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#191
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Sorry if this has been discussed before, but if there is a "more than random" chance of visitors going to your residential floors (as said in the OP), doesn't it make sense to have them all at the bottom? That would be a lot less time running the elevator.
I think I do want to group my floors, and I'll put the residential at the bottom unless someone says otherwise. I do really like one section of my tower where the Lotus Apartments are above the Asian Cuisine so I may try to keep those together in the new organization. |
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#192
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I haven't noticed visitors going to residential any more than the other floors. I don't think its true.
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#193
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Quote:
However, there IS a reason to group all your residential floors at the bottom: Until a residential floor has full dream job workers, you should never have more than 4 in it. So keeping them on the bottom means you're going to make more money ferrying with the elevator, since you don't make any money or tips when somebody moves in. That is, you only miss out on 4 coins if somebody moves into floor 2, but you miss out on 40 coins if they move into floor 20. |
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#194
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...and then in the real world, 40 coins is nothing and 99% of people shouldn't worry about it
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#195
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I think I can buy into the assertion that distribution of elevator riders is random. However, I am *not* convinced that targets in the WW game are. At this point, it is just a hunch based on perception, but I find myself looking for certain individuals far more frequently than others. Have any of the...uh, more statistically inclined...*cough* nerds *cough*
...taken a look at this yet?j |
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#196
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Does anyone know of a list somewhere, or if it's in one of the game files, the price progression for floors?
I've got every thing in place to work out a maximum legit tower formula *except* an accurate list of floor pricing and the number crunching anal retentive part of my brain is oh so sad it doesn't know where to get this data ![]() EDIT: I've figured out the formula for floor pricing. Thank goodness I have a friend with a PhD in mathematics who can spot when I've overcomplicated the bejesus out of a relatively straight forward decay formula and presented it so convolutedly that it took us the better part of 10 emails back and forth to figure out what the other one was doing ![]() PriceOfFloor(n) = PriceOfFloor(n-1) * (1 + (((FloorNumber(n)x2)-1) / (FloorNumber(n-1)^2))) Last edited by C.Hannum; 07-01-2011 at 06:30 PM.. Reason: Still simplifying the formula, screwed up some things, need a beer |
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#197
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Or you could just knock a tip instead of providing one in a thread on tips. That's useful.
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#198
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Tower progress not updating.
For some reason, my tower progress isn't updating when I select the "Friends" within the game. I can see my other friends update but not mine. I was thinking of re-installing the game. If I do so, will this reset my whole progress? Thanks! |
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#199
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Quote:
I was merely pointing out that although logically sound, some of these tips are just plain unecessary to anyone other than hardcore completionists who value every second they can squeeze out of the game. They're not strictly the "best" way to play the game. |
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#200
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Quote:
![]() As for my tip above: keep in mind that it's not just a 38 coin difference. It's that once. Play long enough, and that difference becomes significant. |
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