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  #151  
Old 06-21-2011, 03:43 AM
chespace chespace is online now
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Before I had an ipad, I could not think of a single reason why I'd need one since I already have an iphone 4. Then I impulse bought an ipad 2. Now I hardly ever touch my iphone when I'm at home, and when I'm out and about, I actually miss my ipad when I'm using my iphone.

Such is the way of the oversized iphone phenom.
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  #152  
Old 06-21-2011, 03:57 AM
Mivo Mivo is offline
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iPad 2, OS 4.x
 
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Location: Germany
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Quote:
Originally Posted by Pitta View Post
They stated that all their future titles will come to iPad, but no older games (this is a bit strange, as I recall reading differently on their website, but they wrote me so).
I recall having read differently, too, and if they changed their mind, I hope they will do so again if and when Avadon sells well. I'd definitely buy (again) the Exile and Avernum games for the iPad. I might buy remakes for Windows too, but not quite as likely.

And I'm hoping for the Eschalon games to hit the iPad. They seem well suited for iOS.
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  #153  
Old 06-21-2011, 04:08 AM
Pitta Pitta is offline
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iPad (3rd Gen), iOS 6.x
 
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Location: Italy
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Quote:
Originally Posted by Gabrien View Post
Pssst. iPads can be taken to bed too. (You didn't hear it from me.)


Well...I know, I had one and probably will buy another one for my wife when OS5 will be out (or I'll wait for iPad 3).
But in all honesty, as nice as it is, I didn't use it that much, relaying almost exclusively on my iPhone, even at home.
In bed it wasn't that handy, nor for playing nor for reading...especially for playing when both hands are required (and I got tired after some time holding it with one hand lying in bed).
But maybe it's just me or my 'laying habits'
I must admit that some exclusive iPad games (Avadon and some other adventures like Drawn) will probably make me more willing to buy another one (you know...a gift for my wife... )
One BIG problem, I hope soon solved with iCloud, was the fact that games, when Universal, weren't synced too.
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  #154  
Old 06-21-2011, 04:14 AM
Pitta Pitta is offline
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Quote:
Originally Posted by Mivo View Post
I recall having read differently, too, and if they changed their mind, I hope they will do so again if and when Avadon sells well. I'd definitely buy (again) the Exile and Avernum games for the iPad. I might buy remakes for Windows too, but not quite as likely.

And I'm hoping for the Eschalon games to hit the iPad. They seem well suited for iOS.
That's what exactely they wrote me, among other things.

QUOTE
...
Right now, we have every plan to port all of our future games to that platform. it is very unlikely that we will port older titles, though.

Right now, we have no plans to write games for the iPhone/iPod Touch. We don't think the sort of games we write would work well on that small a screen.
...
END QUOTE

In the mail, they firmly ruled out the option of an Android port too (not that I was interested).
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  #155  
Old 06-21-2011, 05:36 AM
Bytebrain Bytebrain is offline
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iPad 2, OS 4.x
 
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Location: Copenhagen, Denmark
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Quote:
Originally Posted by Pitta View Post


Well...I know, I had one and probably will buy another one for my wife when OS5 will be out (or I'll wait for iPad 3).
But in all honesty, as nice as it is, I didn't use it that much, relaying almost exclusively on my iPhone, even at home.
In bed it wasn't that handy, nor for playing nor for reading...especially for playing when both hands are required (and I got tired after some time holding it with one hand lying in bed).
But maybe it's just me or my 'laying habits'
Buy an iPad 2 stand, it'll allow you to have both hands free. There's a lot on the marked, this one is pretty good: http://www.macally.com/en/product/Ar...?ArticleID=378

I bought one day one, couldn't live without it..
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  #156  
Old 06-21-2011, 06:14 AM
Struan73 Struan73 is offline
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Hi there,

I have played Avadon right now for more than 6 hours - and I am really, really enjoying it. Strong story, intersting and long quests - and a lot to discover. The only thing I really don't like, that even in the first quests, there are riddles (namley: finding very hidden switches), which are a little hard to find on the iPad. Everything else is just fantastic. And yes: this game resembles a lot two all time greats of the RPG Genre: Baldurs Gate and Planescape Torment.

Struan
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  #157  
Old 06-21-2011, 06:58 AM
dannythefool dannythefool is offline
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iPad, iOS 6.x
 
Join Date: Dec 2010
Location: Germany
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Quote:
Originally Posted by Struan73 View Post
The only thing I really don't like, that even in the first quests, there are riddles (namley: finding very hidden switches), which are a little hard to find on the iPad.
This is sort of a tradition in this genre. I remember playing games in the late 80ies and in the 90ies where a single pixel made the difference between a wall and a secret door

I understand where you're coming from, though. On the desktop version you can actually mod the game so the hidden switches are more visible; maybe that's something a cheat code could do in the future. At any rate, you don't have to play the find the hidden switches game if you don't want to. Think of it as something for those players who enjoy examining the scenery in detail, as opposed to something you're missing out on. With very few exceptions where the game is very obvious about a switch having to be somewhere nearby, they don't lead to anything particularly interesting; the fun in them is supposed to be actually finding them, and if that is not fun for you I would just ignore them.
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  #158  
Old 06-21-2011, 07:08 AM
MarcusQT3 MarcusQT3 is offline
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iPhone 4, OS 4.x
 
Join Date: Jun 2011
Posts: 24
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Quote:
Originally Posted by Magnum0ik View Post
Forgive me if this has already been asked/answered -

1. How many hours expected in this game?
2. How many episodes will there be?

Thx
1. It's about 30 hours.
2. Uh I don't really think this game works like that. He is planning on porting his other games over though.
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  #159  
Old 06-21-2011, 11:00 AM
NeoTrunks NeoTrunks is offline
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iPhone 4S, iOS 5.x
 
Join Date: Feb 2009
Posts: 55
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I have barely scratched the surface of the game (have only played about 20 minutes ), but I have a question about the textures. I have a 1st gen iPad, and when I got into the courtyard of the fortress, the game warned me that memory was low and that it was loading a reduced texture set (which it did). I brought up the multitasking bar and closed up all other apps. At the time, I couldn't find a way to reload the more detailed textures. I saved my game and then fully quit out of the app. When I reloaded, the detailed textures were back. What I want to know is, is there a way to do this from the game without quitting?
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  #160  
Old 06-21-2011, 11:28 AM
hsthompson hsthompson is offline
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Join Date: Jul 2010
Posts: 117
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Quote:
Originally Posted by Misguided View Post
I'm sure I will end up picking this up. My only hesitation is whether or not I will actually put in the time to play it. And even then, I'll probably get it just to support its development.
Frankly, Spiderweb software games are overpriced for what they are - but I like the dev's attitude so much, I'm happy to pay a premium simply to reward his personality. Having someone who isn't burning cycles trying to implement DRM, and who spends his time actually working to satisfy customers is really the grand appeal of this kind of indie development.

Grabbed it for both Mac and iPad, even though I'll probably only play it on one, and still haven't finished Geneforge 5.
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