App description: A unique and traditional Monster Taming, Battling, Breeding and Hunting Role Playing Game. Inspired by old school Monster Battling Role Playing Games games like Pokemon, Dragon Warrior Monsters and Revelation Demon Slayer.

GeoSociety Highlights:
A Complete Storyline and World to Explore.
Over 350 Monsters to Tame, Battle and Trade.
A Unique 3 vs. 3 Time-Based Battle System.
Monster Party of 9.
4 Unique Mission Modes including Zombie Mode.

Storyline Introduction: Today is your first day working for GeoSociety, You're not really the prime candidate one would expect for the position - considering you dropped out of college and aren't qualified. The GeoSociety is the organisation charged with the research and preservation of the GeoRealm and GeoMonsters. Your colleagues at GeoSociety make it known just how they feel about your new position, but after seeing some familiar faces your ready to start on your first mission.

Monster Development:
Every Time your Monster Knocks Out another Monster in Battle it will gain some Experience.
With enough experience a monster will grow levels which provides you with stat points to allocate to Attack, Defence, Speed or Intelligence.
Some monsters will even Mutate automatically when they reach a certain level.

What Reviews are Saying:
"One of the best games on the app store right now. 9/10 Deep featured game play with new features on their way. Definitely a contender for best game of the month." - Mctron proudly presents The Nerd Variety Blog.

"If you ever played Pokemon on any Nintendo handheld, you should feel right at home with GeoSociety. The recently released iPhone game offers its own take on monster-breeding gameplay." - www.cells2.com

Vovin's comments:



Isn't that something our Pokemon fans are eagerly waiting for?
06-17-2011, 12:27 PM
#21
Joined: Jan 2010
Location: In an Apple store near you
Posts: 1,550
I did take the plunge on this one as soon as I saw the screens on the previous page, and I can't really say that the game is something that I'd completely recommend. There obviously wasn't any testing in terms of checking the dialogue, because, as Gabrien stated above, the developer has mistakenly used "your" instead of "you're" along with a whole bunch of othr grammatical issues.

The game does play a lot like Pokemon. In fact, it may be something that Nintendo may pursuit. Some of the monster sprites and names, along with skeleton of the storyline seem to derive too much from Pokemon names.

I absolutely hate the d-pad in that it's clunky, and taking up half of the screen without a good reason. The character doesn't roam freely, but instead, like Pokemon, follows a 1x1 grid in four directions. Movement is extremely slow and boring, because changing directions is a hassle.

The actual game, though, isn't all that bad. It's definitely a start on something that hasn't been seen at all yet.. If you're so desperate to get a game like such on an Apple device, go ahead, but with the amount of issues it's not really worth 3 bucks. Honestly, I would seriously go back to my GameBoy and play Pokemon than play this game.

Keep the games like this coming, devs! I'm sure we'll have a game-changer soon.

Waiting for: Airborne Troopers, Mini Motor Racing. Minisquadron 2, Tweetland, Car Jack Streets 2, Drive Forever, Turf Geography Club, Junk Jack!!
Twitter: @nkatti
Proud Beta Tester of over 30 Games!
06-17-2011, 02:11 PM
#22
After reading Gabrien's impressions, I'm pretty back and forth on this one. Normally, I wouldn't require too much from an iOS Pokemon clone (as long as the trading/collecting part is fun), but it sounds like this one might cross the line. I mean, WTF at using up/down/left/right for the D-pad. Unless their goal is to go for some ultra retro look, what's wrong with normal arrows?

06-17-2011, 02:14 PM
#23
Quote:
Originally Posted by Dazarath View Post
After reading Gabrien's impressions, I'm pretty back and forth on this one. Normally, I wouldn't require too much from an iOS Pokemon clone (as long as the trading/collecting part is fun), but it sounds like this one might cross the line. I mean, WTF at using up/down/left/right for the D-pad. Unless their goal is to go for some ultra retro look, what's wrong with normal arrows?
The battle is the best part in my opinon. I have contacted the developer about the control but I feel he will change them soon since he succesfully updates his other game. The trading part is coming in another update.
06-17-2011, 04:35 PM
#24
Browsing your reviews/first impressions of GeoSociety its good to hear some decent feedback. I'm the Indie Developer behind GeoSociety.

I can certainly take a look at the controls for the next update, no problems there. I will take a look at some of the other games which are out at the moment for inspiration. I initially laid it out like that because it brought me back to the days of playing GameBoy - I'm quite a nostalgic developer.

The game doesn't quite have all the features I would like it to have yet, such as the online play (trading monsters and battling with friends), The Monster Shrine (breeding) or leader boards which will be in the update I am presently working on.

But it certainly has a lot of storyline gameplay, missions to explore and monsters to tame. There are 7 classes/difficulties of missions to go through and in general the next class is unlocked after a bit of storyline is complete and you pass that same difficulty of Monster Tournament.

In terms of originality we actually base GeoSociety of a game our company runs called www.MonsterRanch.com. Which is a free to play web browser monster battle game which has been running for over 2 years.

Please keep the feedback coming, as an Indie Developer I realise the importance of listening to feedback.
06-17-2011, 04:51 PM
#25
Joined: Dec 2008
Location: Salem, Massachusetts, USA
Posts: 10,883
Quote:
Originally Posted by Kaikyro View Post
Browsing your reviews/first impressions of GeoSociety its good to hear some decent feedback. I'm the Indie Developer behind GeoSociety.

I can certainly take a look at the controls for the next update, no problems there. I will take a look at some of the other games which are out at the moment for inspiration. I initially laid it out like that because it brought me back to the days of playing GameBoy - I'm quite a nostalgic developer.

The game doesn't quite have all the features I would like it to have yet, such as the online play (trading monsters and battling with friends), The Monster Shrine (breeding) or leader boards which will be in the update I am presently working on.

But it certainly has a lot of storyline gameplay, missions to explore and monsters to tame. There are 7 classes/difficulties of missions to go through and in general the next class is unlocked after a bit of storyline is complete and you pass that same difficulty of Monster Tournament.

In terms of originality we actually base GeoSociety of a game our company runs called www.MonsterRanch.com. Which is a free to play web browser monster battle game which has been running for over 2 years.

Please keep the feedback coming, as an Indie Developer I realise the importance of listening to feedback.
First off, congratulations on getting the game released -- seems like you win the getting-a-Pokemon-like-into-the-App-Store race . I would echo most of the suggestions that have already been made. My main issue, though, is the lack of visual or sound feedback when you attack or use an item. It would really add to the gameplay if you could incorporate some special effects into the battles. Some of the transition effects that you have are very nice; battles seem pretty dry in comparison.

I should note that I'm really enjoying the music. Seems like with a fee tweaks this could be a very nice game.
06-17-2011, 05:11 PM
#26
Quote:
Originally Posted by squarezero View Post
First off, congratulations on getting the game released -- seems like you win the getting-a-Pokemon-like-into-the-App-Store race . I would echo most of the suggestions that have already been made. My main issue, though, is the lack of visual or sound feedback when you attack or use an item. It would really add to the gameplay if you could incorporate some special effects into the battles. Some of the transition effects that you have are very nice; battles seem pretty dry in comparison.

I should note that I'm really enjoying the music. Seems like with a fee tweaks this could be a very nice game.
Also a increase of the speed your character moves would also be welcome. And make it so it takes up the whole screen and the game plays horizontally with transparent thumb pads.

Last edited by Arashi541; 06-17-2011 at 05:16 PM.
06-17-2011, 06:39 PM
#27
$2.99 > $1.99

They just dropped the price to $1.99
06-17-2011, 07:46 PM
#28
Quote:
Originally Posted by AENIGMA View Post
They just dropped the price to $1.99
But noooooo I bought it for 2.99 Ah whatever its a good game anyways!
06-17-2011, 08:41 PM
#29
2nd gen support?

Add Me on Gamecenter/Steam: Fireball926
06-17-2011, 10:17 PM
#30
Quote:
Originally Posted by Fireball926
2nd gen support?
I'm pretty sure there is 2nd gen support.

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