Originally Posted by Mr. Ramen
Eh, if this were an actual game I might care about having a strategy. But it's not; it's a fun little diversion with no winning or losing, and the only payout being that you get coins a little faster. If anything I'd rather take longer to make coins, because I don't want to run out of business/residentials to build.
Tend to agree that it's more a diversion than a "gamer's" game which requires considerable strategy (i.e. Pocket Planes). It's whimsical, clever, colorful, & just relaxing fun although I do
acknowledge that one can take it very seriously & progress more rapidly by spending more time playing.
I should also mention that the downside of the proposed strategy of only stocking 2 & 3 coin items is one never gets *random* bux for fully stocking
a store. Bux pay for elevator upgrades & can be exchanged for coins (50 bux gets 100,000 coins!). And, in the end, bux are handy for customizing tenants & painting as well as moving/grouping or updating floors. The greatest value for me is for replacing a low value tenant with a higher value or DJer one.
Coins, while absolutely critical in the early stages of the game, gradually lose their value over time. If one has all floors built, their sole value is in for saving up for the next update.
Grateful for the upgrade but wish NB would reinstate Missions.
My 2 coins