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  #31  
Old 06-18-2011, 10:24 AM
Marcus70 Marcus70 is offline
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Quote:
Originally Posted by undeadcow View Post
I've breached the otherwise unknown (to me) iPad forum to lament if only the developer would find a way to port this to humble iPod Touch. Looks amazing, glad to see serious RPG material on iOS (which will hopefully trickle down to the lesser devices). Yes, I know someone would retort iPod/iPhone is more limited; but I can dream.

This is all I could find on spiderweb's forums about any iPhone ports:

"Originally Posted By: 15th March Newsletter

* What Else Is Coming?

We are also slowly starting work on a ground-up rewrite of Avernum, which is itself a rewrite of our first title, Exile: Escape From the Pit. After a decade, Avernum is showing its age and very much in need of freshening up, with a new engine and graphics. (As well as a long overdue appearance on the iPhone.) But don't worry! This will only be a several month detour for us before we get back to writing all-new games."
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  #32  
Old 06-18-2011, 10:29 AM
undeadcow undeadcow is offline
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iPod Touch (5th Gen), iOS 6.x
 
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Quote:
Originally Posted by Marcus70 View Post
...As well as a long overdue appearance on the iPhone...
Nice! Hopefully they'll hold true to a now three month old newsletter blurb; fingers crossed. I appreciate the info search.
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  #33  
Old 06-18-2011, 10:42 AM
pka4916 pka4916 is offline
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Quote:
Originally Posted by Marcus70 View Post
This is all I could find on spiderweb's forums about any iPhone ports:

"Originally Posted By: 15th March Newsletter

* What Else Is Coming?

We are also slowly starting work on a ground-up rewrite of Avernum, which is itself a rewrite of our first title, Exile: Escape From the Pit. After a decade, Avernum is showing its age and very much in need of freshening up, with a new engine and graphics. (As well as a long overdue appearance on the iPhone.) But don't worry! This will only be a several month detour for us before we get back to writing all-new games."

Oohh Avernum... I remember that one for the PC...
i am sure it's going to be Ipad too....
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  #34  
Old 06-18-2011, 11:00 AM
MarcusQT3 MarcusQT3 is offline
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iPhone 4, OS 4.x
 
Join Date: Jun 2011
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Quote:
Originally Posted by Marcus70 View Post
Reading reviews for the pc/Mac this has around 30 hours of playtime. Can someone tell me how many levels of difficulty this version has?
If I remember right I think it has 4 levels of difficulty and from what the dev has said no one should have an issue beating the game on normal. Had I known this I would have started on a higher level. Also yes 30 or so hours to beat the game but it's supposed to have a lot of replayabilty.
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  #35  
Old 06-18-2011, 11:02 AM
cherdman cherdman is offline
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iPod Touch (4th Gen), OS 4.x
 
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Does this game have music?
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  #36  
Old 06-18-2011, 11:15 AM
Vovin Vovin is offline
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iPhone 6, iOS 8.x
 
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Chance for an iPhone version?
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  #37  
Old 06-18-2011, 11:54 AM
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BazookaTime BazookaTime is offline
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iPad 2, iOS 6.x
 
Join Date: Sep 2009
Location: Colorado
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I am not familiar with this game, is there a video out there?
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  #38  
Old 06-18-2011, 12:14 PM
Pitta Pitta is online now
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Quote:
Originally Posted by Vovin View Post
Chance for an iPhone version?
I wrote directly to Jeff Vogel.
Keep your finger crossed!!!
(or better, to anyone interested in a iPhone port, which probably would require some UI rework to be feasible and readable...LET SPIDERWEB SOFTWARE KNOW via their site you want give your money!!! )
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  #39  
Old 06-18-2011, 12:27 PM
LostLegend LostLegend is offline
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Checking the mac demo first.
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  #40  
Old 06-18-2011, 12:46 PM
Misguided Misguided is offline
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Quote:
Originally Posted by MarcusQT3 View Post
If I remember right I think it has 4 levels of difficulty and from what the dev has said no one should have an issue beating the game on normal. Had I known this I would have started on a higher level. Also yes 30 or so hours to beat the game but it's supposed to have a lot of replayabilty.
Heya, Marcus, nice to see you in these parts.

I do believe my first Spiderweb game was Exile: Escape from the Pit in 1995. I remember being interested in Nethergate when it came out but never got around to playing it....there was a span of several years where I was too busy with school to play much of anything.

Spiderweb makes big, complex, old-school RPGs with lots of storyline. I hear they have actually added some more modern RPG conventions to this game to make it more approachable for people that have less experience with games of this sort.

I'm sure I will end up picking this up. My only hesitation is whether or not I will actually put in the time to play it. And even then, I'll probably get it just to support its development.
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