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  #101  
Old 06-26-2011, 12:12 AM
MidianGTX MidianGTX is offline
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Quote:
Originally Posted by dbhjed View Post
That is how the game is made, Height has nothing to do with stock level. You could have sushi bar at floor 120 and it would still have to be restocked like crazy.
This is the first confirmation I've seen. All I had was:

Quote:
04:56:22 MidianGTX: higher floors hold more stock, right?
04:58:44 eeenmachine: usually yeah
04:58:59 eeenmachine: there is a better chance to get higher stocking floors at a higher level
...which could have been taken either way, and I wasn't sure which.

...and yes I was still awake at 5am.
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  #102  
Old 06-26-2011, 12:32 AM
dbhjed dbhjed is offline
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Quote:
Originally Posted by MidianGTX View Post
This is the first confirmation I've seen. All I had was:

...which could have been taken either way, and I wasn't sure which.

...and yes I was still awake at 5am.
There is nothing wrong with being up at 5am lol. My normal day starts at 6pm and end at 10am.

The random shops were added because at first you could buy the shops you wanted. But during the course of the beta, people were getting their ideal setup and the game got really boring after that. So to add the spice back in to the get Nimblebit made it so the shops were random we just select the type.

A lot of things were added during the beta.
•••Spoiler:  
Having 5 bed rooms in the apartment (it started with 1 bedroom and you had to buy and wait for the other 2 one at a time)
Painting the walls
Elevator upgrades (it used to be dynamic with the height of the tower)
VIPs
Find the bitizen
Random Floors
Moving the floors
Dream Jobs
The products earning 1,2,3 coins (it started out a 1 across the board)
Rent


The game used to move very slow when it first came out, I think Nimblebit tweaked this game just right for the release, there is always something happening with my tower.

Last edited by dbhjed; 06-26-2011 at 12:41 AM..
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  #103  
Old 06-26-2011, 12:45 AM
Dazarath Dazarath is offline
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Originally Posted by MidianGTX View Post
Aha. This suggests that being higher up doesn't increase the chance of your store having more stock, but instead increases your chance of getting a store that holds more stock.
Yeah, I was under that misconception for awhile because the first several stores in my tower were in ascending order with regards to stocking time. But now this information may help some people when trying to decide what to do with certain floors.

Last edited by Dazarath; 06-26-2011 at 12:48 AM..
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  #104  
Old 06-26-2011, 01:03 AM
dbhjed dbhjed is offline
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Originally Posted by KiddToKmart View Post

*** Above all, this one has helped me out the most: the game has some in-built mechanic to send a larger number of Bitizens to Housing Floors which are fully occupied or Shops as opposed to ones which have vacant spots. Take advantage of this by keeping one empty slot in each housing floor you own. If the Bitizen who just arrived has a high Job Skill Rating + wants a Dream Job in one of the establishments you own, keep him/her and evict someone else in the house. If the Bitizen which arrives seems like a waste, evict and wait for another.
This could not be any less true. The floor each bitizen can go to is 100% random.
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  #105  
Old 06-26-2011, 04:08 AM
Crosbie Crosbie is offline
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Quote:
Originally Posted by dbhjed View Post
This could not be any less true. The floor each bitizen can go to is 100% random.
Nonetheless, keeping a slot open in all residential floors still means you're more likely to get a new resident than if there's one floor empty and others all full.
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  #106  
Old 06-26-2011, 04:13 AM
dbhjed dbhjed is offline
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Originally Posted by Crosbie View Post
Nonetheless, keeping a slot open in all residential floors still means you're more likely to get a new resident than if there's one floor empty and others all full.
The floors a bitizen will go to is random so the chance is the same

For a 5 to 5 comparison

Last edited by dbhjed; 06-26-2011 at 04:15 AM..
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  #107  
Old 06-26-2011, 04:32 AM
Crosbie Crosbie is offline
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Quote:
Originally Posted by dbhjed View Post
The floors a bitizen will go to is random so the chance is the same

For a 5 to 5 comparison
Agreed that a bitizen is no more likely to visit the floor: but if there's a slot open, you'll get him/her, and if there's no slot, you won't. So keeping a slot open on each floor means you're more likely to get new bitizens moving in.

KiddToKmart's first claim (about game mechanics steering bitizens to full floors) is false; but his following recommendation for gameplay tactics is actually valid.

Last edited by Crosbie; 06-26-2011 at 04:34 AM..
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  #108  
Old 06-26-2011, 04:38 AM
dbhjed dbhjed is offline
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Quote:
Originally Posted by Crosbie View Post
Agreed that a bitizen is no more likely to visit the floor: but if there's a slot open, you'll get him/her, and if there's no slot, you won't. So keeping a slot open on each floor means you're more likely to get new bitizens moving in.
Also factor in the potential bux loos from tips compared to the 3 you get for dream jobs if that is what your going for.

I just use bux to fill my apartments, I am already making enough money from my shops that bux are more useful for moving people in and making more money, then to keep a shop empty looking for dream jobs. (But I think I am playing a bit different than most people, I am not playing for dream job, if I have some that match up cool if not I just fill the spot and make money)

Quote:
Originally Posted by Crosbie View Post
KiddToKmart's first claim (about game mechanics steering bitizens to full floors) is false; but his following recommendation for gameplay tactics is actually valid.
The ONLY reason why that is true is because there is a ever so slightly better chance of a bitizen going to 5 different floors than only one. But it just seems like wasted space to me.

Fill em up and employ em.

My argument against it is the potential loss of bux tip when someone moves in. When someone moves in you just get the Bitizen, no coin tip or bux tip. This could pay off with a dream job (earning you 3 bux and x2 inventory) but the time lost doing that could null it out.

Last edited by dbhjed; 06-26-2011 at 04:46 AM..
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  #109  
Old 06-26-2011, 05:07 AM
Crosbie Crosbie is offline
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Well, KTK's claim is about maximising new bitizen choice, and in that, it's valid.

The overall maths - balancing likelihood of dream job bux vs tips bux vs cash made by highly skilled bitizens etc - is intentionally too complicated to simplify in a thread post. (Though I'd say that five floors with a slot instead of one makes it five times more likely that a bitizen will join your tower...? I'm no mathematician, and I'm sure it depends if you're factoring in the number of floors overall...)

Being no mathematician makes me a poor choice to contribute this, but here goes:

Reorganised Dazareth's fantastic list with total number of minutes on the left. This gives an easier at-a-glance comparison of total timesink of a given floor.

Food
-----
35 Coffee House,5,10,20
35 Sushi Bar,2,8,25
36 Pub,1,10,25
41 Mexican Food,1,10,30
45 Sub Shop,10,15,20
49 Smoothie Shop,4,15,30
50 Frozen Yogurt,5,15,30
55 Sky Burger,10,15,30
55 Diner,5,20,30
70 Vegan Food,10,25,35
70 Tea House,5,25,40
80 Asian Cuisine,10,25,45
80 Pizza Place,5,30,45
90 Fancy Cuisine,10,30,50
198 Scoops,3,15,180
255 Bakery,30,45,180

Recreation
-----
38 Comedy Club,5,8,25
49 Video Rental,4,15,30
60 Night Club,5,10,45
140 Arcade,5,15,120
165 Casino,20,45,100
210 Mini Golf,30,60,120
260 Planetarium,40,100,120
275 Aquarium,30,45,200
335 Cineplex,15,120,200
335 Bowling Alley,5,30,300
345 Theater,45,120,180
345 Museum,45,80,220
390 Racquetball,30,60,300
390 Volleyball Club,30,60,300
410 Paintball Arena,45,120,245
445 Cyber Cafe,15,30,400

Retail
-----
51 Toy Store,6,15,30
100 Book Store,15,25,60
106 Plant Nursery,13,38,55
110 Shoe Store,20,30,60
120 Hat Shop,15,45,60
130 Bike Shop,20,30,80
160 Furniture Store,20,60,80
165 Music Store,10,45,110
215 Fabric Shop,10,45,160
220 Game Store,20,40,160
225 Record Shop,25,50,150
250 Mens Fashion,15,35,200
250 Womens Fashion,15,35,200
255 Comic Store,15,60,180
320 Tech Store,30,60,230
450 Mapple Store,30,120,300


Service
-----
50 Barber Shop,5,10,30
65 Laundromat,5,20,40
190 Pharmacy,10,60,120
195 Health Club,30,45,120
195 Travel Agency,15,60,120
225 Day Spa,45,60,120
235 Fortune Teller,30,45,160
245 Ship & Print,15,30,200
295 Bank,15,80,200
360 Dentists Office,60,120,180
360 Optometrist,60,120,180
510 Wedding Chapel,30,120,360
660 Tutoring Center,120,180,360
1240 Doctors Office,60,180,1000
1420 Martial Arts,240,480,700
1680 Private eye,180,500,1000

Creative
-----
105 Photo Studio,15,30,60
160 Soda Brewery,20,40,100
320 Cake Studio,45,75,200
360 Pottery Studio,60,80,220
460 Graphic Design,60,100,300
480 Glass Studio,60,120,300
505 Tattoo Parlor,45,160,300
515 Ad Agency,45,140,330
550 Wood Shop,60,160,330
700 Art Studio,100,200,400
760 Software Studio,60,200,500
860 Fashion Studio,60,300,500
960 Game Studio,60,200,700
1020 Film Studio,120,200,700
1045 Recording Studio,45,400,600
1240 Architect Office,120,320,800

This doesn't necessarily give the total time to fully stock, because it doesn't factor in the time taken to empty out previously-filled stocks, and therefore the amount of time the floor will stand empty waiting for that last stock item to be ready. Anyone gonna work that out?

Last edited by Crosbie; 06-26-2011 at 05:20 AM..
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  #110  
Old 06-26-2011, 05:13 AM
dbhjed dbhjed is offline
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I am just saying, I think I play differently than most. I just use bux to fill my apartments, then wait for bitizens to come to them.

Besides the x2 inventory item it isn't worth the hassle of waiting for someone to move in, see if they match the dream job, then if they don't evict, repeat until they are filled.

I use dream jobs to help me decide which shop I should build next in hope the shop I build next will help be someones dream job.

I want to see how high I can make my tower and see all the different shops, and over time dream jobs will be filled.
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