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  #141  
Old 06-20-2011, 05:11 PM
jase23 jase23 is offline
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Posts: 178
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Quote:
Originally Posted by FPE View Post
Which sale?
I mean that 2 days after appearing for sale on the App store, Avadon is currently listed as the 33rd highest grossing iPad game. I think that it will be a very long time, if ever, before the game goes "on sale" in the sense of a price drop from $9.99.

Here is an early review:

http://www.cultofmac.com/if-you-love...or-ipad/101550
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  #142  
Old 06-20-2011, 05:27 PM
Martin JF Martin JF is offline
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Posts: 557
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Quote:
Originally Posted by earthclaw View Post
Wow, I thought you read my posts.

I think they did a good job on this game and it looks really good, but if you read my posts you would see that in MY Opinion its not worth 9.99.
Therefore i shall wait until it goes down in price.

End of posts here
IF it goes down in price...
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  #143  
Old 06-20-2011, 08:51 PM
MunkieSuthorn MunkieSuthorn is offline
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iPhone 4S, iOS 6.x
 
Join Date: Jun 2009
Location: Connecticut, USA
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No time for a review as all my spare time is spent on this title. This is the best RPG for the iPad period.

I have well over 100 games for my iPad, and 500+ for my iPhone, and this is the most engrossing title I have played yet.

Of course you have to love the genre, and this is the first game that has met my high level of standards.

Kudos to the developer, this is easily worth the asking price.

Munkie!
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  #144  
Old 06-20-2011, 09:18 PM
jase23 jase23 is offline
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As I type this, Avadon is rated the 21st highest grossing iPad game, and the 42nd highest grossing iPad App overall on the App Store. That's a very nice start.
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  #145  
Old 06-20-2011, 10:45 PM
DaviddesJ DaviddesJ is offline
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Location: Burlingame CA
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Quote:
Originally Posted by jase23 View Post
As I type this, Avadon is rated the 21st highest grossing iPad game, and the 42nd highest grossing iPad App overall on the App Store. That's a very nice start.
For what time period?
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  #146  
Old 06-20-2011, 11:13 PM
Marcus70 Marcus70 is offline
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iPad 2, OS 4.x
 
Join Date: Dec 2010
Posts: 921
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Quote:
Originally Posted by Collin View Post
I bought it and am liking it, however I'm running into an issue and I wonder if anyone else has it. I'm on a 1st gen iPad, and I'm experiencing a LOT of pausing. If I'm in a fight, and a round is completed, it pauses for a few seconds before I'm able to do anything again. It pauses when I go into my inventory, or to a different menu. Etc. If you are having this happen, you know what I mean. I've shut off all other running apps and even restarted my iPad and it still is happening.

Not a game killer, but certainly noticeable and annoying.
This is what SpiderWebSoftware posted on their website, regarding slowness (my favorite part is the last paragraph):

"It is possible for Avadon HD to, from time to time, play very slowly. The reason for this is generally lack of memory. The iPad has less memory than PCs or Macintoshes, and Avadon requires a lot of memory to store its creature and terrain icons.

The problem is that, when you run a different app and then exit it, it tends to keep running invisibly in the background. Thus, after you exit an app, it can still eat up a lot of memory. Quitting these dormant apps will free up memory and enable Avadon HD to run faster.

To quit apps running in the background:

1. Double-press the Home button. You will see a list of running apps at the bottom of the screen.
2. To close an app in the list, hold your finger on the app icon until the 'X' button appears. Press the 'X' button.

We're sorry about the inconvenience of this. Low memory can be a frustrating problem, and the process to quit dormant apps is kind of obscure and confusing. Happily, newer iPads have far more memory, so problems of this sort will become less common as time goes on."

Last edited by Marcus70; 06-21-2011 at 11:25 AM..
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  #147  
Old 06-21-2011, 02:13 AM
Pitta Pitta is offline
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iPad (3rd Gen), iOS 6.x
 
Join Date: Oct 2008
Location: Italy
Posts: 1,643
Default Bad news :(

To everyone hoping for an iPhone port...hope no more

I receveid a Spiderweb official answer that clearily state they have no plans for an iPhone port (screen too small, have to rewrite things).
They stated that all their future titles will come to iPad, but no older games (this is a bit strange, as I recall reading differently on their website, but they wrote me so).

Sadness

I started the demo on PC (well, I already had in the past but I reloaded it), it's really great but getting old has really changed my gaming habits (having wife/child has changed that too)...years ago I could play for hours on my PC monitor...then I started playing in front of the TV (HTPC and this gen consoles), now the only time I play enjoying it is in bed at night with my iPhone...I start something simple to discover I played for hours in the middle of the night (for my wife utter joy, I might add )
I do not know why...I still love complex games, but sitting in front of a PC monitor (granted I had the time to do so) seems more a commitment that playing now.

I dream the day that some dev will create an iOS iPhone engine to drive these kind of games (iOS device are PERFECTLY capable to display cool 2D graphics, and even with 3D cool effects applied) than, coupled with artits and writers, will publish a 5-10 hours adventure/module every 2 months with new stories and maybe a main story to follow with 3-4 iaps.
It could be economically feasable (let's look to gamebook series) and I'll be in heaven.
If I have to choose an existing engine, among all isometric engines, I'll choose Temple of Elemental Evil engine...really cool and graphically pleasant (though I'll prefer less hack&slash stories).
And if I want to play on a bigger screen, I could also mirror the output on the TV with iOS5.

I was really counting on Jeff Vogel to do so.
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  #148  
Old 06-21-2011, 02:35 AM
Magnum0ik Magnum0ik is offline
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Join Date: Jun 2011
Location: Portsmouth, England
Posts: 380
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Forgive me if this has already been asked/answered -

1. How many hours expected in this game?
2. How many episodes will there be?

Thx
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  #149  
Old 06-21-2011, 03:02 AM
dannythefool dannythefool is offline
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iPad, iOS 6.x
 
Join Date: Dec 2010
Location: Germany
Posts: 244
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Quote:
Originally Posted by Pitta View Post
They stated that all their future titles will come to iPad, but no older games (this is a bit strange, as I recall reading differently on their website, but they wrote me so).
"Future games" probably covers the Avernum remake that's apparently being planned. Or second remake of Exile, if you want to put it like that. ;-)

I'm guessing that the older Carbon based Mac titles aren't really portable enough to port them to iOS, but with the Avadon engine supporting it, there's a good chance we'll see the rewrites
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  #150  
Old 06-21-2011, 03:36 AM
Gabrien Gabrien is offline
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iPad 2, iOS 5.x
 
Join Date: Nov 2009
Posts: 4,829
Default

Quote:
Originally Posted by Pitta View Post
To everyone hoping for an iPhone port...hope no more

I receveid a Spiderweb official answer that clearily state they have no plans for an iPhone port (screen too small, have to rewrite things).
They stated that all their future titles will come to iPad, but no older games (this is a bit strange, as I recall reading differently on their website, but they wrote me so).

Sadness

I started the demo on PC (well, I already had in the past but I reloaded it), it's really great but getting old has really changed my gaming habits (having wife/child has changed that too)...years ago I could play for hours on my PC monitor...then I started playing in front of the TV (HTPC and this gen consoles), now the only time I play enjoying it is in bed at night with my iPhone...I start something simple to discover I played for hours in the middle of the night (for my wife utter joy, I might add )
I do not know why...I still love complex games, but sitting in front of a PC monitor (granted I had the time to do so) seems more a commitment that playing now.

I dream the day that some dev will create an iOS iPhone engine to drive these kind of games (iOS device are PERFECTLY capable to display cool 2D graphics, and even with 3D cool effects applied) than, coupled with artits and writers, will publish a 5-10 hours adventure/module every 2 months with new stories and maybe a main story to follow with 3-4 iaps.
It could be economically feasable (let's look to gamebook series) and I'll be in heaven.
If I have to choose an existing engine, among all isometric engines, I'll choose Temple of Elemental Evil engine...really cool and graphically pleasant (though I'll prefer less hack&slash stories).
And if I want to play on a bigger screen, I could also mirror the output on the TV with iOS5.

I was really counting on Jeff Vogel to do so.
Pssst. iPads can be taken to bed too. (You didn't hear it from me.)
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