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#181
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With 26 floors it's quite possible that one floor will have no visitor for an hour. Assuming it's entirely random that is. Think about it, if you have 32 floors and you want someone to visit one floor in particular - the odds are the same as flipping a coin and getting 5 heads in a row (2^5). This will happen eventually, but it might take a while, and it will feel like ages if you are waiting for it
![]() Spending bux on people is actually a really good idea. I've been moving people in, checking their stats and then evicting them until I find the one I want. This works well if you keep an eye on the dream jobs. Even if someone crap moves in, you can put them in their dream job before evicting for a net gain of 2 bux. Coupled with the bux you'll maake on the elevator, stocking and locating jobs, your stash of bux doesn't go down very fast, and at the end of it all you'll have the right people in the right jobs. |
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#182
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Thanks for the help. The thing is it's been much longer than 1 hour that no one has gone to floor 26. I didn't know that I could pay to have people move into a certain floor and might try that.
But I'm not sure I'll stick with the game much longer. The constant restocking is becoming tedious and the only suspense is the type of store you'll get. Personally, this game is missing the fun of Pocket Frogs. I couldn't wait to open that app and see what type of frog bred overnight. In Tiny Tower when I open the app I know I'll have to spend a lot of time just on restocking - not much fun in my opinion. And the constant ferrying of people gets old pretty quick. I guess I'll wait to see if future IAP will be available that reduces the tedium. |
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#183
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#184
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I was keeping track of where the lift went for a while, and once had 125 people delivered without ever visiting floor 13 (of 21). I thought they might be superstitious - but then that night I had 4 people visit it in a row! Floor 6 had like 13 visits in the same timeframe too. That's just the nature of randomness. In the very long term, every floor will have the same number of visitors, but in short term views, be it an hour or a day, there can be huge variations. And it will seem much worse if you are watching one floor in particular. Last edited by edladd; 06-30-2011 at 10:51 AM.. |
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#185
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There is still probably a point no matter how many businesses they can realistically add and keep things distinctive where the statistics of rolling for new renters is profitable enough to warrant doing it but the return on all your clicking is going to be questionable. As an example, around floor 110 where it's statistically in your favor to roll renters, it will still cost you around 3500 towerbux to rush a floor, so even if you were perfectly lucky, you'd still have to force rent and evict 1750 bitizens to pull that off (and since you won't be perfectly lucky, the amount will be considerably more). If you have the patience to force rent, assign jobs, and evict thousands of bitizens for each new floor at that point, more power to you. Last edited by C.Hannum; 06-30-2011 at 11:02 AM.. |
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#186
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Hmm, good point. Getting to the stage of having 100 floors is going to be a monumental task.
I was looking at the elevator and I couldn't figure out what PPM stands for. Initially I thought "people per minute" - but that clearly doesn't work, I'm for sure not getting that many through. Then I thought "Pixels per minute", but 16 pixels every minute would be super-slow. Anyone have any idea what it might stand for? |
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#187
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Ohhhhhh. You're saying the value of the bux won't warrant the effort. Okay, you're probably right about that. But will the "normal" revenue sources keep up either? |
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#188
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To use my prior example, at floor 110, your businesses if kept stocked could generate enough income in less than 4 days to add a new level. Now, I doubt anyone will still be married enough to this game at that point to keep everything perfectly stocked, but if you're still playing the money will come in a week or so. Still, even as a hypothetical: You can check in every 10 minutes for 4 days and get that floor as quickly as possible, or you can force rent, assign a job to, and evict a bitizen every 90 seconds and do it in half the time. I know what I'll be doing. The bitizen revenue engine will come in handy if you want to do a big tower rearrangement or just get some different looking bitizens, but as far as rushing tower development goes it seems awfully prohibitive. |
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#189
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#190
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When a big spender VIP appears (male with glasses), you can get them to buy a lot more product if you drop them off at a floor with only a level 3 item stocked, especially if it's a store with a big restock cost/capacity. I've gotten a 28 bux "value" (the cost it would be to quick sell), for > 15k coins, at my cyber cafe, and I'm sure much higher payouts are possible with other stores, especially with three dream jobs.
You could leave such stores unstocked in level 1 and level 2 items in the hopes that a big spender will disappear. That's a big cost to pay in terms of income, so instead consider quick buying the level 1 and 2 items out while the VIP waits in the lobby. It's easily worth it to spend 4 or 5 bux to get the big spender to buy out a huge level 3 item stock. Of course after this your store will be empty and having to close, needing to be restocked. But this is still a considerable acceleration of a store's stock/sell process for just a few bux. |
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