really enjoying this game. However the monsters in the wild always being around level 3 is making it unchallenging. Also, I don't really know what monsters are good. All I go by is which ones mutate into the coolest looking monster.
I played Dragon Warrior Monsters alot more than pokemon when I was a kid, and what they did was have actual monsters as bosses at the end of some levels, then you would have that one chance to get them to join your team, that's how I knew what was a good monster on that game. But here they all seem to mesh together. Unless im not far enough yet in the game (class c).
Don't get me wrong, I still love the game. Just was wondering if you were looking into adding anything like that, mainly the monsters growing in level in the wild.
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  #198  
Old 06-28-2011, 12:15 AM
Kaikyro Kaikyro is offline
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I've been considering adding the boss type of mission, It may make it into the never release to Apple 1.3 - I'll keep you posted.
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  #199  
Old 06-28-2011, 12:25 AM
Thomson2342 Thomson2342 is offline
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Awesome. And thanks for the quick response.
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  #200  
Old 06-28-2011, 12:25 AM
J2o J2o is offline
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Quote:
Originally Posted by Thomson2342 View Post
I have been really enjoying this game. However the monsters in the wild always being around level 3 is making it unchallenging. Also, I don't really know what monsters are good. All I go by is which ones mutate into the coolest looking monster.
I played Dragon Warrior Monsters alot more than pokemon when I was a kid, and what they did was have actual monsters as bosses at the end of some levels, then you would have that one chance to get them to join your team, that's how I knew what was a good monster on that game. But here they all seem to mesh together. Unless im not far enough yet in the game (class c).
Don't get me wrong, I still love the game. Just was wondering if you were looking into adding anything like that, mainly the monsters growing in level in the wild.
I would like to say something here, but I dont know how far you are into the game, but the game is quite challenging enough for me for a guy who is too lazy to do any grinding. In Mission D or above, you wil find numerious, moving Red/Black tamers constantly search for you. When they see you, their tamed monsters really take a while to eliminate and they keep sending in substitutes so that make things annoying or worthwhile ha. Also, to make the matter challenging and long, there's no map so you will have to remember where you are going.

Now, the monster encounter rate definitely reminded me little bit of digimon series, but as you get to higher levels or looking for a rare geo, you will find yourself wanting to run away all the times. My point is the fixed level of wild monsters are fine for me, but it's the numbers of tamers that kept looking for you that should be fixed but bring on more exp points!

Also the other thing that should be fixed is the monster's movesets. they felt dull so can i suggest for some excitement like animation or special effect like target multiple targets?
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