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  #31  
Old 06-22-2011, 03:36 PM
Pixeleap Pixeleap is offline
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hi Synth, glad you are excited, and thank you for the nice review on the appstore!

We are discussing at the moment (right now actually ) what we should do with the new levels, we are torn between wanting to update quickly, but also wanting to add more graphics. I will be sure to announce when we now anything.

If you prefer anything please let us know, anything goes in to the decision making

Peter
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  #32  
Old 06-22-2011, 03:45 PM
syntheticvoid syntheticvoid is offline
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hmmm... I've always LOVED the giant land in Mario 3... =oP



If you did something like that, I'd love you forever! - I know it would be hard because the enemies are already big enough that you almost hit them when you jump over them... =o/


I did like the Jungle type world... the jumps were a lot harder. =o)

I'm sure whatever you guys come up with will be great.
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  #33  
Old 06-22-2011, 05:44 PM
Pixeleap Pixeleap is offline
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Thats a great idea, one of my favorite worlds too

Requires a little more tweaking of everything size wise, but will definitely keep this one in mind

regarding the difficulty, we will off course make sure that the levels keep increasing in the way that they challenge the player

Peter
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  #34  
Old 06-22-2011, 06:37 PM
arta arta is offline
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Can anyone else comment on the controls and level design? How do they compare to other platformers?
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  #35  
Old 06-22-2011, 06:38 PM
syntheticvoid syntheticvoid is offline
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don't trust me huh... that's okay... I get that a lot...
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  #36  
Old 06-22-2011, 07:30 PM
arta arta is offline
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Quote:
Originally Posted by syntheticvoid View Post
don't trust me huh... that's okay... I get that a lot...
My bad, I didn't see your post in the thread. Sounds good but don't like that part about the lacking animations when turning in midjump, sounds like it needs a bit more polish in that department.

How do the controls and level design stand up to games like League of Evil, Mos Speedrun, Robot Wants Kitty and Soosiz?
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  #37  
Old 06-22-2011, 07:33 PM
syntheticvoid syntheticvoid is offline
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hmmm... they arn't too bad... like I said, they do fall short of LoE, Mos... and I did beat it in about an hour... it's not like it has controls like REALLY BAD platformers in the appstore... the youtube vid does a pretty good job of showing you what it's like... the controls are responsive, the buttons are a good size, the physics arn't too bad... but really, if you're hoping for another platformer made for speedrunning, you'll be disappointed. It just seems like it's trying to be a speed runner, but it doesn't quite get there... =o/

I don't know if it's how it controls, or the physics... or what...
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  #38  
Old 06-23-2011, 03:02 AM
Pixeleap Pixeleap is offline
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@arta If you have anymore questions, please let me know and if you have already bought the game, let me know what you think

to adress some of the questions regarding the length of the game, we do realize that level wise it is relatively short. On the other hand we do plan to make up for this in coming updates.

I hope that those of you who decides to buy our game will enjoy it and have some fun playing through it And maybe even take the time out to give us some feedback on what you would like to see en future updates.

We are dedicated to our game, especially the fact that it is our first game really makes on wanna nurture it

Peter
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  #39  
Old 06-24-2011, 01:55 AM
Doom Doom is online now
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I like the idea of powerups ;D
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  #40  
Old 06-24-2011, 07:37 AM
Pixeleap Pixeleap is offline
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Quote:
Originally Posted by Doom View Post
I like the idea of powerups ;D
Sounds like powerups and more levels are the number one concerns, we will be sure to mix those to up in to a nice update

I hope that everyone is still playing and having fun with our game, remember to let us know what you think, and ofcourse rate us on iTunes

Peter
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