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#211
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I am trying to figure out why I like the game. I like restocking and actively engaging, i.e., playing god, with the bitizens. However, when meatspace calls and I have to engage in my own dimension, I want at least a few shops to have enough stock to avoid going dark. I think I'll continue trying to balance job openings with apt openings. I'm not looking to finish the game--in fact, I have no idea what that means. |
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#212
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Hey guys, I was wondering, which should i get, the elevator or the 100K cash.
I currently have: 12 Floors 10K Cash 45 Towerbux So is the first elevator upgrade worth it? Thx Last edited by willb2107; 07-03-2011 at 06:21 PM.. |
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#213
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First, see my explanation of the value of the elevator upgrades here: http://forums.toucharcade.com/showpo...postcount=1230
Then, consider that $100,000 in the long run of playing this game is NOTHING. Neither is the 225 towerbux to fully upgrade the elevators. If you are playing this game a lot, the elevator will reduce tedium, the cash will buy you a few floors. |
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#214
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Extremely obvious, this one, but here's a helpful way to identify your Bitizens. Dress them up. Give them uniforms at the place they're working at. They do cost a coin each, a lot more if you want colour coordination.
I gave my Racquetball Bitizens matching green shirts, purple in the tech store, dark red for the game store, glasses on my optometrists and of course, blue shirts on my Mapple Geniuses. Made them much easier to find. |
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#215
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Fantastic thread, loads of awesome tips here!
I never actually thought to evict people if they don't have a dream job. I have about 30 Bitizens I think and not many of them are in their dream job; I just keep adding floors in the hope the right business will appear ![]() Clearly that doesn't seem to be working, but I couldn't possibly kick out the poor little guys. That's just mean! I'm getting a lot of income though, so it's not too bad. |
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#216
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Unless you spend ages waiting on the elevator and getting annoyed with how slow it moves, give yourself a floor bump. The second one doesn't exactly move at lightspeed anyway.
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#217
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#218
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I'm a fairly new Tiny Tower-er, but, since finding this thread (yesterday), I must admit I've become a pretty awesome one!! Ha.Anyway, my interest was really peeked by the "geeks" sweet enough to chart their gameplay – so I decided to join them in that, and work out a few stats, myself... Hope you find them useful! First off, my tower is: 35 floors, 53/56 dream jobbers, IAP-free, and I'm running a 75 bux elevator. Wahooo! The Results **Elevator Travelers/Time: Almost exactly 20 passengers per each 10 minutes (over 2hrs). Really almost always 20. **Floors Visited: Agreed. It is apparently random. However my stats showed consistent spikes on floors 10 and 30, as well as on 3, 9, and 18... weird. But I only charted this for 1.5hrs (unlike the other info) because I felt fairly convinced, by then, of its randomness. Occurrences: __1) Find-That-Bitizen: During active play (i.e., when tapping the screen every few seconds w/out logging out, etc) the mini game launches every 6 minutes. No joke, you can set your clock by this thing. However, even if your game is up/running, if you're not interacting with the screen then the mini game can be delayed by 2-3 minutes (or longer, since I didn't sit around to see). USE: If one of those precious construction workers should turn up just when you're a few Bux shy of your next 50Bs-for-100,000Cs you can confidently know what the longest possible wait time will be before you can afford that next floor. Just keep fiddling with the screen and you're golden... sweet. __2)TowerBux Tippers: A lot has been said about elevator tippers on this forum, so I decided to run two separate tests on the subject (for 2hrs each). For the first test I left one vacancy in the majority of my residential properties (9 of 12), and, for the second, I left most apts completely full (10 of 12). One thing both tests showed was that these tippers always come in groups – meaning, for instance, that if I haven't been tipped in a long time (more than 15 min), but then finally DO get a tip, I will always be tipped again within the next 7 minutes...however, it is usually a shorter bit of time than that: usually 2-4 minutes. What DID vary though, was the number of tippers that each 'group' held. When most of my apts. had vacancies, I rarely saw 'tipper groups' larger than 2. However, when my apartments were full, these groups averaged 3 tippers... I once even got a group as large as 5 tippers (but just once, and each was 2m apart). Additionally, there was an average of 26 minutes between groups of tippers...in case you wanted to know ![]() USE: Having vacancies likely DOES effect your Bux count – but only by an average of 1 Bux per 26 minutes... which is easily eclipsed by getting a single dream-jobber. Another use: if you've just gotten 'tipped' wait around a little before signing out of the game... chances are good that you'll get another Bux, and it will pay off. __3)VIPs: These guys are similar to Tippers in that they, oddly enough, also come in groups. However, they only come in groups of twos (at least during my 4hr 'research' on this). During that time, only 1 of the 19 that I charted came alone – groupless – but that may have been a clerical error on my part... my apologies if that's so... I was charting a bit too many things at times.Anyway, with these guys what you basically get is a group of two VIPs (of random type, it seems) every 18-26 minutes, so about every 22m... a variation which could be due to elevator use, I don't know (honestly, this and the Tipper stat could be influenced by my elevator speed--somehow) but, for me, it was reliably within the aforementioned time frame. Also, the largest gap I ever had between VIPs in a 'VIP group' was 8 minutes, but the average time was 3m between grouped VIPs... VIP...VIP. ha (sorry) USE: As with the Tippers, if you've just gotten your first VIP in awhile, wait for the second one before logging off or (even worse) taking matters into your own hands! They come in twos!! Happy to join the geeks... heck, I made mad bux doing this research... Best All! |
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#219
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Later in the game I don't think this works as well, at least not for me at 50+ floors.
What does work better, however, is dressing based on the floor type. Orange for creative, yellowish for recreation, etc. Once I did that, my find the bitizen search was cut down so darn much. If they're not in the job, I flip to my aparments and I am done. So darn easy. Maybe not as exciting, but when you've got 100+ bitizens you have to make life easier. I still am not sure the purpose of demand. I haven't yet heard anyone confirm what impact it has. Quote:
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#220
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Very difficult to confirm the exact mechanic, but it seems straightforward that this is what is meant by demand. I'm not sure what else it could refer to. At higher levels, it's possible that the best strategy is to basically save up enough for all five businesses and build them all at once to avoid the sales penalty. Even at the low levels, I believe it makes sense to build your three residences at once, then your five businesses in a row. |
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