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What did we do wrong?

06-23-2011, 06:25 AM
#1
Joined: Mar 2011
Location: In a car
Posts: 324
What did we do wrong?

Hi guys,

So, we posted our game Feed the Rat in the upcoming iphone and ipod touch games section, and we got 130 views and 0 comments!I can't figure it out why nobody posted!It could be that the game sucks(not likely) or maybe the thread isn't clear enough!
Any ideas? Thanks a lot!

My Twitter:@Tudor
06-23-2011, 06:35 AM
#2
For me, it isn't entirely clear from the "screenshots" what the game is about. I know that a lot of companies opt to have pictures of screenshots and put notes or captions on to explain what's going on, but this makes everything over-busy and unclear in my opinion.

As a player, I want to see what the actual in-game screenshots look like.

Just my opinion though.

Alison

06-23-2011, 09:25 AM
#3
You probably did noting wrong.
I think, here you get visibility mostly if you post something with "Gameloft" or "Angry Birds" or similar in the topic title.

I couldn't find your post, but to be honest the title "feed the rat" is absolutelly uninteresting for me too, because I assume some 2D tap game, which is boring by now, no matter how many boni and upgrades and secret levels you have in it.

So probably I wouldn't click it as well.

If your game would be called "Fred the Rat", maybe I would be more curious...
06-23-2011, 09:45 AM
#4
It can be frustrating to not get comments. Drives me nuts! But on the bright side there is a really good chance everyone liked it.

People LOVE to complain and won't hesitate in leaving a negative comment. So typically, I consider a no comment as a thumbs up. (Of course I wish they would say so!)

You may want to edit the post and Expressly state that you REALLY want feedback!

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Twitter @quackville
Latman Interactive
06-23-2011, 11:02 AM
#5
Upcoming games section is a fickle section. I had 3-400 views before I got my first comment on RoboArena, and that was me!

Keep updating and posting news and cool screenshots and videos. This is part of building buzz, and you have to start from ground zero to do that unfortunately.
06-23-2011, 11:07 AM
#6
Joined: Feb 2011
Posts: 454
We have gotten alot feedback on our Retrogamebox. Things you need

1) Video (youtube) embedded if you dont know how to embed I will gladly help you.
2) Screen Shots just 3 real good ones.
3) Informative game description.

Now while retrogamebox has great feedback , my other upcomming thread Knight revenge was sour for 2 pages until our fans came in and saved us. So its a real tough crowd here in touch arcade , real tough. People here dont hold thier tongue's for nothing.
06-23-2011, 12:09 PM
#7
Joined: Oct 2009
Location: Right here, of course
Posts: 156
I just looked back on your topic, and the reason I didn't look before (and didn't post) is because it didn't catch my eye. Nothing struck me as new or unique about it.

What separates your game from all the rest? That's what people are going to want to know, and that's what'll attract them to it. Right now, there is a tremendous amount of overlap within iOS games. If you want people to give you feedback, you need to find a way to get them on your topic, which basically means you need a good title. For this, I'd suggest not simply using the title of your game. Once they're in the topic, you may want to ask specific questions, or as someone else said, at least mention that you'd like some feedback.

I don't mean to be rude when I say this, but from a consumer's point of view, right now your game looks like pretty much every other casual iOS game on the app store (or at least that's the impression I get from your topic). Most people would say "Why should I be excited for that?" You want to explain that as soon (i.e first thing people see in the topic) as possible, and you'll also want to do this as clearly as you can, but in as few words as you can.

I'm not a developer, though. I'm making these statements based on my knowledge of psychology, and to a lesser extent, my knowledge of marketing. I could be wrong!

Good luck!

If you're reading this, I've already won.
06-23-2011, 12:19 PM
#8
Joined: Mar 2011
Location: In a car
Posts: 324
Thanks a lot guys this really helps, this is our first game, and we are learning many things along the process.
@yemi that's why touch arcade is one of the best forums, if you want advice you want the real thing , i don't want somebody telling me that my crappy game is the best in the world, because it does not help at all!

Here is the link at the thread, i don't expect comments, just wanted you to know what this is about http://forums.toucharcade.com/showth...ight=lovblapps

My Twitter:@Tudor
06-23-2011, 12:49 PM
#9
Since I'm kind of in the same situation with you, I'll help you with a comment on that topic
BTW, the game looks cute, but I think it should has some unique selling points. It looks a bit general and simple. Besides, the recently released game House Of Mice has similar game play and seems better with more variety.
06-23-2011, 12:59 PM
#10
Joined: Mar 2011
Location: In a car
Posts: 324
Quote:
Originally Posted by phoenix_mobile View Post
Since I'm kind of in the same situation with you, I'll help you with a comment on that topic
BTW, the game looks cute, but I think it should has some unique selling points. It looks a bit general and simple. Besides, the recently released game House Of Mice has similar game play and seems better with more variety.
We found out about House of mice, i think when we were 3 months into development, it was a sad day indeed, as we are a team of 2 , development took a little bit longer, nevertheless, while the gameplay is similar, the approach is totally different we wanted a game based more on puzzles based on the users imagination.As simple as possible but at the same time the game is extremely challenging!You really need to think outside the box to complete most of the levels!

My Twitter:@Tudor