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  #1  
Old 06-17-2011, 03:17 PM
Marcus70 Marcus70 is offline
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Default Tumulus Of Fen - RPG


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  #2  
Old 06-17-2011, 03:25 PM
drelbs drelbs is offline
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Saw this, but not willing to spend $3 on it. (Still haven't picked up Alkalabeth... )
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  #3  
Old 06-17-2011, 03:27 PM
mekanikal fiend mekanikal fiend is offline
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Wow! 175 megs!!
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  #4  
Old 06-17-2011, 03:28 PM
undeadcow undeadcow is offline
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I wish the screenshots were more descriptive. How is this 178mb?
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  #5  
Old 06-17-2011, 03:33 PM
medianotzu medianotzu is offline
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Quote:
Originally Posted by undeadcow View Post
I wish the screenshots were more descriptive. How is this 178mb?
And why would it only run on newer devices? I guess there is something I don't understand about this game and I'd need to play it to know.
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  #6  
Old 06-17-2011, 03:39 PM
undeadcow undeadcow is offline
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More pictures on the developer facebook. Looks like a cool dungeon crawler.
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  #7  
Old 06-18-2011, 02:11 AM
ressique ressique is offline
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In my opinion it's deeper than Deep Deep Dungeon
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  #8  
Old 06-18-2011, 08:13 AM
kennfusion kennfusion is offline
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Is this a universal app?
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  #9  
Old 06-20-2011, 01:53 AM
Darkstar21 Darkstar21 is offline
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Default Game Impressions

for my money, The draw of any rpg is the sense of discovery. I want the game to constantly stream new content for me to uncover. Short and simple, This game does it, and more suprisingly, Tumulus Does it in pleasing indie style. Don't be dissuaded by the meh-ish screenshots. The land of Fen is large and deep. This could cause issues if the interface and navigation were any less simple. The game plays just like the Quest or Undercroft as far as navigation, the world is maze-like, but the map is easy to follow. I recently played Tower rpg, which disappointingly asks you to click next to ascend floors, with no real navigation. The dungeon in TOF is open for exploration, and a compass and map keeps the discovered areas easy to retread. Just know that it plays well. The real fun part comes in the depth of choice. within an hour of play, i had discovered tens of different potions and spell scrolls (i play a Fighter). One scroll might make it less dangerouse to camp, while another helps you study the movements of your enemy. This brings me to one of the coolest bits yet, as a fighter, you have the ability to study your opponent during a fight instead of attacking. After doing this with a few goblins, i was able to use special moves against goblins such as riposte. This learned knowledge is permanent, and is inscribed permanently in your book of monster lore, another sign of the hard work and love put into the game. Truth be told, I wasn't going to buy this game, because the art looked amatuer, but i won 100 bucks at lottery scratchers and went app crazy. if you think you might like a game that mixes Rougue touch with Undercroft, Give this a try.
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  #10  
Old 06-20-2011, 03:53 AM
MetaGonzo MetaGonzo is offline
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Quote:
Originally Posted by Darkstar21 View Post
for my money, The draw of any rpg is the sense of discovery. I want the game to constantly stream new content for me to uncover. Short and simple, This game does it, and more suprisingly, Tumulus Does it in pleasing indie style.

Don't be dissuaded by the meh-ish screenshots. The land of Fen is large and deep. This could cause issues if the interface and navigation were any less simple. The game plays just like the Quest or Undercroft as far as navigation, the world is maze-like, but the map is easy to follow.

I recently played Tower rpg, which disappointingly asks you to click next to ascend floors, with no real navigation. The dungeon in TOF is open for exploration, and a compass and map keeps the discovered areas easy to retread. Just know that it plays well.

The real fun part comes in the depth of choice. within an hour of play, i had discovered tens of different potions and spell scrolls (i play a Fighter). One scroll might make it less dangerouse to camp, while another helps you study the movements of your enemy. This brings me to one of the coolest bits yet:
as a fighter, you have the ability to study your opponent during a fight instead of attacking. After doing this with a few goblins, i was able to use special moves against goblins such as riposte. This learned knowledge is permanent, and is inscribed permanently in your book of monster lore, another sign of the hard work and love put into the game.

Truth be told, I wasn't going to buy this game, because the art looked amatuer, but i won 100 bucks at lottery scratchers and went app crazy. if you think you might like a game that mixes Rougue touch with Undercroft, Give this a try.
Sorry, my OCDish tendencies simply wouldn't allow me to not do that.
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