App description: A unique and traditional Monster Taming, Battling, Breeding and Hunting Role Playing Game. Inspired by old school Monster Battling Role Playing Games games like Pokemon, Dragon Warrior Monsters and Revelation Demon Slayer.

GeoSociety Highlights:
A Complete Storyline and World to Explore.
Over 350 Monsters to Tame, Battle and Trade.
A Unique 3 vs. 3 Time-Based Battle System.
Monster Party of 9.
4 Unique Mission Modes including Zombie Mode.

Storyline Introduction: Today is your first day working for GeoSociety, You're not really the prime candidate one would expect for the position - considering you dropped out of college and aren't qualified. The GeoSociety is the organisation charged with the research and preservation of the GeoRealm and GeoMonsters. Your colleagues at GeoSociety make it known just how they feel about your new position, but after seeing some familiar faces your ready to start on your first mission.

Monster Development:
Every Time your Monster Knocks Out another Monster in Battle it will gain some Experience.
With enough experience a monster will grow levels which provides you with stat points to allocate to Attack, Defence, Speed or Intelligence.
Some monsters will even Mutate automatically when they reach a certain level.

What Reviews are Saying:
"One of the best games on the app store right now. 9/10 Deep featured game play with new features on their way. Definitely a contender for best game of the month." - Mctron proudly presents The Nerd Variety Blog.

"If you ever played Pokemon on any Nintendo handheld, you should feel right at home with GeoSociety. The recently released iPhone game offers its own take on monster-breeding gameplay." - www.cells2.com

Vovin's comments:



Isn't that something our Pokemon fans are eagerly waiting for?
06-26-2011, 06:14 PM
well i've managed to get into the two treasure rooms but still have no idea how to get into the main room you need to get into to the right of one of the treasure rooms
06-26-2011, 06:59 PM
Quote:
Originally Posted by itouchbd View Post
well i've managed to get into the two treasure rooms but still have no idea how to get into the main room you need to get into to the right of one of the treasure rooms
Lol do you want me to spoil it for you?

TTTT
TTTF
TTFF
TFFF
FFFF
FFFT
FFTT
FTTT

FTFT = open second door
TFTF = open first door

FTTF
TFFT

FFTF
FTFF

TTFT = open final door! finally!
TFTT

06-26-2011, 07:30 PM
Wow, in truth its not that complicated. The final door can be opened with 3 switches (From just starting the mission).

The treasure rooms were made to be hard.
06-27-2011, 02:56 PM
Has the update status changed yet?
06-27-2011, 08:17 PM
No change yet, Still "Waiting for Review"
06-27-2011, 08:20 PM
I noticed that i was starting to see more different monsters the more you completed missions in Class C. I just got Grublin and his final form seemed pretty cool.

will you see more monsters as you complete more missions in one class?
06-27-2011, 10:50 PM
Just a couple things

I have been really enjoying this game. However the monsters in the wild always being around level 3 is making it unchallenging. Also, I don't really know what monsters are good. All I go by is which ones mutate into the coolest looking monster.
I played Dragon Warrior Monsters alot more than pokemon when I was a kid, and what they did was have actual monsters as bosses at the end of some levels, then you would have that one chance to get them to join your team, that's how I knew what was a good monster on that game. But here they all seem to mesh together. Unless im not far enough yet in the game (class c).
Don't get me wrong, I still love the game. Just was wondering if you were looking into adding anything like that, mainly the monsters growing in level in the wild.
06-27-2011, 11:15 PM
I've been considering adding the boss type of mission, It may make it into the never release to Apple 1.3 - I'll keep you posted.
06-27-2011, 11:25 PM
Awesome. And thanks for the quick response.
06-27-2011, 11:25 PM
Quote:
Originally Posted by Thomson2342 View Post
I have been really enjoying this game. However the monsters in the wild always being around level 3 is making it unchallenging. Also, I don't really know what monsters are good. All I go by is which ones mutate into the coolest looking monster.
I played Dragon Warrior Monsters alot more than pokemon when I was a kid, and what they did was have actual monsters as bosses at the end of some levels, then you would have that one chance to get them to join your team, that's how I knew what was a good monster on that game. But here they all seem to mesh together. Unless im not far enough yet in the game (class c).
Don't get me wrong, I still love the game. Just was wondering if you were looking into adding anything like that, mainly the monsters growing in level in the wild.
I would like to say something here, but I dont know how far you are into the game, but the game is quite challenging enough for me for a guy who is too lazy to do any grinding. In Mission D or above, you wil find numerious, moving Red/Black tamers constantly search for you. When they see you, their tamed monsters really take a while to eliminate and they keep sending in substitutes so that make things annoying or worthwhile ha. Also, to make the matter challenging and long, there's no map so you will have to remember where you are going.

Now, the monster encounter rate definitely reminded me little bit of digimon series, but as you get to higher levels or looking for a rare geo, you will find yourself wanting to run away all the times. My point is the fixed level of wild monsters are fine for me, but it's the numbers of tamers that kept looking for you that should be fixed but bring on more exp points!

Also the other thing that should be fixed is the monster's movesets. they felt dull so can i suggest for some excitement like animation or special effect like target multiple targets?

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