|
#101
|
|||
|
|||
|
Quote:
Quote:
...and yes I was still awake at 5am. |
|
#102
|
|||
|
|||
|
Quote:
The random shops were added because at first you could buy the shops you wanted. But during the course of the beta, people were getting their ideal setup and the game got really boring after that. So to add the spice back in to the get Nimblebit made it so the shops were random we just select the type. A lot of things were added during the beta. •••Spoiler: Having 5 bed rooms in the apartment (it started with 1 bedroom and you had to buy and wait for the other 2 one at a time) Painting the walls Elevator upgrades (it used to be dynamic with the height of the tower) VIPs Find the bitizen Random Floors Moving the floors Dream Jobs The products earning 1,2,3 coins (it started out a 1 across the board) Rent The game used to move very slow when it first came out, I think Nimblebit tweaked this game just right for the release, there is always something happening with my tower. Last edited by dbhjed; 06-26-2011 at 12:41 AM.. |
|
#103
|
|||
|
|||
|
Yeah, I was under that misconception for awhile because the first several stores in my tower were in ascending order with regards to stocking time. But now this information may help some people when trying to decide what to do with certain floors.
Last edited by Dazarath; 06-26-2011 at 12:48 AM.. |
|
#104
|
|||
|
|||
|
Quote:
|
|
#105
|
|||
|
|||
|
Nonetheless, keeping a slot open in all residential floors still means you're more likely to get a new resident than if there's one floor empty and others all full.
|
|
#106
|
|||
|
|||
|
Quote:
For a 5 to 5 comparison Last edited by dbhjed; 06-26-2011 at 04:15 AM.. |
|
#107
|
|||
|
|||
|
Quote:
KiddToKmart's first claim (about game mechanics steering bitizens to full floors) is false; but his following recommendation for gameplay tactics is actually valid. Last edited by Crosbie; 06-26-2011 at 04:34 AM.. |
|
#108
|
|||
|
|||
|
Quote:
I just use bux to fill my apartments, I am already making enough money from my shops that bux are more useful for moving people in and making more money, then to keep a shop empty looking for dream jobs. (But I think I am playing a bit different than most people, I am not playing for dream job, if I have some that match up cool if not I just fill the spot and make money) Quote:
Fill em up and employ em. My argument against it is the potential loss of bux tip when someone moves in. When someone moves in you just get the Bitizen, no coin tip or bux tip. This could pay off with a dream job (earning you 3 bux and x2 inventory) but the time lost doing that could null it out. Last edited by dbhjed; 06-26-2011 at 04:46 AM.. |
|
#109
|
|||
|
|||
|
Well, KTK's claim is about maximising new bitizen choice, and in that, it's valid.
The overall maths - balancing likelihood of dream job bux vs tips bux vs cash made by highly skilled bitizens etc - is intentionally too complicated to simplify in a thread post. (Though I'd say that five floors with a slot instead of one makes it five times more likely that a bitizen will join your tower...? I'm no mathematician, and I'm sure it depends if you're factoring in the number of floors overall...) Being no mathematician makes me a poor choice to contribute this, but here goes: Reorganised Dazareth's fantastic list with total number of minutes on the left. This gives an easier at-a-glance comparison of total timesink of a given floor. Food ----- 35 Coffee House,5,10,20 35 Sushi Bar,2,8,25 36 Pub,1,10,25 41 Mexican Food,1,10,30 45 Sub Shop,10,15,20 49 Smoothie Shop,4,15,30 50 Frozen Yogurt,5,15,30 55 Sky Burger,10,15,30 55 Diner,5,20,30 70 Vegan Food,10,25,35 70 Tea House,5,25,40 80 Asian Cuisine,10,25,45 80 Pizza Place,5,30,45 90 Fancy Cuisine,10,30,50 198 Scoops,3,15,180 255 Bakery,30,45,180 Recreation ----- 38 Comedy Club,5,8,25 49 Video Rental,4,15,30 60 Night Club,5,10,45 140 Arcade,5,15,120 165 Casino,20,45,100 210 Mini Golf,30,60,120 260 Planetarium,40,100,120 275 Aquarium,30,45,200 335 Cineplex,15,120,200 335 Bowling Alley,5,30,300 345 Theater,45,120,180 345 Museum,45,80,220 390 Racquetball,30,60,300 390 Volleyball Club,30,60,300 410 Paintball Arena,45,120,245 445 Cyber Cafe,15,30,400 Retail ----- 51 Toy Store,6,15,30 100 Book Store,15,25,60 106 Plant Nursery,13,38,55 110 Shoe Store,20,30,60 120 Hat Shop,15,45,60 130 Bike Shop,20,30,80 160 Furniture Store,20,60,80 165 Music Store,10,45,110 215 Fabric Shop,10,45,160 220 Game Store,20,40,160 225 Record Shop,25,50,150 250 Mens Fashion,15,35,200 250 Womens Fashion,15,35,200 255 Comic Store,15,60,180 320 Tech Store,30,60,230 450 Mapple Store,30,120,300 Service ----- 50 Barber Shop,5,10,30 65 Laundromat,5,20,40 190 Pharmacy,10,60,120 195 Health Club,30,45,120 195 Travel Agency,15,60,120 225 Day Spa,45,60,120 235 Fortune Teller,30,45,160 245 Ship & Print,15,30,200 295 Bank,15,80,200 360 Dentists Office,60,120,180 360 Optometrist,60,120,180 510 Wedding Chapel,30,120,360 660 Tutoring Center,120,180,360 1240 Doctors Office,60,180,1000 1420 Martial Arts,240,480,700 1680 Private eye,180,500,1000 Creative ----- 105 Photo Studio,15,30,60 160 Soda Brewery,20,40,100 320 Cake Studio,45,75,200 360 Pottery Studio,60,80,220 460 Graphic Design,60,100,300 480 Glass Studio,60,120,300 505 Tattoo Parlor,45,160,300 515 Ad Agency,45,140,330 550 Wood Shop,60,160,330 700 Art Studio,100,200,400 760 Software Studio,60,200,500 860 Fashion Studio,60,300,500 960 Game Studio,60,200,700 1020 Film Studio,120,200,700 1045 Recording Studio,45,400,600 1240 Architect Office,120,320,800 This doesn't necessarily give the total time to fully stock, because it doesn't factor in the time taken to empty out previously-filled stocks, and therefore the amount of time the floor will stand empty waiting for that last stock item to be ready. Anyone gonna work that out?
Last edited by Crosbie; 06-26-2011 at 05:20 AM.. |
|
#110
|
|||
|
|||
|
I am just saying, I think I play differently than most. I just use bux to fill my apartments, then wait for bitizens to come to them.
Besides the x2 inventory item it isn't worth the hassle of waiting for someone to move in, see if they match the dream job, then if they don't evict, repeat until they are filled. I use dream jobs to help me decide which shop I should build next in hope the shop I build next will help be someones dream job. I want to see how high I can make my tower and see all the different shops, and over time dream jobs will be filled. |
![]() |
| Thread Tools | |
| Display Modes | |
|
|