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App description: Implosion is a buildings demolition simulation puzzle game.
Explosive Mode - Drag and plant dynamite bundles to demolish various construction structures.
Jackhammer Mode - remove construction elements so that gravity did its job.
Fully in 3D.

How to play:
* Explosive Mode
* Rotate camera around scene with a single touch drag
* Zoom in and out with multi-touch
* Drag and plant dynamite bundles
* Double tap to remove dynamite
* Press "Start" button to demolish

* Jackhammer Mode
* Rotate camera around scene with a single touch drag
* Zoom in and out with multi-touch
* Pick construction element you want to remove
* Pick removed construction elemtn to repair
* Press "Start" button to demolish

Features include:
* Explosive - 87 levels in full and 27 levels in the lite version
* Jackhammer - 18 levels in full and 6 levels in the lite version
* Fully in 3D
* 3D physics
* 2 types of dynamite
* Global scoreboards
* Score sharing in Social Networks
* Universal application

ImNoSuperMan's comments:

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06-23-2011, 06:29 AM
#2
Joined: Dec 2009
Location: Italy
Posts: 2,916
hmm...after Implode! it's difficult to reach the line !

I love this world!

06-23-2011, 06:56 AM
#3
Joined: Dec 2010
Location: Sydney
Posts: 2,556
Ah! This is the physic puzzler I'm looking for! Time for some Angry Bombs? (no, that was dry...)

Will post impressions when I actually get the game...
06-24-2011, 06:32 AM
#4
Joined: Jun 2011
Location: Ukraine
Posts: 14
Implosion was developed by me

Hi everyone
Implosion was developed by me.
If you have some feedback let me know.
Lite version now available Implosion Lite
Thank you.

Last edited by PavloG; 06-24-2011 at 06:34 AM.
06-24-2011, 05:10 PM
#5
Joined: Dec 2010
Location: Sydney
Posts: 2,556
Quote:
Originally Posted by PavloG View Post
Hi everyone
Implosion was developed by me.
If you have some feedback let me know.
Oh great we have the dev here! First thing's first, my review:
Quote:
Yup, its everything I wanted - explosives, buildings, large scale destruction. It's all in here. Graphics are simple though more than enough to get the job done. Sound is quite disappointing though, with explosions being one simultaneous, soft blast that doesn't quite fit the amount of explosives placed. The physics takes some getting used to, as the parts are 'glued' together quite strongly.

Great game though, especially at the low price point.
A few suggestions:
1. 3 second timer could be reduced or eliminated altogether.
2. Fast forward button. Some stages feature big objects and can take quite a long time for the explosion and every object to settle down for the final result.
3. Building crumbling sounds?
4. CAMERA is quite uncomfortable to use. It's pinned to a pivotal axis and can't be panned. Two finger pan would be nice.

Other then the mentioned issues, this game literally my dream physic puzzle game coming true
06-25-2011, 02:25 AM
#6
Joined: Jun 2011
Location: Ukraine
Posts: 14
Thank you.
1) Yes i got a few more comments about countdown time - working on this
2) In most cases you can press restart button (circle arrow button on right bottom) when you see that something went wrong.
3) Please give me a little more details.
4) May be - some experiments required

Thanks again.
06-25-2011, 02:37 AM
#7
Joined: Dec 2010
Location: Sydney
Posts: 2,556
Quote:
Originally Posted by PavloG View Post
2) In most cases you can press restart button (circle arrow button on right bottom) when you see that something went wrong.
3) Please give me a little more details.
2) I don't want to restart, I just want to see the results faster. Big buildings take some time to collapse and watching the whole thing fall apart, not meet level pass requirements and restarting multiple times can get tedious.
3) Collapsing buildings don't sound as good as they could. Seeing structures crash to the ground and land with a thud isn't cool, the effects should be louder and carry more energy to them.

More suggestions:
MULTITASK!!!
Increase minimum height on most levels by a bit, so when two beams lay on top of each other the round can still be finished.

Questions:
On level 13 (the one with twin towers on both sides of the area), why does changing the dynamite on one tower affect the reaction of the tower on the other, far end side? It just doesn't make much sense since they are so far apart.
How is 'demolished' stat counted?
06-25-2011, 03:46 AM
#8
Joined: Jun 2011
Location: Ukraine
Posts: 14
2) Yes it possible - but not for all levels (in some cases simulation takes a lot of time to play it faster) of course i trying to optimize everything right now.
3) OK

Multitask - Game paused/unpaused to save power after user switch to other application. (What do you mean?)

Minimum height is a good idea to simplify game for first levels.

Level 13 - some physics simulation threshold - will be fixed

Score calculation:

Score = destruction percentage+(100-heightPercentage)*2;
Score = Score+Score*0.2 - if no pieces outside fence
Score = Score+Score - for each bombs types available in the level
Plus extra for each unused bombs for each type (percentage from score)

So finally:
More destruction percentage - more scores
Less height - more scores
More unused bombs - more scores

Thanks
07-12-2011, 05:33 AM
#9
Joined: Jun 2011
Location: Ukraine
Posts: 14
Implosion and Implosion Lite just updated
Whats New:
* iPad support
* 9 new levels for the full version
* 3 new levels for the lite version
* Optimization
* User interface updated
* Multitasking fix
* A lot of minor improvements
08-26-2011, 03:49 AM
#10
Joined: Jun 2011
Location: Ukraine
Posts: 14
Implosion 1.03 just updated

Implosion 1.03 just updated
Whats New:
* Retina support
* 9 new levels for the Full version
* 3 new levels for the Lite version
* Optimization

Last edited by PavloG; 08-26-2011 at 02:51 PM.