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#141
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I mean that 2 days after appearing for sale on the App store, Avadon is currently listed as the 33rd highest grossing iPad game. I think that it will be a very long time, if ever, before the game goes "on sale" in the sense of a price drop from $9.99.
Here is an early review: http://www.cultofmac.com/if-you-love...or-ipad/101550 |
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#142
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IF it goes down in price...
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#143
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No time for a review as all my spare time is spent on this title. This is the best RPG for the iPad period.
I have well over 100 games for my iPad, and 500+ for my iPhone, and this is the most engrossing title I have played yet. Of course you have to love the genre, and this is the first game that has met my high level of standards. Kudos to the developer, this is easily worth the asking price. Munkie! |
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#144
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As I type this, Avadon is rated the 21st highest grossing iPad game, and the 42nd highest grossing iPad App overall on the App Store. That's a very nice start.
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#145
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For what time period?
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#146
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Quote:
"It is possible for Avadon HD to, from time to time, play very slowly. The reason for this is generally lack of memory. The iPad has less memory than PCs or Macintoshes, and Avadon requires a lot of memory to store its creature and terrain icons. The problem is that, when you run a different app and then exit it, it tends to keep running invisibly in the background. Thus, after you exit an app, it can still eat up a lot of memory. Quitting these dormant apps will free up memory and enable Avadon HD to run faster. To quit apps running in the background: 1. Double-press the Home button. You will see a list of running apps at the bottom of the screen. 2. To close an app in the list, hold your finger on the app icon until the 'X' button appears. Press the 'X' button. We're sorry about the inconvenience of this. Low memory can be a frustrating problem, and the process to quit dormant apps is kind of obscure and confusing. Happily, newer iPads have far more memory, so problems of this sort will become less common as time goes on." Last edited by Marcus70; 06-21-2011 at 11:25 AM.. |
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#147
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To everyone hoping for an iPhone port...hope no more
![]() I receveid a Spiderweb official answer that clearily state they have no plans for an iPhone port (screen too small, have to rewrite things). They stated that all their future titles will come to iPad, but no older games (this is a bit strange, as I recall reading differently on their website, but they wrote me so). Sadness ![]() I started the demo on PC (well, I already had in the past but I reloaded it), it's really great but getting old has really changed my gaming habits (having wife/child has changed that too)...years ago I could play for hours on my PC monitor...then I started playing in front of the TV (HTPC and this gen consoles), now the only time I play enjoying it is in bed at night with my iPhone...I start something simple to discover I played for hours in the middle of the night (for my wife utter joy, I might add )I do not know why...I still love complex games, but sitting in front of a PC monitor (granted I had the time to do so) seems more a commitment that playing now. I dream the day that some dev will create an iOS iPhone engine to drive these kind of games (iOS device are PERFECTLY capable to display cool 2D graphics, and even with 3D cool effects applied) than, coupled with artits and writers, will publish a 5-10 hours adventure/module every 2 months with new stories and maybe a main story to follow with 3-4 iaps. It could be economically feasable (let's look to gamebook series) and I'll be in heaven. If I have to choose an existing engine, among all isometric engines, I'll choose Temple of Elemental Evil engine...really cool and graphically pleasant (though I'll prefer less hack&slash stories). And if I want to play on a bigger screen, I could also mirror the output on the TV with iOS5. I was really counting on Jeff Vogel to do so. |
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#148
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Forgive me if this has already been asked/answered -
1. How many hours expected in this game? 2. How many episodes will there be? Thx |
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#149
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Quote:
I'm guessing that the older Carbon based Mac titles aren't really portable enough to port them to iOS, but with the Avadon engine supporting it, there's a good chance we'll see the rewrites
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#150
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Quote:
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